Text based novels often have rich descriptions. They rely solely on words to build the story, characters, and settings. For example, classic novels like 'Pride and Prejudice' use detailed text to create vivid images of the English countryside and complex characters. This allows readers to use their imagination more freely compared to other forms of media.
Sure, a certain group of people do buy visual novels and text-based games. It often depends on factors like the theme, story, and the reputation of the developer. Sometimes limited editions or special features can also influence people's purchasing decisions.
I recommend "Cassel's Little Monsters". This is a derivative doujinshi novel. It tells the story of Cassel's journey of slaying a dragon to redeem himself. At the same time, it will fix some of the flaws in the setting of Old Thief. It will make up for the regrets that Old Thief had created in the past. It is a very exciting novel. I hope you like this fairy's recommendation. Muah ~😗
To create a text - based game based on an 80's short story, you need to analyze the story's structure. Is it a linear narrative or has multiple endings? If it's linear, you can follow the story's sequence for the game. But if it has multiple endings, you can design the game so that the player's choices lead to different outcomes. Also, think about how to present the text in an engaging way. You could use a font that looks like it's from the 80s and add some ASCII art to make it more interesting.
Interactive text - based stories enhance creativity. Since readers can influence the outcome, they are forced to think creatively about the choices. It also promotes re - reading. Because there are multiple paths, readers may want to go back and try different options. Moreover, it can be a great form of entertainment as it caters to different tastes depending on the choices made.
One benefit is that they are highly engaging. Readers get to be part of the story, which makes it more exciting than a regular story. They can make choices that influence the outcome, so it gives a sense of control.
One way is to take notes while reading. Jot down unfamiliar words or concepts and look them up later. This helps you better understand the text. For example, if you come across an archaic word in a classic novel, looking it up will enhance your comprehension.
One key element is the adaptation of the 80's short story's plot. You need to make sure it translates well into a game format. Another is the atmosphere. Since it's based on an 80s story, creating an 80s - like atmosphere through text descriptions of the environment, sounds, and cultural references is crucial. And the player's choices, which should be influenced by the original story's themes and events.
Yes, it is often based on religious texts like the Bhagavad Gita and other scriptures that talk about Lord Krishna's life and his relationships. These texts are important in Hinduism and provide the source material for many such stories.