Night at the Museum is not based on a true story. It's a fantasy adventure that was made up to delight audiences with its imaginative plot and characters.
In the 'night at the museum novel', the most obvious main character is the night guard. He is the one who has to deal with the unexpected events when the museum awakens at night. He is usually the protagonist through which we experience the story. Besides him, there could be an old curator who might have some knowledge about the strange occurrences in the museum. And then there are the living exhibits. For example, a Roman centurion or an Egyptian pharaoh who could play significant roles. These characters from different historical periods and their interactions with the guard and each other form the core of the story.
The main plot often involves the museum coming to life at night. The exhibits, which include historical figures and artifacts, start to move and interact. There are usually adventures and challenges as the characters, like the night guard, try to manage the chaos and also learn about the history and secrets of the museum's exhibits.
One idea could be to explore what happens when a new and very strange artifact is added to the museum. Maybe it has some sort of magical power that affects all the exhibits in unexpected ways. For example, it could make the dinosaurs start speaking in modern languages or the statues come to life with different personalities than before.
It's probably about the adventures in the 'Night at the Museum' world, but in a form suitable for younger readers. The 'AR' might add some augmented reality elements to make the reading experience more engaging.
First, think about the characters you want to focus on. It could be your favorite exhibit like Teddy Roosevelt or the mummy. Then, come up with a simple plot idea, like a mystery that needs to be solved within the museum at night. Just start writing down your ideas, don't worry too much about grammar at first.
It creates a sense of horror by setting up creepy settings like abandoned asylums or old cemeteries. These places are full of mystery and the unknown, which immediately makes the readers feel uneasy. Also, the use of suspense is key. The stories often keep the readers guessing about what will happen next, and when the horror finally strikes, it's all the more impactful.
One idea could be an OC who is a time - traveling historian. They get stuck in the museum at night and use their knowledge to communicate with the exhibits in unique ways, like deciphering ancient languages on the tablets. Another plot could involve an OC with the power to bring the museum exhibits to life outside of the museum, leading to chaotic but fun adventures in the city.
Perhaps there was a night when a new night watcher was on duty. He was really into ancient history and while walking around the mummy exhibits, he felt like the mummies were telling him their stories through the ages. He started writing down his thoughts and later found that some of his ideas were actually similar to the known historical facts about those mummies.
There was a man who liked to take late - night walks in the cemetery. One night, as he was passing by an old mausoleum, he saw a figure in white. It seemed to be floating above the ground. He froze in fear as the figure started coming towards him. His legs wouldn't move. As it got closer, he could see its pale, gaunt face and long, bony fingers reaching out for him. He finally found the strength to run and didn't stop until he was far away from the cemetery.