The art style is crucial. Using detailed and expressive character designs for the kid and the action of swinging the wooden sword can bring the theme to life. For example, showing the determination on the kid's face as he attacks.
The setting of the visual novel also plays a part. If it's a historical setting like an ancient Japanese village or a European medieval town, it gives context to the kid using a wooden sword. The other elements in the setting, like the architecture and the people around, can interact with the kid's actions. For example, the villagers cheering the kid on as he defends them with his wooden sword, which helps to effectively portray the theme.
Another visual novel could be 'Kid's Quest with Wooden Sword'. It's set in a medieval - like world where the kid, armed with his trusty wooden sword, goes on a quest to find a magical artifact. Along the way, he meets different characters, some friendly and some not so much, and has to use his wits and sword - fighting skills to progress in the story.
The visual novel might show the kid with a determined look on their face, gripping the sword tightly. There could be a lot of motion lines around the sword to show the force of the attack.
Well, it could be that the kid is in a fantasy world where they have to fight for survival. Maybe their village was attacked and they picked up a sword to defend it.
Through vivid descriptions of time - related phenomena. For instance, if time is flowing backwards in the 'in time novel', describe how the world changes. The sun rising in the west, people walking backwards, etc.
I'm not sure specifically as I haven't read this particular visual novel. But it might be about a kid's adventure where the wooden sword is a key element, perhaps in a fight against some sort of evil or in a quest for something important.
Through unique art styles. For example, using a mix of detailed and rough sketches can create an uneasy yet fascinating look. Also, by playing with light and shadow, like having harsh shadows on characters' faces to emphasize their distorted features.
Use detailed art. For example, show crumbling buildings, broken roads, and fires burning in the city background. This can be achieved through high - quality illustrations at key story moments.
Use detailed illustrations. For example, show the peeling paint on the walls, the dusty corners, and the old - fashioned desks. This will give the players a clear image of the old school building.
Since I haven't read it, I can't say for sure. But likely, the kid with the wooden sword is a main character. There might also be a mentor figure who teaches the kid how to use the sword better.
Show her actions. If she is reluctant to participate in a family event, for example, she might drag her feet, look sullen, or keep making excuses not to go. This physical manifestation of her reluctance helps the reader understand her state of mind. Also, internal monologue can be used. Let the reader get inside her head and see her doubts, fears, and hesitations about her role as a wife. This can be very effective in really making the reader empathize with her situation.