Light Warrior Warlock Strategy GuideThe following is the guide for the Warrior of Light Warlock:
##1. Skills
1. ** Skill Selection **
- Choose a skill combination according to different combat needs. If they focused on damage output, they could choose Light Strike and Holy Light Burst, and if they focused on team support and survivability, they could choose Holy Shield and Healing Light. Skill selection was a dynamic process that had to be adjusted according to the enemy's characteristics and the needs of the battle.
- Warlocks 'damage talent skills included Fireball (can cause fire damage to a single target or multiple targets), Freeze (freezes the enemy, damages and controls the enemy), Shadow Arrow (causes shadow damage, can quickly release continuous damage), etc. These skills could be used reasonably to display powerful output.
- After level 30, the Warlock would have healing and buffing skills.
2. ** Skill related (such as Destruction)**
- Passive Skill Selection (Destruction):
- Endless Mana (5 energy recovery per second) and Void Mana (30 energy increase) helped to quickly grind five stacks of Burn Out to trigger the effect of the magical flame accessory. Flame Empowerment and Scorching Pain were normal passive damage. The Touch of Fear that was relied on in the previous version still performed well in control interruption, but this version could still be played without it.
- ** Choice of accessories (Destruction)**:
- Magic Flame was a must-have accessory. It had a high compatibility with Destruction and improved tolerance. The Fire Pearl was also a recommended accessory. In this version, the damage of the Fire Scorch was not low when the Fire Scorch was maintained at five stacks. If you were not used to the Fire Scorch, you could choose functional accessories such as the Demon's Heart.
- [Skill Glyph Combination & Manipulation (Destruction)]:
- Skill Glyph recommended to be paired with various combinations such as Demon Companion (Succubus), Fear (Cooldown), etc. The core idea of the operation method was to farm Incinerate. When the boss was about to run out of energy, he would use Shadow Burn and Soul Sacrifice to replenish his energy. When the BOSS was about to die, he would use Incinerate to end it. He usually dealt continuous damage, took the time to use Chaos Arrow, and had Hellfire Meteor, Fear, and Shadow Fury to help him control the situation.
- ** Wasteland Reclaimers and graduation equipment selection (Destruction)**:
- [Weapons: Pure damage can be equipped with the Light of Dawn (all skills damage increased by 20%)/Eternal Fire + Frightening Fire (fire skill damage increased by 30%). If you want to replenish energy related attributes through equipment, the main hand can choose the Pilgrim's Golden Staff (increases the maximum energy). The secondary hand can use the eternal mana of the previous version (reduces skill consumption by 20%) or the mana node wand dropped from the dungeon (recovers 4 points of energy per second).]
- [Set Equipment: Twist Magic Set, four pieces. Increases energy recovery by 15 points per second, relieving the problem of getting stuck with Destruction.]
##2. Attribute Points
1. Strength is one of the main attributes. Increasing Strength can increase Physical Attack Power and Health Points. It is very important for melee attacks. It is recommended to allocate most of the attribute points to Strength to increase damage output and survivability.
2. Intelligence was a Warlock's core attribute, and it had an important impact on spell attack and spell defense. A portion of the attribute points should be allocated to Intelligence to increase spell attack and defense.
3. Agility was a support attribute. Increasing Agility could increase dodge rate and hit rate. It was useful for melee attacks and avoiding enemy attacks.
##3. PVE Attribute Selection
1. If he only wanted PvE, he would first eliminate the attributes that had a small impact on PvE, such as hit, explosive defense, toughness, penetration, and precision (he could rely on the wardrobe, manual, and guild technology to deal with monsters above level 95).
2. For PVE Warlocks, if they chose the path of recovery ability (output type Warlock), they would mainly focus on attack power, speed, consumption reduction, cooldown, critical strike (above 175), explosive damage, and other attributes. Defensive attributes such as block, block effect, melee damage reduction, and ranged damage reduction had lower requirements. This path had high HP recovery and speed, but weak defense and high positioning requirements.
3. If he took the Tando path (Tank-type Warlock), he would mainly stack Block, Block effect, melee damage reduction, ranged damage reduction, HP, speed, critical strike (above 100), consumption reduction, cooldown, and other attributes. His HP recovery ability was poor, but his body was hard, the pressure to recover HP was small, and the positioning requirements were low. He could be used as a support. However, I personally recommend that you take the path of an output type Warlock. In the early stages of climbing the tower, Warlocks would not be hit by monsters, so their attack power, critical strike, critical damage, cooldown, and other attributes should be high enough.
##4. Equipment
1. ** Light Warrior Warlock Scythe **:
- It is a weapon designed for Warlocks. It has high attack power, can add magic damage (effective against magic creatures), and has a blood-sucking effect (each attack will absorb a certain percentage of the enemy's health points). It is the Warlock's first choice weapon, which can provide powerful attack power and survivability.
2. ** Light Warrior Warlock Scythe Magic Box **:
- It was a special treasure chest that contained the sickle of a Light Warrior, a Warlock, and other precious items. Among them were rare items such as armor and potions. Every time they were opened, they would be randomly obtained and would only be sold during a specific period of time. They were one of the goals that players pursued. Opening them could increase their strength.
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