The reason for the obscurity of the Dark Souls story lies in its design philosophy. It aims to challenge players to discover and understand the story on their own through exploration and interaction. The ambiguity adds to the depth and replayability of the game.
Dark Souls 1's story has you exploring Lordran. You encounter various bosses like Gwyn, the Lord of Cinder. His actions in the past are related to the state of the world now. In Dark Souls 2, there are different areas like Heide's Tower of Flame. The story unfolds as you interact with the strange characters and face the challenges they present, all while trying to deal with the overarching curse that plagues the land.
The stories of Dark Souls 1 and 2 are not directly connected in a simple linear way. However, they share the same overarching theme of the undead curse and the cycle of life and death. In Dark Souls 1, the events are set in Lordran, and in Dark Souls 2, it's in Drangleic. But both worlds face the consequences of the undead problem.
Because it has a complex and mysterious lore. The story is not spoon - fed to you but rather revealed gradually through item descriptions, character dialogues, and the environment. It makes you feel like you're uncovering a long - lost, epic tale.
The story in 'Dark Souls' is the best because it's so open - ended. It allows players to interpret it in different ways. There are many hidden details and side stories that players can discover. For example, the backstories of the bosses are often tragic and add a lot of depth. The game also uses environmental storytelling really well. Just by looking at the ruins and the layout of the levels, you can start to understand the story of what happened in that place long ago.
In 'Dark Souls', the story is complex and convoluted. It spreads across different regions, items, and non - player characters. The lore is deep, but it's not easily accessible. For example, the significance of certain bosses and their connection to the overall plot is not immediately clear. This inaccessibility makes some people believe it has a bad story as they struggle to understand the overarching narrative without putting in a great deal of effort.
The story of Dark Souls 3 can be considered terrible by certain players because it lacks a clear, linear progression that many are used to. It's not like a typical story - driven game where you follow a straightforward path of a hero's journey. Instead, it throws you into this complex, dark world with bits and pieces of the story scattered everywhere. You have to really dig deep into the game's environment, dialogue, and item details to start making sense of it all, and even then, it can still be quite confusing.
The characters in Dark Souls also contribute to the good story. Each character has their own backstory and motives. Take Solaire of Astora for instance. His journey and his quest for his own sun add depth to the overall narrative.
Well, maybe because the lore in Dark Souls is often fragmented and open - ended. It lacks a traditional linear narrative structure that a typical story has. So it might not be considered a 'full - fledged' story in the common sense.
There is a story. But it's not straightforwardly presented. You have to explore, interact, and think to uncover the full narrative of Dark Souls. It's a challenging but rewarding experience for those who enjoy digging into the game's secrets.