In arma 3 science fiction, the gameplay has a different focus. Instead of just military combat on Earth - like terrains, you may have to deal with extraterrestrial threats. So the combat mechanics change as you face different types of enemies with unique abilities.
The fictional areas in Arma 2 can vary depending on the specific game scenarios and maps. You might find them in different locations based on the game's settings.
In Arma 3, the fictional areas could be anywhere. It depends on the game developers' imagination and the storyline they've crafted. They might be set in made-up islands or fantasy-like terrains.
Well, the 'Arma 3 Laws of War' story is really about exploring the gray areas in war. It follows different characters as they navigate through the chaos of battle. There are elements of following military rules, but also the challenges that arise when those rules seem to conflict with the realities on the ground. For example, it might show a situation where a soldier has to decide between following a strict order and doing what seems morally right in a particular moment of the fight. And it also shows how war affects the local population, not just the combatants.
One unique feature could be the futuristic weaponry. They might have advanced targeting systems and energy - based ammunition, which is different from traditional firearms. Another could be the sci - fi inspired vehicles, like flying cars or hovercrafts that can move in ways not possible in the normal arma 3 setting. Also, the maps in the science fiction part might have more alien - like terrains with strange plants and structures.
I'm not entirely sure who all the main characters are specifically in the 'Arma 3 Laws of War' story, but they are likely soldiers and military leaders involved in the conflict.