It contributes by enriching the lore. It fills in gaps in the stories of the games, making the overall Valve franchise more cohesive. For instance, it might explain how a certain character came to be or what led to a particular event in the game's history.
Open ditches and underground ditches were two types of drainage ditches. Open ditches referred to visible drainage ditches, often used in places such as roadsides and stadiums. Water could flow directly into the ditches from various locations. The cover was usually a comb or grill, which could pass water and intercept debris. A hidden ditch was a ditch that guided water below the ground. It was usually used to lay water pipes, electric wires, and other pipes. The cross-section was larger than an open ditch. The cover was usually steel plate or concrete. Water could not flow directly into it, and the cover could not block it. Open ditches were suitable for excavation and helped to discharge surface water, which was beneficial to the regulation of underground water level and soil moisture. The underground ditch could drain water quickly, occupy a small area and have a small amount of earthworks, which was helpful for field machinery operations.
A discharge gate was a water conservancy structure used to discharge excess water or flood discharge from irrigation channels. He could understand some of the characteristics and functions of the vent. For example, the discharge gate was located at the end of the irrigation canal to discharge the accumulated water and facilitate the maintenance of the canal. In terms of flood control, the discharge gate could be used to discharge floods and reduce the flood pressure in the water collection area of the water system. At the same time, the discharge gate could also be used to regulate the flow of water from the upstream to ensure that the water flowed smoothly into the downstream river. According to different situations, the gates of the discharge gate could be fully opened or adjusted according to the actual water level. However, detailed information about the discharge ports, such as the number, location, and size of the discharge ports in different regions, required further investigation and research.
There were many ports from China to Canada to choose from, including Dalian, Tianjin, Qingdao1, Lianyungang, Shanghai, Ningbo1, Fuzhou, Xiamen, Shantou1, Shenzhen1 and Guangzhou. These ports could be used for direct flights or transit to major ports in Canada. The shipping port went directly to Vincent, while the rail transit could reach Calgal, Edmonton, Regina, Winnipeg, Orlando, Montréal, Atlanta, Halifax, and other places. As for the airport, there were many other places from China to Canada. The specific situation depended on the flight arrangement.
Qingyu Nian Danzhou Port referred to Danzhou City in Hainan Province. Danzhou City was located in the northwest of Hainan Province. It was a prefecture-level city in Hainan Province, and it was also the location of Danzhou described in the Qing Dynasty.
I'm not entirely sure what 'beauty drain fanfic' specifically refers to. It could potentially be a type of fan - created fictional story where there is some element related to the draining of beauty in a very imaginative or unique context. But without more context, it's difficult to be more precise.
Well, the Valve Index top stories might include updates on VR experiences. This could involve new immersive environments created for the Valve Index. It may also cover stories about developers who are using the Valve Index's unique features, such as its high - fidelity tracking, to create innovative gameplay mechanics. Additionally, stories about VR events that showcase the Valve Index could be among the top ones.
It's hard to say. Valve's plans for TF2 comics could be influenced by various factors like resources, market demand, and their overall development strategy. We'll just have to wait and see.