Todo's appearances in the JJK manga are scattered. It depends on the specific storylines and conflicts. Sometimes he's in the foreground, and other times he makes cameos to add to the overall narrative.
A 'todo today visual novel' could potentially revolve around a protagonist's day - to - day activities. For example, it may show their morning routine, things they need to accomplish at work or school, and how they interact with other characters during these tasks. It might also include elements of decision - making, where the choices the player makes regarding the character's 'todo today' list can affect the outcome of the story.
Since I don't know the exact story, it could potentially be about a figure who met a watery end and was considered beautiful in a way that defies normal expectations. It could be a story about love and loss, where the person who drowned was remembered in a special way that made them seem the most beautiful. It might also be a story with a moral or lesson, perhaps about the transience of life and the power of memory.
The key elements in a 'todo visual novel' include a clear theme. This gives the whole work a sense of direction. Also, character design is important. You need to create characters that players can relate to or be interested in. And don't forget about the user interface design, which should be intuitive for players to navigate through the story.
To start developing a 'todo visual novel', first do some research on existing visual novels. See what works well and what doesn't. Then, decide on the platform you want to release it on. After that, start writing the story outline. Make sure it has a beginning, middle, and end. You can also start thinking about the art style you want to use for the characters and backgrounds. It's important to plan everything out in the early stages.