I'm not sure specifically as I haven't read it. But generally, a graphic novel could be about various things like an adventure in a fantasy world, a coming - of - age story, or a mystery.
The main characters in 'infinitum graphic novel' could be a group of friends. They might be from different backgrounds and have different personalities. One could be the leader, another the comic relief, and there could be a smart one who always figures out solutions to problems. Without reading it, it's all speculation though.
The 'infinitum the backrooms story' is often about a strange and seemingly endless series of rooms. It typically involves a person or group getting trapped in this backrooms area, facing various oddities and challenges. It's a concept that plays on the idea of isolation, the unknown, and the eerie nature of being in a place that defies normal spatial understanding.
In the 'infinitum the backrooms story', there isn't always a set group of main characters. However, many times it's an ordinary person, like a worker or a passer - by, who becomes the main character when they find themselves in the backrooms. There might also be some other characters that the protagonist meets during their journey in the seemingly endless rooms, but they are often just as lost and confused as the main character.
Well, it could be a story within a game that has an infinite or never - ending aspect. Maybe it has continuous levels, or a plot that can keep evolving without a definite end point.
For a work to be considered a graphic novel, it usually has a longer narrative arc, more in-depth themes, and higher production values in terms of art and printing. Also, it's often targeted at a more mature audience.
In a graphic novel, graphic weight is basically how certain elements stand out or have more impact visually. It could be a big, bold image or a prominently placed piece of text that catches the reader's attention and conveys significance.
Graphic weight in a graphic novel is important as it can direct the reader's attention. For example, larger or darker elements often draw more focus. It helps in creating a visual hierarchy.