To add a warning to a story, think about what specific aspect needs to be warned about. Then, clearly state it. Maybe say something like, 'Warning: This story includes graphic violence.' Place it where it'll be noticed easily, like at the top of the first page.
A content warning in a game story is like a heads - up for players. It warns about things such as violence, strong language, or disturbing themes that might be in the story. For example, a horror game might have a content warning about gore and jump scares so that players who are sensitive to such things can be prepared.
The 2021 blizzard warning had been issued in many areas. This year's first orange blizzard warning was issued by the Central Weather Station at 18:00 on November 6,2021. It is estimated that from 20:00 on November 6th to 20:00 on November 7th, there will be heavy snowstorms in parts of southeastern Inner Mongolia, central and eastern Shanxi, most of Hebei, Beijing, Tianjin, western Liaoning, western Shanxi, northern Shandong, western Henan, and other places. In addition, Tianjin City and Jinan City in Shandong Province also issued the corresponding orange warning signal of blizzard. Other areas, such as the Tacheng Prefecture in Xinjiang and Changsha City in Hunan Province, also issued a blue warning signal for the blizzard. The snowstorm warning signal was divided into four levels: blue, yellow, orange, and red. Different levels of warning signals represented different levels of snowfall and the impact on transportation or agriculture. The specific defense guidelines included the government and relevant departments to prepare for snow disaster and frost damage, the departments of transportation, railway, electric power, communications, etc. to patrol and maintain roads, pedestrians and drivers to pay attention to cold and anti-slip, agricultural and grazing areas and breeding industries to store feed, and to strengthen temporary structures that were prone to snow pressure. In short, this year's blizzard warning had been issued in many areas, and people needed to be prepared accordingly.
A funny warning story often has an element of absurdity. Consider a warning in a swimming pool that says 'Beware of the invisible mermaids. They might steal your swim goggles.' This is completely absurd yet funny. Also, when a warning makes light of a common fear or annoyance. For example, a sign in an elevator that says 'Warning: This elevator may have its own ideas about which floor to stop at. Don't be alarmed, it's just being quirky.' It takes the inconvenience of a sometimes - faulty elevator and makes it humorous.
There are several potential reasons. One is that the game story might be unfinished or in a state of flux during development. Another reason could be that opening the story at the wrong time might break the game's internal logic or progression system. For instance, if the story is linked to certain in - game achievements or unlockables, opening it prematurely could mess up the entire system of rewards and progression for the player. Also, it might be a way to create suspense or anticipation for the story, similar to how a movie might keep certain plot details under wraps until the right moment.