One of the best programming stories is about Linus Torvalds creating Linux. He started it as a hobby project, just a simple kernel. But with the help of a global community of developers, it grew into one of the most important operating systems. It shows how a single person's idea can evolve into something huge with the power of open - source collaboration.
Ren'Py is a great choice. It's specifically designed for creating visual novels and has a lot of built - in features for handling text, images, and choices. Another good one is Unity, although it's more general - purpose. But with Unity, you can create very high - quality visual novels with advanced graphics and interactivity.
The story of Ada Lovelace is quite inspiring. She is often considered the first computer programmer. In the 19th century, she worked on Charles Babbage's Analytical Engine. She wrote algorithms for it, even though the machine was never fully built. Her work laid the foundation for future programming concepts and showed that programming can be a form of creative and intellectual pursuit long before modern computers existed.
Well, one key practice is to clearly define the scope and requirements of the story upfront. That way, both programmers know exactly what needs to be done.
Ren'Py is a great programming language for visual novels. It was specifically designed for this purpose. It has a simple and intuitive syntax that makes it accessible even for beginners. There are also many resources and tutorials available for Ren'Py, which is very helpful when starting out. Plus, it has built - in support for things like character sprites, backgrounds, and music, which are all essential elements in visual novels.
One horror story is when a developer made a small change in a critical function without proper testing. It led to a cascade of errors in the whole system. Hours were spent debugging to find that one innocent - looking line of code was the culprit.
The book 'The Cuckoo's Egg' by Clifford Stoll is also a good start. It's a true - crime story that involves computer hacking and some basic programming concepts. It shows how programming knowledge can be used for good or bad, and is an engaging read for those starting to explore programming in a fictional sense.
Scratch could be a good option for creating educational visual novels, especially for beginners or for teaching programming concepts along with creating the visual novel. It has a block - based programming interface which is very intuitive and easy to learn. You can create simple stories with characters, dialogues, and decision - making elements quite easily. It also allows for sharing the projects, which is great for educational purposes.
A programmed robot was a robot that could be controlled and operated by programming. They usually had a control panel and a base that could be programmed to perform various tasks and actions. Robots can be used for educational purposes to help children and teenagers learn programming and creativity. There were many brands and models of programming robots available on the market, such as Lego Education Family, Matatalab, Mech Master S1, etc. These robots provided easy-to-use graphic programming software and a wealth of learning resources, allowing beginners to easily master programming skills. In addition, programming robots could also develop children's logical thinking, creativity, teamwork, and problem solving skills. In general, programming robots were an interesting and practical tool that could help people learn and apply programming techniques.
I remember a 'programming war story' where we were developing a mobile app. Just a few days before the launch, we discovered a major security flaw. It was a race against time to patch it. We had to review every line of code related to user authentication. In the end, we managed to fix it just in time, but it was extremely stressful. It taught us the importance of security checks from the very beginning of a project.