Was a live-action animation similar to the Armored Warrior?I recommend Interstellar Duplication to you. Although it is a sci-fi interstellar civilization novel, it is somewhat similar to Armored Warrior. The main character had a Star Spirit that could replicate cosmic masters and warships. He could even replicate Armored Warriors, Ultraman, Godzilla, and so on. The content of this novel was very interesting. The protagonist had a clever, lively, and cute star spirit as his companion. I hope you like this fairy's recommendation. Muah ~😗
How to write the action part of the animation scriptThere were a few things to consider when writing the action scenes in an animation script:
** I. Scenery Usage **
1. ** View **
- It was used to display the entire scene, including the characters in the scene, the background environment, and other elements. For example, when describing a magical forest scene, the panoramic lens could show the whole forest, tall trees, winding paths, and the protagonist walking on the path.
2. ** Mid shot **
- The middle shots mainly focused on the half of the character or a part of the main elements in the scene. If it was a character conversation scene, the middle shot could show the character's expression and body movements very well. Like two friends chatting in the open space of the forest, the middle shot could show their upper body movements and changes in expression.
3. ** Close-up **
- Close-ups emphasized the facial expressions of the characters or the details of the objects. For example, to show the surprised expression of the protagonist when he discovered a mysterious treasure, the close-up shot could be used to close-up the protagonist's eyes and slightly open mouth.
4. ** Close-up and Microscope **
- A close-up was to greatly magnify a certain part of an object or character, such as a close-up of the shining gem on the tip of the wand in the protagonist's hand. Microscopy was a more microscopic display. It was used in some special animation plots, such as showing the magical elements in the microscopic world.
** 2. Use of camera techniques **
1. ** The use of the camera (push, pull, shake, shift, follow, etc.)**
- ** Pushing the camera **
- You can start from a broader scene and gradually push it to a specific element or character to emphasize the important elements. For example, from the panoramic view of the enchanted forest to the mysterious hut hidden behind the tree, it would guide the audience's attention.
- ** Pull the camera **
- Contrary to zooming in, zooming in from a close-up or close-up to a panoramic view was used to show the environment of the element or reveal more background information. For example, from the protagonist's terrified facial expression to the huge monster that appeared behind him and the entire dangerous scene.
- ** Pan the camera **
- The camera can pan horizontally or vertically in a certain direction to show the breadth of the scene or to track the movement of the character. For example, when describing a magic battle scene, the camera could pan from one end of the battlefield to the other, showing the battle layout of both sides.
- ** Pan! **
- The camera moved in a certain direction. It could be horizontally, vertically, or irregularly. For example, when the main character shuttled through the maze, the camera could follow the main character's movement path, giving the audience a feeling of being there.
- ** Follow the camera **
- Always follow the movement of a certain character or object. If there was a flying magical creature, the camera could follow it as it flew in the sky, showing its flight trajectory and its surrounding environment.
2. ** The combination of shots (fade in and out, switch, overlap, etc.)**
- ** Fade in and out **
- Fading out meant that the image would gradually turn black until it disappeared. Fading in meant that the image would gradually light up from the darkness. It was often used to indicate the passage of time or the change of scenes. For example, after the day's adventure, the scene would fade out to indicate the end of the day, and then fade in to the scene of the protagonist resting in the camp at night.
- ** Switch **
- Directly switching from one scene to another was the most common way to combine shots. In the scene of the character dialogue, the close-up shot of one character was switched to the close-up shot of another character to achieve smooth switching of the dialogue.
- ** Overlapping **
- As the first scene gradually disappeared, the second scene gradually appeared, and the two scenes overlapped for a short time. It could be used to represent memories or dreamlike scenes. For example, when the protagonist recalled the scenes of his studies in the Magic Academy, he would overlap with the current scene to transition.
** 3. Action design and presentation **
1. ** Character actions **
- When designing a character's actions, one had to consider the character's personality, emotions, and the needs of the plot. A lively character might bounce around when walking, while a serious character would walk more calmly. When the character was angry, they might clench their fists and tremble slightly.
2. ** Scene Element Action **
- The elements in the scene could also have movements, such as the trees in the magic forest swaying in the wind, the magic fruits on the trees shining, and so on. The movements of these scene elements had to be coordinated with the atmosphere of the entire plot. When the wind was strong, the swaying of the trees could be larger to create a tense atmosphere, and when it was calm, it was slightly swaying to show a quiet atmosphere.
** 4. Picture rhythm control **
1. ** Tempo adjustment **
- The rhythm of the camera's movements was adjusted according to the tension or relaxation of the plot. In a tense chase scene, the speed of the camera switching and moving could be accelerated. For example, the camera quickly switched between the pursuer and the chased, and the camera moved quickly to follow their movements. In a soothing scene, such as when the protagonist was resting in the garden, the camera could move slowly, such as slowly panning the camera to show the beauty of the garden.
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