Kuroko Tetsuya is definitely a popular choice. His unique 'phantom' playing style can create a lot of interesting scenarios in the Extra Game. Writers can explore his growth further and how he uses his skills against new opponents.
A plot could revolve around a mysterious new player who suddenly appears in the Extra Game. This player has extraordinary skills but a very secretive past. The story could be about the main characters trying to figure out who this player is and what their motives are while also competing against them on the court.
Well, in the 'Kuroko no Basuke Last Game Fanfiction', Kuroko remains a key figure. His ability to disappear on the court and his strategic thinking are crucial elements. Fanfic writers might expand on his backstory, perhaps revealing more about how he developed his skills. Kagami's competitiveness is always a highlight. He might have more intense showdowns with rival players in the fanfiction. And the other characters' interactions with them can be quite diverse. Some might be supportive, while others could be envious or try to undermine them, all of which add to the complexity and enjoyment of the fanfiction.
Fanfiction in the 'Kuroko no Basuke' universe often explores different scenarios. In 'last game zone' fanfiction, it might focus on the intense final game. It could show the characters' growth, their strategies, and the emotional turmoil they go through. For example, it might delve deeper into the relationship between Kuroko and Kagami, and how they lead their team to victory or face defeat in this crucial game.
I'm not sure specifically as I haven't played it in detail. But generally, it might involve additional adventures, character developments, or new scenarios related to the Soma game world.
One of the most memorable moments could be when Kuroko pulls off an amazing misdirection play that completely stuns the opponents. It shows his unique skill and how he can turn the tide of the game. Another might be when Kagami makes a powerful dunk in a crucial moment, his determination and strength on full display. Also, the team's moments of unity, like when they huddle together and encourage each other before a big play, can be really heart - warming and unforgettable.
The extra magic weapons in Celestial Bane were usually used by players for various purposes. The following are some common uses:
1. Refine Magic Weapons: Players can use extra magic weapons to refine magic weapons to obtain more magic weapon attributes and skills.
2. Selling in exchange for game resources: Some magic weapons may have unique attributes or skills, but players can also sell extra magic weapons in exchange for in-game resources.
3. Upgrade the level of the magic treasure: Some magic treasures may have reached the highest level, but players can also increase their attributes and skills by upgrading the magic treasure level.
4. For quests and challenges: Many quests and challenges in Celestial Bane Mobile Games required the use of specific magic weapons to complete the quest or obtain rewards. Therefore, players could collect extra magic treasures to deal with these missions and challenges.
5. Self-Strengthening: Some players may use extra magic treasures to strengthen themselves to enhance their attributes and abilities.
It should be noted that the attributes and skills of the magic weapons in the Celestial Bane mobile game were refined and developed by the players themselves. Therefore, players could choose the magic weapons that suited them for various purposes according to their own needs and preferences.
Since it's an extra story related to Soma, it's likely to feature the main protagonists from the original game. They might be joined by new characters as well. These new characters could be related to the existing ones in some way, like being from the same organization or having a common goal. However, without more information, it's hard to say exactly who the main characters are. It could also be that some minor characters from the main game get more spotlight in the extra story and become main characters in this new narrative.
Kuroko himself is a very popular choice. His unique playing style and quiet personality make him an interesting character to explore further. Writers can delve into his thoughts, his insecurities, and how he constantly tries to improve his game despite his natural talent.
One idea could be exploring a 'what if' scenario where Kuroko has a new, unexpected special move that changes the whole dynamic of the game. Maybe it's a super - fast pass that can't be intercepted easily.