Harry Potter: The Rune Mage
When eleven-year-old Rhys receives his Hogwarts letter, he awakens something far more extraordinary than magic.
A Runeterra Rune System.
A single rune becomes many.
Summon Aery. Arcane Comet. Powerful Keystone Runes.
Needlessly Large Rod. Legendary items.
Traits, augments, forging, and endless upgrades from across Runeterra.
Every reward pushes him beyond the limits of ordinary wizardkind.
As the years pass, Rhys walks a path no wizard has ever imagined. He studies Ancient Runes alongside Hogwarts' finest scholars, experiments with magic like a mad inventor, forges impossible artefacts, and gradually pieces together the true power hidden within the World Runes.
While the wizarding world fears Voldemort's return...
Rhys is busy rewriting the rules of magic itself.
By the time the Dark Lord rises again, the boy who once entered Hogwarts with nothing has already gathered every rune, mastered every path the system has to offer, and stepped beyond the limits of wizardhood.
Voldemort stares at the young wizard before him, unable to comprehend the overwhelming power radiating from him.
Rhys merely smiles.
"You call this magic?"
"Back in Runeterra... you'd barely qualify as a minion."