How to fight in the Phantom Realm?The following are the methods of fighting in the Phantom Realm in different games:
##1. Dungeon of Illusions
1. ** Entry mechanism **
- When the second floor is opened, you can enter. When entering Dream Dawn, the remaining three Dungeons will be opened. When Dream Dawn's team failed and retreated, the teams that entered other Dungeons would be forced to move to the waiting area.
2. ** Overall playstyle **
- Upon entering, the mechanism of the other Dungeons would be activated. Upon leaving the Dungeon, the mechanism would be initiated. When he cleared the Dungeon, he cleared the Realm of Knowledge (Level 2).
3. ** The specific mechanism and fighting method of Shirok's Phantom Realm **
- ** Monster Skill Mechanics **
- Create multiple tornadoes to attack the players, then cause a large-scale impact. When the last explosion occurs, the captain can use the Trajectory of Nothingness to make it easier to dodge.
- There was an absorption mechanism. Quirrell and Danny would separate for a period of time before forming a diagonal to absorb the players. The players that were absorbed would be brought into the sky by Quirrell and Danny and charged downwards.
- There would be a musical impact that would render the players unable to move. After that, Danny would randomly hug a player, and Quila would say,"Quiet down!!!" After that, he would launch a shockwave to send the players flying.
- [Black-and-White Pinball (Defense Break) mechanism: Quirrell Tanner will randomly target two players, then charge up and explode.] There will be a line under the feet of the two targets (impact trajectory). When the two lines overlap, they will stick together. At this time, the monster will enter a weakened state, otherwise, it will explode (the damage is not high).
- ** Strategy Points **
- Other than paying attention to the defense breaking mechanism, the difficulty was not high. The damage of the monster's skills was low. It was recommended to kill them directly to support the Dream Dawn party.
##2. Metal Shattering 2.5 Doomsday Phantom (The Instigator who Seizes the Opportunity-Illusion)
1. ** Weakness is related to resistance **
- The advantage attributes are [Fire, Thunder, Wind, Virtual], and the enemy resistance is [40% Physical, Ice, Quantum].
2. ** Strategy Guide **
- When summoning Mystic Lotus, Illusion will enter a Weakness Lock state. When we destroy any summoned creature, the Weakness Lock state will be unlocked and Illusion will lose 3% of her HP and a certain amount of toughness.
- [Stage 1: Illusion will summon two types of Mystic Lotuses. When the Mystic Lotus of Fertility is destroyed, it will increase the party's attribute damage. When the Mystic Lotus of Destruction is destroyed, it will increase the party's special attack.] Killing the same type of Black Lotus can stack the benefits, but if you obtain one of the two types of benefits, you will not be able to obtain the other. You need to determine the first target to be killed according to the team.
- [Phase 2: The Mystic Lotus summoned by the Illusionary Moon has a new effect. It will lock onto the opponent's character and cause a lot of damage when the Mystic Lotus moves.] If you are not confident that you can break the weakness of the illusion before Xuan Lian takes action, it is recommended to first eliminate Xuan Lian, who is an important character.
3. ** Teaming recommendations **
- For example, Flying Sky + Patrol Hunting March 7th + Robin/Ruan Mei/Pella + Gold Sand/Other Survival Slots, which was unstoppable; Firefly + Harmony Pioneer + Ruan Mei + Spirit Sand/Gallaher, and so on.
##3. Collapsing Iron 2.5 Doomsday Phantom (The Dice Roller with All His Stake-Crafty Gold)
1. ** Weakness is related to resistance **
- Superior attributes: "Physical, Ice, Thunder, Wind", enemy resistance: "40% Fire, Quantum, Imaginary Resistance".
2. ** Strategy Guide **
- When the game starts, the lustrous gold will directly enter a special gambling game (weakness locked). Its main body and the die will appear on the field. During this period, our side, the ludicrous gold, and the dice all had their corresponding points. When the enemy's points were greater than ours, there would be damage reduction and weakness locking. When the enemy's points were less than ours, the damage received would increase.
- Destroy the die to steal its points and deduct 3% of the Treacherous Gold's maximum health and a certain amount of toughness.
- [Stage 1: First, eliminate the small dice, accumulate points, and gradually eliminate higher targets until the points exceed the strange gold. At this time, the target's weakness will be unlocked, and the target's main body will be quickly destroyed.]
- [Phase 2: Added the Double Dice on the basis of Phase 1. It must be destroyed before it takes action, otherwise it will disappear.] Moreover, the ludicrous gold now has a new damage type skill that reduces our points.
3. ** Teaming recommendations **
- For example, Flying Sky + Patrol Hunting March 7th + Robin/Ruan Mei/Pella + Survival Slots, Luck Has Changed; Yellow Springs + Pepper Hill/Pella/Flower Fire/Black Swan/Sambo (choose 2)+ Conservation (Universe Market Trending), Pursuit of the Dead, etc.
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