Close Combat Jungle 306 Strength Close Combat"The following is the gameplay related to jungle melee 306:
- [Hero Choice: If you choose a strength-type hero, Captain is a better choice. His attack speed can reach 1.3 at the fastest. There are also intelligence heroes like Madman. Although they are intelligence-type, their attack speed can reach 1.3. In addition, strength heroes like Tathagata, God of Plagues, Drunken Panda, and Earth also have their own advantages. They either have fast attack speed or high explosive skill damage.]
- ** Skill selection and point addition **
- ** Skill Selection **
- [Later stage combination 1: Crush, Durability, Evasion, Heavy Strike, Lifesteal, Ash Burn, Slow.]
- ** Later stage combination 2 (suitable for Captain, Roar and other strength-based heroes)**: Crush, Durability, Evasion, Heavy Strike, Lifesteal, Command, Split.
- ** Combo for early, mid, and late stages **: Crush, Durability, Evasion, Critical Hit, Lifesteal, Steal, Slow.
- [Skill Points Added: Durability can be increased to Level 20, Crush and Evasion can be increased to Level 30.]
- ** Game Flow Strategy **
- ** Start **: After entering the game, choose a Strength Melee Hero according to the lineup, then quickly run to the map store and sell the equipment that was respawned or randomly given. Intelligence can be converted into Agility, and a portion of Strength can also be converted to maintain a high HP.
- [During battle: After learning the skill, follow your teammates to grind monsters to level up. If you are attacked in a group during battle, it is best to attack people with lower evasion. This will increase the chance of shattering and cause more damage.]
- [Middle-later Stats Assignment: It is best to control Agility to 200 - 300, because when Agility reaches 200, it is already the fastest attack speed. There is no point in increasing it any further. The rest of the attributes can be exchanged for strength to increase HP.] If there was a shop nearby, he could change his Strength to Agility when he was being chased out of health. This would reduce his health. This way, he would die if he was hit by a monster, and his EXP would not be eaten by the enemy. In PK, he could also change Agility to Strength to increase his HP when his HP reached a dangerous level.
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