The rational layout of the hyperspace starshipsThe following are some reasonable suggestions for the layout of the hyperspace starship:
1. [Resource Collection Room and Engine Layouts (Early Stage): Before Level 10, you can throw resource collection rooms and engines into the warehouse.]
2. [Armor sticking: Armor sticking is very important, especially in the later stages.] A room with less health would have more armor, and a room with more health would have fewer armor. Don't place the rooms of the same type too close to each other.
3. ** Function room layout **: The battle rooms are placed together, and the function rooms are placed together.
4. ** Lifting arrangement **: Try to avoid elevators taking up space. For levels 8 - 11, two elevators are better, but one elevator is also possible. For convenience of standing and walking, elevators and high-HP rooms can be placed on the right.
5. ** Power room layout **: The power room should be placed to the right as far as possible. It is best to set an elevator on the right side. Put a safety door on the right side of the power room. This way, when the enemy crew members are disembarked, they will be attacked when they walk through the safety door from the right. A few sandbags or plants could be placed in the power room, and various weapons could be equipped according to the health of the power room to form [Electric Tide]. The left side of the power room was usually placed with a laser. Because the power room did not have any bonuses, it could be used by the Weapon Man to set up the "Original room has enemies, locate the original room" setting.
6. ** Room Power/Health Points **: From the perspective of the ship, the room's power points are the health points of various parts of the ship. Since the nature of the game is to attack the ship directly after breaking through the room, the lower the health points of the room (you can give up the one-blood machine gun after level 10), the less recommended.
7. ** Crew HP **: Crew members can be regarded as mobile blood banks to repair the room in time, but the later the game (after Level 10), the more they need to clean up the repairmen, such as to prevent the other party from being repaired quickly when they attack the power room.
8. [Other room defense: The rooms that are easy to attack can be used as the original room. Use the side to release skills first to freeze/instantly kill the opponent.] A longer room like an electromagnetic pulse cannon could be placed on the horizontal left side, and it could be equipped with multiple mines to defend against enemies coming from the left.
Level 12 arrangement of the hyperspace starshipIn a hyperspace starship, the key points of the Level-12 deployment were as follows:
- In terms of architectural layout, the positions of buildings with different functions were relatively free. For example, even if the armed and shield buildings were not on the outermost side, they could still play their normal offensive and defensive roles. The mining cannons, mining rooms, and ore collection rooms did not need to be next to each other. They could be placed separately on the front and back of the ship. The engine and power room could be separated without any problem. However, in order to prevent players from overdrafting the game content, the game set some restrictions. First, there was a level ceiling for the volume and number of buildings, which relied on the concept of starship levels to limit the size of starships of different levels, including the scope and number of buildings that could be built (quantity), as well as the space that the starship could open for the storage of buildings (volume). The volume of space required players to consider how to maximize the use based on the size and layout of the buildings. Secondly, there were restrictions on the setting and layout of NPCs. There were all kinds of NPC characters in the game.
- "Power room layout: For levels 8 - 11, two elevators are recommended. The power room should be on the right as much as possible. It's best to set up an elevator on the right, and a safety door can be placed on the right. This way, after landing, the enemy crew will go from the right side and will be attacked after passing through the safety door. The power room did not have a bonus. It was usually used as a primitive room and could be cultivated by a weaponman. If one considered the possibility of an anti-electric landing, they could use [Electric Tide] with various weapons according to the amount of blood in the power room. After Level 10, the lower the HP of the room, the less it is recommended to set up a layout (such as giving up the one-HP machine gun). In terms of the crew's HP, the later they reached (after Level 10), the more they needed to clean up the repairmen. Otherwise, the power room would be repaired quickly. Running Repairmen basically walked to the left side to get into position quickly, while walking from right to left would cause their crew to be attacked by the enemy. A few sandbags and plants could be placed in the power room, and the defensive characters on their side could be equipped with "There are enemy crew members on the ship, locate the target room" for pursuit. The left side of the power room was usually equipped with a laser.
- For a high-level starship like the level 12 Dragon Palace, the production of it required advanced starship technology. In the game, players also needed to train their characters, obtain equipment, arrange rooms, set up AI, and a series of other steps to improve the starship's strength. In terms of technological research, researching the Python series of technology could gradually unlock more AI options.
How to synthesize a hyperspace traction device?To synthesize the hyperspace traction device (Vitality Knight hyperspace traction device), he first needed to collect the three materials of magic crystals, void stones, and spacetime cores. Then, these materials were placed in the synthesis furnace in turn, and they were smelted and condensed under the appropriate temperature and pressure. Finally, through the precise processing of magic runes, the synthesis of the device was completed. He had to be careful throughout the entire process to ensure that every step was accurate to avoid accidents.
"The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
Hyperspace Starship Crew Combined FormPlayers can check the details of the composition table in the " Crew Integration Inquiry " column of the game's official website navigation bar. The current composition table of the crew is still incomplete and needs to be improved and more crew information inquiry functions should be added.
What is 'the great hyperspace wars fanfiction' about?It could be about a fictional war that takes place in hyperspace. Maybe it involves different species or factions fighting for control over valuable resources or territory in this hyperspace realm.
2 answers
2024-12-07 05:14
Who are the main characters in 'the great hyperspace wars fanfiction'?Maybe there are some alien species leaders as main characters. They could be leading their respective races in the hyperspace wars, with their own unique personalities and goals. For example, one could be a wise and diplomatic leader trying to find a peaceful solution, while another might be a war - hungry brute only interested in conquest.
2 answers
2024-12-07 21:24