To design such a game, you need to think about the core elements of 'The Most Dangerous Game' story. Consider the power dynamic between the hunter and the hunted. You can make a game where the hunted has to complete certain tasks while being chased. For instance, they might have to find three 'treasures' hidden in the playing area. The hunters, on the other hand, have to stop them. You can also add elements like traps that can be set by both sides. The hunted can set traps to slow down the hunters, and the hunters can set traps to catch the hunted. Make sure the rules are clear and balanced so that both sides have an equal chance of winning.
Perhaps a game where the objective is to survive on an 'island' (a large, fenced - off area) for a set amount of time while being chased by a 'predator'. The 'predator' has to follow certain rules to make it fair, like only being able to move at a certain speed. This is inspired by how the main character in 'The Most Dangerous Game' had to survive being hunted on the island.
In a board game version, players roll a dice to move around the board which represents the island. There are spaces on the board that are 'traps' or 'safe zones'. If a player lands on a 'trap' space, they might lose a turn or have to face a challenge card. The first player to reach the 'escape' space at the end of the board wins.
One way could be a role - playing game. One player is the hunter like General Zaroff, and the other is the prey like Rainsford. The prey has to hide in a set area, like an island - themed board. The hunter has to find the prey within a certain time limit. If the prey survives the time, they win.
Here are a few recommended novels about the game:
1. [PUBG: Battle Royale: This novel mainly refines the gameplay of Battle Royale. It tells the story of a survival trial where players are randomly given weapons and kill each other, leaving only one survivor.]
2. " I'm the Big Boss Behind the Scenes ": This novel tells the story of the protagonist, Lu Wu, who relied on the divine artifact developed by the ancestor to start building the game server, extraditing the players of the Yang Realm, creating main quests, dungeons, plots, NPCs, etc. He relied on the power of the players to start his own road of conquest.
3. " Super Card System ": This novel tells the story of the protagonist who transmigrated into the world of One Piece. He brought along the Super Fantasy Card System and could draw various fantasy characters to begin a series of adventures.
4. " League of Legends: The Decisive Summit ": This novel tells the story of the protagonist Lin Feng returning after being beaten up in the professional season of League of Legends. He helps the female streamer who lives with him to watch the live broadcast room and start a new game journey.
5. " All-rounded Game Designer ": This novel tells the story of the protagonist Chen Mo, who traveled to a parallel world where the technology tree was crooked, and used his game design skills to create various classic games, reaching the peak of his life.
These novels were all based on games, and they displayed the charm and creativity of games by weaving wonderful stories. Whether you like survival games, fantasy adventures, or competitive games, these novels can give you a different reading experience.
In my opinion, while there are no conclusive scientific evidences to prove that the events in 'the midnight game true stories' are real, we can't simply dismiss them as made up either. There are many things in the world that science has yet to fully understand. The intense fear and the specific details in the stories make it seem like there could be some truth to them. Maybe there are some natural phenomena or psychological factors that we don't know about yet that could contribute to these seemingly strange events.
The 'Made in Abyss' game story is set in a world with a mysterious and vast chasm known as the Abyss. The main plot follows young adventurers who are drawn to explore the Abyss. They face numerous challenges, strange creatures, and ever - changing environments as they descend deeper into the Abyss. Each layer of the Abyss has its own unique characteristics and dangers. For example, the deeper they go, the more intense the Curse of the Abyss becomes, which affects the body and mind of those who enter. It's a story filled with adventure, discovery, and a sense of wonder about the unknown depths of the Abyss.
Include a lot of micromanagement. In Game Dev Story, you manage many small details of game development. So in another game, let players manage things like individual employee tasks, marketing budgets at a detailed level.