Free Game Project in Middle ClassThe following are some of the free game project lesson plans and reflection examples:
##I. Teaching plan and reflection on the sports game Little Mouse on the Lamp Stand
1. * * Teaching plan **
- * * Activity Target **
- To develop children's ability to "jump" and self-control.
- Let the children experience the fun of the game.
- * * Event preparation **
- One mouse and one cat headdress each, and 21 chairs.
- * * Event process **
- All the children and teachers would pretend to be little mice and stand on the chairs to recite a nursery rhyme."Little mice on the lampstand, stealing oil but can't eat it. Meow meow, cats come and roll down." After the children's song, he jumped off the chair. At this time, the cat came. The child stopped moving, or he would be caught by the big tabby cat. After the big multicolored cat left, he would start the game again.
2. * * Reflection **
- In this sports activity, the children liked to explore the way to play with the chair. They came up with a variety of ways to play, such as pushing the chair, lifting the chair, and so on. When playing games, most children actively participated and could bravely jump down from the chair, but some children did not dare to jump and could participate after encouragement. During the game, there were cases where some children did not follow the rules.
##2. Game "The Playful Seesaw" lesson plan and reflection
1. * * Teaching plan **
- * * Activity Target **
- According to the change in the pitch of the sound, the corresponding movements were made.
- Feel the fun of the game and the joy of playing with your companions.
- Feel the joy of reading nursery rhymes, and then fall in love with reading and music.
- * * Event preparation **
- Music tape.
- * * Event process **
- The conversation led to activities where the children shared their experience of playing the seesaw and imitated it. Guide the child to listen to the music and listen to the changes in the pitch. The teacher explained how to play the game. For example, when the pitch is high, the seesaw will be high. When the pitch is low, the seesaw will be low. The teacher and the child will cooperate to demonstrate. All the children were free to do the corresponding movements according to the rhythm of the music. The children who squatted down at the last bar made the action of falling from the seesaw to the ground. The children who stood up slid to the children who squatted down and hugged each other. The children were free to play the game, and the two of them recited nursery rhymes while doing their actions.
2. * * Reflection **
- The children had the life experience and knowledge base of playing the seesaw. They could move according to the music in the game, but the difficulty lay in the tacit cooperation between their peers. At the same time, the nursery rhyme "Seesaw" had a bright and lively rhythm, and it could be read in a variety of duet forms to let children experience fun.
##3. Teaching plan and reflection on the health game "Go"
1. * * Teaching plan **
- * * Activity Target **
- Stimulate children to participate in sports games and experience the fun of games.
- Cultivate children's creativity and cooperation ability.
- A variety of walking methods to train children's leg muscles.
- Able to do the corresponding actions according to instructions, training balance and quick reaction ability.
- * * Event preparation **
- Hula hoops, rubber balls, ropes, sandbags, rings, scarves, silk, military caps, old cardboard boxes, and other appropriate props.
- Multi-media class (Model Steps, Goose Steps, Robot Steps, Yangge Steps, etc.).
- Event music recordings ("The High Man and the Dwarf,"" Walking,"" The French Boy,"" Celebrating Yangge,"" We Are the Successors of Communism,"" The Bullfighter ").
- * * Event process **
- Play music to imitate the walk of an expert or a dwarf into the activity room to stimulate interest and ask how they wanted to go. Children are encouraged to create a variety of walking methods, such as duckling walking, eight-word walking, etc., and use the "please do this with me" game to consolidate practice. The multi-media showed all kinds of footwork coursewares for the children to talk about and try to walk. The children chose their favorite way of walking and dressed themselves up with the provided props to perform with the background music. Holding a cooperative walking competition, providing auxiliary materials to encourage children to walk together and perform in groups. Finally, the good friends did some relaxation exercises with each other and walked out of the activity room like small animals.
2. * * Reflection **
- The activity was divided into three parts. The first part was to stimulate children's interest through imitation, so that children could fully explore the way to develop creativity and imagination. In the second part, the children were allowed to understand the characteristics of the walking method and perform freely to show off their personality. In the third segment, the children were free to choose their partners to experience the joy of cooperative games.
##4. Teaching plan and reflection on the autonomous game Forest Exploration
1. * * Teaching plan **
- * * Game objective **
- Cultivate the independent exploration ability of middle class children, develop observation, imagination and creativity, improve teamwork and problem solving ability, and let children experience happiness and sense of achievement in the game.
- * * Game preparation **
- Forest exploration map (sketch), various forest exploration props (such as binoculars, maps, compasses, etc.), forest exploration role-playing costumes (such as adventure hats, backpacks, etc.), forest background music, pictures or models of various forest animals and plants, timers.
- * * Game Flow **
- Introduction stage: The teacher will stimulate the child's interest in forest exploration through storytelling or scenario introduction. Explanation rules: The teacher will explain the purpose of the game, how to use the forest exploration map, and the use of various props. [Character allocation: Children will choose their favorite adventure characters and wear the corresponding costumes.] The adventure begins: The children are divided into several groups, and each group is assigned a task, such as finding treasure, saving animals, etc.
2. * * Reflection **
- In this autonomous game, through various preparations such as props, scenes, and other settings, children's independent exploration and other abilities can be better stimulated. However, in actual operation, the difficulty of the task may need to be adjusted in time according to the performance of the child to ensure that every child can gain something in the game and actively participate.
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