Once I was walking behind this really tall guy at a very slow pace in a narrow corridor. I couldn't overtake him as there were people coming from the opposite direction. He kept stopping suddenly to check his phone and I almost bumped into him several times. It was so awkward as I had to keep adjusting my steps and trying not to make it obvious that I was frustrated.
One really embarrassing situation could be walking behind someone who is constantly adjusting their undergarments in a not - so - discreet way. You feel like you shouldn't be seeing this, but you can't just disappear. It makes the whole walking - behind - them experience extremely uncomfortable and you're just praying for the moment to end soon so you can go your separate way.
The story behind The Walking Dead begins with a zombie outbreak. The main characters encounter various challenges and threats as they search for safety and a new normal. It delves into their personal growth and the changing dynamics within the group.
A certain woman was running quickly in front, but she felt that someone was chasing behind her. She quickened her pace and looked back. She realized that the arrogant and despotic man was still chasing after her with big strides. Although her steps were fast, she felt that he would be able to catch up with her if she took a long detour.
The true story behind 'Walking Tall' involves a local hero standing up against organized crime and injustice in his community. It showcases his determination and bravery in the face of adversity.
First, decide on the purpose of the graph story. Then, break the walk into distinct stages and show the progress visually. Add annotations to explain important moments. It's all about clarity and simplicity.
Overall, The walking Dead TV series has strayed from the comic plotlines in many ways and is not always strictly following the comic's timeline. Some story arcs and character fates are quite distinct from the original comic.
The Walking Dead show can be quite far behind the comics. There are many factors that influence this, such as creative decisions, actor availability, and the need to build suspense and drama differently than in the comics.