Another visual novel could be 'Kid's Quest with Wooden Sword'. It's set in a medieval - like world where the kid, armed with his trusty wooden sword, goes on a quest to find a magical artifact. Along the way, he meets different characters, some friendly and some not so much, and has to use his wits and sword - fighting skills to progress in the story.
I'm not sure specifically as I haven't read this particular visual novel. But it might be about a kid's adventure where the wooden sword is a key element, perhaps in a fight against some sort of evil or in a quest for something important.
Since I haven't read it, I can't say for sure. But likely, the kid with the wooden sword is a main character. There might also be a mentor figure who teaches the kid how to use the sword better.
The visual novel might show the kid with a determined look on their face, gripping the sword tightly. There could be a lot of motion lines around the sword to show the force of the attack.
Well, it could be that the kid is in a fantasy world where they have to fight for survival. Maybe their village was attacked and they picked up a sword to defend it.
The art style is crucial. Using detailed and expressive character designs for the kid and the action of swinging the wooden sword can bring the theme to life. For example, showing the determination on the kid's face as he attacks.
Some well - known long visual novels include 'Umineko When They Cry'. It has a complex and engaging story with multiple arcs that span a large amount of in - game time and text. Another one could be 'Fate/stay night', which has different routes and a substantial amount of content to explore.
The 'Zero Escape' series might be part of this top 10. It combines elements of visual novels with escape - room - like puzzles. The stories are full of twists and turns. And then there's 'Umineko no Naku Koro ni' which has a very intricate and multi - layered mystery story.