Well, Eternum Visual Novel is a form of interactive fiction. It might be set in a fictional world, perhaps with elements of mystery, romance, or adventure. The visuals play an important role in enhancing the overall atmosphere of the story. The characters are designed in a way that helps to convey their personalities, and the story can range from light - hearted to quite serious, depending on the theme of the visual novel.
No, it's not a popular visual novel. I've rarely heard it mentioned in mainstream discussions about visual novels. It seems to be a relatively unknown or niche title.
Given the rather off - putting title 'higurashi ripping skin visual novel', it's very unlikely to be a popular one. Popular visual novels usually have themes that are more accessible and appealing to a wider audience. A title that implies something as violent as 'ripping skin' would probably not gain much mainstream popularity. It might be some sort of underground or very niche product that only a very specific group of people interested in extreme horror or the like would be into.
No. Visual novel communities generally focus on positive, story - driven and ethical content. The concept of 'no panties visual novel' is inappropriate and not in line with the values that the community promotes.
No. Visual novels should promote positive values. 'Lewd panties visual novel' sounds like it may contain inappropriate or vulgar content, which is not in line with the positive development of the visual novel genre.
It depends. If Bokuten Visual Novel has a clear and easy - to - understand narrative structure, then it would be suitable for beginners. But if it has complex themes or a convoluted plot right from the start, it might be a bit challenging. However, most visual novels try to draw the reader in gradually, so there's a good chance it's beginner - friendly.
Well, if we consider the '1915 visual novel', it may hold significance in terms of cultural representation. In 1915, different cultures were in a state of flux. The visual novel could potentially reflect the cultural values, norms, and challenges of that era. It might show how people interacted, their hopes, and their fears. Also, from a technical aspect, it could mark the use of certain visual or narrative techniques that were new or innovative for visual novels at that time.