Happy Mo FanMo Fan was a member of Team Xin Xing in The King's Avatar. He was a scavenger. After being killed by Ye Xiu and the others many times, he had no choice but to join Team Happy. Mo Fan was usually quiet and expressionless. He rarely interacted with people, but he was more accepting of Su Mucheng. He showed superb skills and reflexes in the game, but his teamwork was poor. Mo Fan was given a yellow card in the individual competition for not understanding the rules, becoming the first player in Glory history to be given a yellow card. Even though Mo Fan had always been thought to be unsociable, he eventually became a member of Team Happy and defeated Team Excellent Era with his teammates, successfully obtaining a ticket to the Glory Pro League. There was no mention of Mo Fan's ending in the documents.
While waiting for the anime, you can also click on the link below to read the classic original work of The King's Avatar!
Big class health lesson plan, happy little frog reflectionTake the Big Class Health Teaching Plan, Happy Little Frog, as an example. The reflection is as follows:
1. Early childhood development
1. * * Physical fitness **
- The whole activity had a good effect on the children's jumping ability and other physical qualities. For example, in the practice of jumping forward with both feet together, jumping over obstacles 25 centimeters high, jumping over the ridge, etc., the children's lower limb strength and body coordination were fully trained.
- Through different forms of jumping, such as standing long jump, run-up jump, etc., children's physical fitness was improved, which helped to improve their athletic ability.
2. * * Psychological and social development **
- During the activity, the children experienced the joy of cooperation. For example, in the "Little Frogs Helping Each Other" segment, the children learned to take care of each other and help each other in the game of crossing the bridge. They cultivated the quality of solving problems and overcoming difficulties, and inspired team spirit.
- In a segment like "Little Frogs of Unity and Friendship," children learn to rest together in a limited space and experience the joy of sharing, which is conducive to the development of children's social communication skills.
Second, the achievement of teaching objectives
1. * * Skill Target **
- If the teaching goal included learning specific jumping skills, such as jumping forward with both feet together, standing long jump, and run-up jump, children could better master these movement skills through skill practice and games.
- Judging from the children's performance in using jumping skills to catch pests, jumping over rivers and fields, they had basically achieved the goal of improving their jumping ability.
2. * * Emotional goal **
- Children were willing to participate in sports games. For example, they actively participated in all aspects, from the beginning of the warm-up to the final relaxation activities. They all showed a high enthusiasm for participation and experienced the joy of the game. It was in line with the goal of making children like to participate in sports activities in the field of health.
Third, teaching methods and activity design
1. * * Teaching Method **
- Using the teaching method of the situation, such as the role of the little frog throughout the whole activity, from discussing the frog's skills to imitating the frog to carry out various activities, could attract the attention of the children and stimulate their interest.
- The practice method was used properly. By letting the children jump freely, practice according to the formula, group practice, and other practice methods, it helped the children gradually master the jumping skills.
2. * * Event Design **
- The activities were designed step by step, from warm-up activities to different exercises in basic activities, then to the game segment, and finally to relaxation activities, in line with the children's learning and exercise patterns.
- The content of the activity was challenging and interesting, such as setting up fields of different difficulty and adding crocodile characters in the game. It not only met the needs of children of different ability levels, but also maintained the enthusiasm of children to participate.
However, there might be some shortcomings:
1. * * Individual differences **
- Although there was a certain degree of difficulty adjustment in the activity, it might not pay enough attention to the weaker or stronger children. For example, in the field jump segment, children with strong abilities might feel that it was not challenging enough, while children with weaker abilities might feel a little strenuous.
2. * * Safety **
- In some jumping activities, although there were reminders, children might ignore the norms of the movements because of excitement. There were certain safety risks, such as incorrect landing posture, which could lead to injuries.
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