For a castle story, 'Highcrest Kingdom' could be a great name. 'High' can suggest a lofty position, perhaps on a hill or mountain, and 'crest' adds a touch of nobility. 'Silverwood Kingdom' is another interesting choice. The 'Silver' might imply wealth or something precious, and 'wood' gives a natural and rustic element. Then there's 'Stormwind Kingdom', which has a dynamic and powerful feel, as if it endures and thrives in the face of storms.
You can start by thinking about the setting. If it's a mountainous area, names like 'Rockridge Kingdom' can work. Or if it's near the sea, 'Seacliff Kingdom' is good. Also, consider the history or legends in your story. If there's a famous hero, you could name it after him, like 'Arthurian Kingdom'.
The map seeds of kingdoms and castles were completely randomly generated, and there was no specific recommended seed. Every time players entered the game, they would be given a brand new map. However, there were some experiences that could help players choose the right map. Generally speaking, a map with continents connected to one another was chosen. There were not many lakes and rivers in the middle to prevent the Vikings from entering the inland along the river. In addition, choosing a map with a larger land area would help fill the ocean in the later stages to achieve the achievement. However, the specific map seed was not mentioned in the search results provided.
I'm not sure specifically what the Storm8 ID names for Castle Story are. It could be various things like the username you create when you register for the game within the Storm8 system. Maybe it's something related to your in - game character's name or a unique identifier you choose during account setup.
Yes, there are. For example, Foundation is a relatively new game that focuses on medieval - era kingdom building. It has beautiful graphics and offers in - depth building and management mechanics. Another new one is Going Medieval, which lets you build and defend your own medieval settlement from various threats. It has a great focus on survival aspects as well as building up your small 'kingdom'.
Anno 1800 is a good choice. It allows you to build and develop your own island - based empire. You have to manage resources, build infrastructure, and trade with other islands, much like in a kingdom - building game. Planet Coaster is also relevant. While it's mainly about building amusement parks, it has similar concepts of construction, management, and attracting 'visitors' (in this case, park - goers), which can be related to attracting settlers in a kingdom - building game. Then there's RimWorld. It's more about colonizing a planet, but you build up your base, manage your colonists, and face various challenges, just like in a kingdom - building scenario.
Lunaria. The name makes one think of something related to the moon, maybe a kingdom that has a special connection to lunar cycles, like its magic being stronger during a full moon or its architecture being built to honor the moon.