First, always check the license of the assets. If it's under a Creative Commons license, for example, make sure you follow the terms. For instance, some licenses require you to give attribution to the creator. So, when using the asset in your visual novel, include a note about who made it.
You can try some open - source game asset platforms like itch.io. There are often creators who share their free visual novel assets on it. It has a wide variety of resources, from character sprites to background images.
Nature - themed backgrounds like forests, beaches, or mountains are also popular. If you search on Pixabay, they have high - quality, free - to - use images that can be used as backgrounds. You can adjust and edit them to fit your visual novel's aesthetic.
Another key point in creating art assets for visual novels is understanding the story and the mood it wants to convey. If it's a horror visual novel, the art might be darker, with more muted colors and spooky elements. For a romantic visual novel, you might use soft colors and more detailed character expressions to show emotions. You can also learn from other forms of art, such as movies and comics. For instance, how they use lighting to create atmosphere can be applied to your visual novel art assets. Additionally, getting feedback from others, like fellow artists or potential players, can help you improve your art.
You can try some open - source game development platforms like GitHub. There are often developers who share their UI assets for visual novels for free. Another option is to check out some game dev forums such as Unity Forums. Sometimes users post their free UI assets there as well.
Well, typically, visual novels store text assets in specially formatted files or within a centralized database. The choice depends on the game's architecture and the developers' preferences. Sometimes, they might use compression techniques to save space and improve loading times.
Typical assets for a visual novel include character sprites. These are the images of the characters in different poses and expressions. Background images are also essential, setting the scene for each part of the story. Then there are the UI (User Interface) assets like buttons for choices, save/load functions etc. Sound assets such as background music and sound effects for actions like door opening or footsteps are important too.
First, make sure the assets match the overall style of your visual novel. Then, customize them if needed. For example, if the colors don't fit, change them. Also, test how they look in different screen resolutions.
There might be some lesser - known visual novels in the indie scene that are 'free to use school assets visual novel'. However, it's not easy to point out a mainstream popular one as this is a rather specific concept. It could be that some small - scale projects by students or beginner developers are using school assets freely for their visual novels, but they may not have gained wide - spread popularity yet.