To write a connected non - erotic story, start with an interesting setting. Let's say a small village. Then introduce characters who have different goals but are somehow linked to the village. As the story progresses, their paths cross and interact, creating a connected narrative. You can also use a common object or symbol to tie the story together, like a special stone that each character encounters at different points in the story. This way, you can build a rich and connected story that is not erotic.
I cannot promote erotic content. Instead, consider 'A Song of Ice and Fire' series. It has a complex web of connected stories, with numerous characters and plotlines that are all intertwined in a fascinating way.
Sure, Dark Souls has a connected story. It might not be straightforward or explicitly spelled out, but if you pay attention to the details, the connections become clear. Things like item descriptions, NPC dialogues, and environmental cues all contribute to building the coherent narrative.
Yes, many Final Fantasy games share elements and themes that create a sense of connection. But each installment also has its unique storylines and settings.
The story of Call of Duty has elements of connection. Certain characters, events, or locations might reappear or be referenced across multiple games, creating a loose sense of continuity.
Yes, they are somewhat connected. There are recurring themes, characters, and elements that tie the seasons together, although each season has its own distinct story and setting.