Human body structure dynamic analysis e-bookThe following are some e-books related to the dynamic analysis of human body structure:
- There was a guide for artistic anatomy painting tailored for artists. It contained more than 240 real shots, written by experts in the field of artistic anatomy. They carefully captured the dynamic details of the model. The content system was complete. Through real shots, muscle maps, three-dimensional block maps, hand-drawn maps, and other comprehensive displays of human body structure. In addition to professional human body photography, it also showed detailed line drawings, muscle structure maps, and three-dimensional black and white gray block structure maps of the same posture.
- <<Hand-Drawing Techniques of the Human Body in Game Animation (2nd edition)>> had a detailed explanation of the dynamic drawing of the human body. It introduced the concept of real people and explained the basic theory by combining the structural analysis method in "Berleman's Teaching of Human Body Painting". First, it separated the various parts of the human body to introduce the structural characteristics and drawing steps, and then introduced the drawing techniques of different shapes according to the actual scene. The book contained a large number of practical sketching human body plans, which helped readers to thoroughly understand the human body structure. It also advocated training with hundreds of heads and hands, which was very friendly to those with weak human foundation.
- "Beautiful Body: The Human Body of the Manga Man + The Analysis of the Body + The Dynamic Analysis" mainly explained the drawing method of the dynamic male anime characters. It had a total of 7625 words and 20 chapters.
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Dynamic photographyDynamic photography is a type of photography that aims to capture moving images or add dynamic effects to still photos.
In terms of shooting techniques, there were many interesting ways to take dynamic photography. For example, pan movement, which was more common in sports photography. When shooting, set the shutter speed between 1/30 and 1/60 seconds, don't be too close to the subject, position yourself to ensure that there are no obstacles between you and the subject, set the autofocus mode to continuous focus, keep consistent with the movement of the subject and track it smoothly. When the camera panned with the moving subject, press the shutter button completely. After shooting, you can continue to track to ensure smooth motion blur. Rotating the camera was also a method. One could hold the camera and rotate it to take a photo or hang the camera around one's neck, set a selfie timer, and then rotate the object in front of one's face to take a photo with the object in focus and the background blurred (caused by rotation). You can also take the camera into the air, but you have to do a risk assessment before you practice your capture skills. Or you can throw the camera into the air (similar to the camera in the air). If you use a fisheye lens, you can improve the visual impact, but the results are unpredictable. In addition, zooming during shooting was also a safe way to capture motion. It required a relatively slow shutter speed. It was important to keep the camera itself as still as possible. The effect of shooting under the city lights at night could be very amazing. This effect was most suitable for zooming lenses. If there was no zooming lens, the camera could be manually moved towards or away from the subject during the exposure to obtain the effect. The zooming movement of the lens should be as smooth and uniform as possible to obtain a clearly defined motion line in the photo.
In special scenes such as the geological field, high-speed continuous photography could be used to record rapidly changing geological phenomena such as volcanic eruptions, earthquakes, landslides, rock mass gravity movement, mudflows, large-scale underground nuclear explosions, and so on.
In terms of post-production, some software could be used to add dynamic effects to the photos. For example, the Pixaloop APP used the "animation" function to make the photo move after the photo was imported. The "path" could be used to determine the direction of the "moving" image, and the "anchor" function could be used to stop the animation or the "lock" function could be used to wipe out the parts that did not need animation to fix the relatively static elements. The "speed" function could also be adjusted to control the speed of the animation. The "Overlay" function could choose dynamic elements such as hearts, bubbles, and stars to cover the entire picture and then erase the places that did not need special effects to complete the animation; the "Element" function could add small animation elements such as butterflies, birds, smoke, fireworks, and so on to make the parts move; the "camera effect" function could add the commonly used methods such as pushing, pulling, shaking, and so on in movie shooting through the default.
From the perspective of portrait photography, one could use the slow door to shoot movements such as running, throwing skirts, etc., using the environment (such as water waves, flames, smoke, light, etc.) or props (such as paper, petals, gauze, birds, etc.) to create a dynamic atmosphere. One could also shoot a picture with an intentional effect (such as strong tension, pulling stories, heart-wrenching eyes, lonely atmosphere, etc.).
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