A frequently seen theme is the exploration of their opposite personalities. Makoto is hopeful and kind, while Junko is often associated with despair. Fanfics often play with how these two extreme personalities interact and whether they can find common ground. Also, the theme of change is common. Junko might change due to Makoto's influence, or vice versa in some cases.
One idea could be that Monokuma, in an unexpected turn, decides to spare Makoto from a difficult trial situation. Maybe he sees something unique in Makoto's will to survive and his positive attitude. This could lead to a strange sort of alliance where Makoto tries to understand Monokuma's motives better.
One popular 'makoto x junko fanfic' is 'A Chance Encounter'. It delves into an alternate universe where their relationship takes a different turn. The story focuses on how Makoto's unwavering hope starts to influence Junko in unexpected ways. It's really interesting to see how the author plays with their personalities and creates a unique dynamic between them.
A plot could revolve around Makoto being aware of Junko's yandere tendencies but trying to reform her. He constantly battles her dark desires and possessiveness with his own belief in the good of people. This creates a constant tug - of - war between them, with Junko's love for Makoto becoming more and more warped as she tries to keep him to herself against his will.
When writing a 'Junko Enoshima Crossover Fanfiction', think about the plot. Maybe start with how Junko enters the new world. Will she be a villain right away or try to blend in? Create interesting conflicts. For instance, if it's a crossover with a detective - themed universe, have the detectives try to figure out her true nature while she sows chaos.
A 'Junko Enoshima Crossover Fanfiction' that stands out is the crossover with 'My Hero Academia'. Junko's ability to manipulate and cause despair is a fascinating contrast to the heroes' goal of bringing hope. The author does a great job of exploring how the heroes would deal with her devious schemes.
These novels usually feature elements that are deeply rooted in Japanese culture. For example, they might incorporate traditional superstitions, spirits, and curses. This gives the horror a unique and authentic feel. They also tend to build a slow - burning atmosphere of dread. Instead of immediate scares, they gradually make the reader feel more and more uneasy as the story progresses. Moreover, the characters are often ordinary people who are suddenly thrust into extraordinary and terrifying situations, which makes it easier for readers to identify with them and feel the horror more acutely.
The relationship could start with hostility. Makoto, being the protagonist, would naturally oppose Monokuma who represents the chaos and death in the killing game. But as the story progresses, they could find common ground. Maybe they both want to uncover the truth behind the game, but for different reasons. Monokuma might want to see how the truth affects the participants while Makoto wants to stop the game.
One idea could be that Monokuma and Monomi, as humans, are students in a strange school where they have to compete in a series of mind - games not unlike the ones in the original game. Another could be that they are siblings with very different personalities, Monokuma being the troublemaker and Monomi the peacemaker. A third idea is that they are both part of a secret organization where they have to use their unique skills, with Monokuma being good at strategy and Monomi at communication.
In a human fanfiction, their relationship could become more complex. Since they are no longer just mascots in a game - like setting, they might develop a more nuanced friendship or rivalry. For example, if they are classmates, Monokuma could be jealous of Monomi's popularity among their peers, leading to a strained relationship.