Well, one notable aspect could be the unique narrative style. Tim Rogers often brings a fresh perspective to his stories. His use of language is quite engaging, making the stories interesting to read. Also, the topics he covers might be related to the gaming world, given Kotaku's association with gaming, which could attract a wide range of readers interested in that area.
Kotaku Tim Rogers Short Stories may be more focused on topics relevant to the Kotaku readership, like gaming and related subcultures. While other short story collections could be more general or focused on different themes such as love, mystery, etc. So, the subject matter sets it apart.
Bruce Holland Rogers' short stories are often known for their unique narrative styles. They can be quite thought - provoking, with unexpected twists and turns. His use of language is creative, drawing readers into the worlds he creates within a short span.
There's also 'Frankenweenie'. This short story was later expanded into a feature - length film. It tells the story of a young boy who tries to bring his dead dog back to life in a Frankenstein - like way. It has Burton's signature blend of the spooky and the endearing.
Tim O'Brien's short stories are often noted for their exploration of the Vietnam War experience. For example, in 'The Things They Carried', he vividly depicts the physical and emotional burdens soldiers carried during the war. The items they carried, like the letters, photos, and weapons, symbolize different aspects of their lives and the war itself.
Probably 'Vincent'. It's extremely popular. The stop - motion animation and the dark, imaginative concept really draw people in. It gives a peek into Burton's early creative mind.
The original story of Destiny on Kotaku likely covers aspects such as the game's initial concept, its development journey, and the vision the developers had. It might talk about the unique gameplay elements they planned from the start, like the combination of first - person shooting and role - playing aspects. Maybe it also delved into how they designed the different classes and their abilities in the game.