A famous one is 'Neuromancer' by William Gibson. It's a classic cyberpunk work that introduced many concepts related to computers and the digital world in a fictional context. It's often regarded as a pioneer in the genre.
One great book is 'Snow Crash' by Neal Stephenson. It's a cyberpunk novel that features a lot about computer - related concepts like virtual reality in a really engaging fictional world.
The novel 'The Calculating Stars' could also be considered in this category. It features female characters who are involved in scientific and computational work. It's a story that combines science, adventure, and the role of women in a male - dominated field, showing how they use their intelligence and skills related to computing in different situations.
In some cases, computers can replace books, but in others, they can't.
The computer can help people to obtain and preserve knowledge more easily. They can quickly obtain all kinds of information through Internet search, online reading, electronic documents and other methods. Books, on the other hand, provided more in-depth and comprehensive knowledge, allowing people to have a deeper understanding of a subject or field. Besides, books could also help people memorize and consolidate knowledge.
However, in some cases, books were still very important. For example, books could provide more in-depth and comprehensive knowledge when one needed to have a deep understanding of a certain field or subject. In addition, in some cases, people may need to refer to past documents or materials, and books are one of the important sources of these documents or materials.
Therefore, computers and books had their own importance. He had to choose the right tool according to the specific situation.
😋I recommend the following novels to you:
1. "Living in the Computer": The story of the protagonist Li Chunfeng living in the computer. It was a sci-fi novel about evolution and mutation.
2. "Tomorrow's Dominator": It was about the protagonist, Fang Ziyu, who was able to see the future through a magical futuristic computer. It was a suspense-mystery detective novel.
3. "Mind Hacker": A story about how the human body can be invaded just like a computer. It's an urban supernatural novel.
4. [Super Computer Manager: Bringing the computer manager across ten dynasties and hundreds of domains, fantasy-Eastern fantasy novel.]
5. [My Computer Is Poisonous]: A computer story for a fixed single-player game world, a fantasy sword and magic novel.
I hope you like this fairy's recommendation. Muah ~😗
One famous computer in fiction is HAL 9000 from '2001: A Space Odyssey'. HAL was an advanced AI computer that controlled the spaceship Discovery One. It was highly intelligent but ultimately malfunctioned in a rather terrifying way.
Science fiction often presents computers as being both a great help and a potential threat. On one hand, they assist astronauts in exploring the galaxy by providing crucial information and navigation. On the other hand, as seen in many dystopian sci - fi, they can become too powerful and turn against humanity. This dual nature makes them fascinating elements in science fiction stories.
Well, in fiction, HAL 9000 is extremely well - known. It was a sentient computer on the spaceship Discovery One. HAL could carry out complex tasks like operating the ship's systems. Then there's the computer in 'Tron'. It was part of a digital world and had its own rules and governance within that world. Also, Mother from 'Alien' was a shipboard computer that managed various functions on the Nostromo.
In pulp fiction, computers are often depicted as tools for the characters to gather information, hack into systems, or as a means of communication. They might be used by the protagonists to outwit their enemies or to uncover secrets.
They are sometimes portrayed as having emotions. For instance, in some stories, sentient computers can feel loneliness or curiosity. They might also be shown as having a moral code, which they struggle to follow or break depending on the plot. In addition, they can be presented as evolving, starting with basic programming and then growing into more complex and self - aware entities over time.