Sure. They are worth playing because they not only offer new storylines but also can potentially improve your understanding of the game's universe. The new class stories often have high - quality writing and voice - acting, which makes the whole experience immersive. Also, the new challenges and rewards in these stories can keep you hooked and motivated to keep playing.
The Sith Warrior class story is really good. You get to rise through the ranks of the Sith, facing various power struggles and rivalries. It's full of dark and intense moments.
The Imperial Agent class story offers a unique experience. You're a spy in the Galactic Empire, involved in political intrigue, assassinations, and undercover missions. It has a lot of twists and turns as you navigate the complex web of Imperial politics and try to outwit your enemies.
The Imperial Agent class story stands out. It involves a lot of espionage, intrigue, and working behind the scenes to protect the Empire. You can be a master manipulator, making decisions that can change the fate of the Empire. Also, the Smuggler class story is quite engaging. It's about living on the edge, making deals, and getting into all sorts of scrapes while trying to make a name for yourself in the galaxy as a smuggler.
The length of class stories in SWTOR can vary quite a bit. Some players might finish them relatively quickly, while others take longer depending on their playstyle and how much they explore the content.
The length of the class stories in SWTOR can vary. Some might take a few hours to complete, while others could take longer depending on your playstyle and how much you explore.
Well, the new class stories in SWTOR usually bring fresh and exciting adventures. They often introduce new characters, quests, and plotlines. For example, new allies might be found during these stories, which can enhance the overall gameplay experience.
I think the Bounty Hunter has a really cool story. You're basically a mercenary out for credits. You get to take on all kinds of jobs, from hunting down fugitives to working for the Hutts. There are some great character interactions, like with your shipmates and the various seedy characters in the galaxy. It's a story that gives you a lot of freedom to be a bit of a rogue while still having an overarching plot to follow.
In SWTOR, the level at which class stories conclude isn't fixed. It's influenced by the nature and complexity of each class's narrative. Generally, it's around the 50-level mark, but this can change.