The book was called "Aria of the Shadow Singer." The characters in the book included: the protagonist-Esta, the protagonist-Prince, the protagonist-Amos, and the protagonist-Prince Kitson. He had a gentle personality, a masculine and feminine appearance, was good at cross-dressing, had an amazing voice, was not that "ordinary" a boy, and had a strange background. The female protagonist, Asta Tiellia, had a handsome and beautiful face. Due to her family environment, she had developed a somewhat masculine personality. She had many pursuers when she dressed up as a man. The supporting actor, Swire Kitson, Prince's father, was missing. The supporting actor, Ski, Prince's guardian when he was young, was a mysterious guy who seemed to come from another world? The supporting actress, Lady, Prince's biological mother, was missing. The supporting actress, Marina, Prince's senior, took good care of this only male junior. Her family was very powerful and had a carefree personality. Female supporting character-Blue Rain, Penglai people, Blood Clan Hunter family, parents working in the Heresy Court, very close to Prince, calling him brother. This book can be read on Qidian Chinese website.
"Aria of the Shadow Singers" by Long Hair's Bacon. It was a fantasy/sword and magic novel with sword and magic, transmigration, and magic elements.
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I hope you will like this book.
First, you need to have a good story idea. This is the foundation of a visual novel. Then, create the characters, design their appearances and personalities. Next, you can start writing the script, including dialogues and plot development. For the visual part, you can draw the backgrounds and character sprites yourself if you have the skills, or you can hire an artist. Also, choose a suitable game engine like Ren'Py which is popular for visual novels. Finally, add music and sound effects to enhance the atmosphere.
Well, making a graphic novel involves several steps. Start with brainstorming for a concept. Once you have it, write a script. This is like the blueprint for your graphic novel. When it comes to the art, you can start with thumbnails of each page to get the overall composition. After that, draw the full - sized panels. Consider the perspective, proportion, and expression of your characters. For the text, make sure it's legible and in harmony with the art. Also, think about the pacing of your story. How fast or slow do you want the reader to move through the pages? This will affect how you space out your panels and text.
First, you need a good story idea. This is the foundation. Then, decide on the art style for your characters and backgrounds. You can either draw them yourself if you're skilled in art, or hire an artist. Next, choose a software for creating the visual novel. There are some popular ones like Ren'Py which is beginner - friendly. After that, write the script including dialogues and narration. Finally, add music and sound effects to enhance the atmosphere.
To create an appealing visual novel, start with a unique premise. The story should be something that stands out from the crowd. In terms of art, not only should it be of good quality but also match the mood of the story. For example, if it's a horror visual novel, use dark and gloomy colors. Also, the user interface should be intuitive and easy to navigate. Add voice acting if possible to bring the characters to life. This will make your visual novel more immersive and attractive.
For the illustration in a graphic novel, it's important to have a clear vision. First, decide on the overall look and feel. Is it going to be realistic, cartoonish, or something in between? Then, practice drawing the main elements of your story repeatedly until you're satisfied. Use different drawing tools like pencils, pens, or digital tablets to find what works best for you. When it comes to coloring, choose a palette that enhances the mood. You can experiment with different color combinations to see what looks good. And don't be afraid to make mistakes. They can often lead to new and interesting ideas for your illustrations.
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