Yes, you should. A time skip can be a great way to move the story forward quickly. It can skip over dull or unimportant parts and get to the more exciting bits. For example, if your character is going through a long and boring journey, a time skip can take them right to their destination.
Not always. There are other ways to create suspense such as withholding information, creating a sense of impending doom through description, or having unreliable narrators. You can build tension gradually without using a time skip at all. And sometimes, a time skip can actually deflate the suspense if it's not carefully thought out.
You can do a time skip by simply stating the passage of time and then jumping into the new scene. It's straightforward and works well if done smoothly.
Some games don't allow skipping the intro initially. Try pressing all the common keys like Esc, Enter, or Space during the intro. Maybe there's a hidden skip option that can be triggered this way.
Of course. In fact, skipping time can add depth and complexity to a short story. It can show the passage of time and how characters have changed over time. You can use phrases like 'A few days later' or 'Months passed' to indicate the time skip. But you also need to consider how it affects the overall flow of the story. If not done well, it can make the story seem disjointed. So, it's crucial to plan the time skips carefully and make sure they serve the story's purpose.
Yes, you can. Skipping time can be an effective narrative device in a short story. It allows you to move the plot forward quickly and focus on the most important events or moments.
You can do a time skip by simply stating the passage of time and then describing the new situation. For example, 'Five years passed, and everything had changed.'
Most likely. But be aware that while you'll save time in the short - term, the story in Ark can actually be quite interesting and might offer you tips or insights about the game mechanics later on. If you're really in a rush though, and the option is available, then by all means skip it. Just don't be surprised if you encounter something in the game that makes more sense if you had watched the story.
Well, I'd say consider the group's mood and the amount of time you have. If you have plenty of time and everyone's interested in the lore, follow the story. Otherwise, skipping could be a viable option to get to the action faster.