In the perfect world, Feather Spirits could learn different skills at different cultivation levels: - ** Foundation Establishment Stage **: - Feather Arrow was a skill that the Feather Spirit used to transform its spirit into a sharp sword to cause physical damage. - Able to learn Foundation Establishment Tornado. This skill can deal 30 magic damage to the target after a short charge, and reduce the enemy's speed by 30% for 6 seconds. - Chain Lightning was also a skill that could be learned at this stage. It summoned lightning to deal damage to four enemy targets within a 6-meter radius. It had an area of effect damage with a slight knockback effect. - The Calming Charm can be learned at this stage. It can restore the target's HP and produce a continuous recovery effect. - ** Spirit Void Stage **: - [Enlightenment] can be learned. A divine rune will form a stream of light on the target and quickly restore the target's HP. - Wild Thunder Heaven's Might, guides countless heavenly lightning, dealing damage to the target and enemies within 6 meters. - [Five-colored Talisman can be learned. It can turn True Qi into a five-colored Talisman, causing the enemy to sleep for 3 seconds. It can also learn the Feather Shield skill. It can gather True Qi to turn into a magic shield. It can use True Qi to offset a considerable amount of damage.] - [Nascent Soul Stage: Able to learn the Mystic Cleansing Spell (requires the Soul Returning Spell). Able to remove all negative energy from the target.] - [Tribulation Transcendence Stage: Able to learn Wild Thunder's Heavenly Might (Using the Heavenly Thunder of the Resurrection Curse to cause damage to the target and the surroundings, and has a certain speed reduction effect)] [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
The Feather Spirit's skill combination was as follows: - Reaching Level 59 Feather Spirits could unlock all skills, and could be set up according to the current situation. The skill tree included: - [Level 1: Feather Arrow, Tornado, Calming Heart Spell, Lightning Chain] - [Level 9: Enlightenment, Violent Thunder, Five-colored Talisman] - Lv19: Xuan Jing Mantra, Five Qi Facing the Origin; - [Level 29: True Essence Explosion, Soul Resurrection Spell] - Level 39: Extreme Universe - [Level 49: Feather Shield] - [Level 59: Boundless Heaven and Earth] In the later stages, when there were sufficient resources, they could upgrade and choose the configuration according to their needs to match a more reasonable skill combination. In terms of active skill configuration, players could choose according to their own playstyle. For example, long-range retreat players could choose long-range retreat skills to improve their retreat ability, while close-combat players could choose control skills to improve their survivability. Passive skills can be used according to one's equipment and attributes to increase their overall strength. In terms of skill points allocation, he could consider allocating them to damage output skills, crowd control skills, and survival skills to make his character more versatile in battle. At the same time, in the actual game, one had to pay attention to the combination and coordination of skills. Combining skills with control effects and high damage skills could make the character more flexible and powerful in battle. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
Feather spirits had different skills at different cultivation levels: - Foundation Establishment Stage: - [Feather Arrow: An empty-handed magic weapon that can transform one's spirit into a sharp sword without any prior support, causing physical damage to the opponent.] - [Foundation Establishment Tornado: Summons a whirlwind. After a short charge, it will deal 30 magic damage to the target and slow the enemy by 30% for 6 seconds. This skill has a short CD and is useful in controlling the enemy's movement speed.] - [Lightning Chain: Summons lightning to deal damage to 4 enemy targets within 6 meters. Has a slight knockback effect. It is useful when clearing maps.] - [Calm Heart Curse: Restores the target's HP and produces a continuous recovery effect. It is the Feather Spirit's first support skill.] - Spirit Void Stage: - [Enlightenment: A divine rune will form a stream of light on the target and quickly restore the target's health.] - [Wild Thunder's Might: Guide countless heavenly lightning bolts to deal damage to the target and enemies within 6 meters. It is an advanced version of the Lightning Chain in the Foundation Establishment Stage, and its damage is even higher.] - [Five-colored Talisman: Transforms True Qi into a five-colored talisman, causing the enemy to sleep for 3 seconds. Can lock onto important targets in battle, control them from a distance, and cooperate with teammates to quickly kill them with a single hit.] - [Nascent Soul Stage: Xuan Jing Spell. Requires the Soul Returning Spell to remove all negative energy from the target.] - [Tribulation Stage: Wild Thunder Heaven's Might. It uses the Heavenly Thunder of the Soul Returning Spell to cause damage to the target and the surroundings, and has a certain speed reduction effect.] In addition, the Feather Spirit also had the Feather Shield skill (Spirit Illusion Cultivation level). It could gather vital qi and turn it into a magical shield. It could use vital qi to offset a considerable amount of damage. Moreover, as a support profession, the Feather Spirits had the "Sleep Spell" skill that could put the enemy into a deep sleep. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
As a profession that consumed a lot of mana, Feather Spirits could prioritize learning life skills such as fishing and cooking to make more potions and reduce the consumption of potions. He would first learn to level 20, then level 59, and then continue to learn to level 30. The rest could be considered as appropriate. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
The Feather Spirits 'must-learn skills were as follows: 1. All status skills were maxed out. 2. Calm Heart Spell, very useful, full. 3. Gold Mastery, plus gold element magic attack, maxed out. 4. Feather Shield, only able to defend against physical attacks. It is recommended to max it out because a max level Feather Shield will take less damage and mana. 5. Wild Thunder Heaven's Might, super terrifying ultimate move, maxed out. 6. Flight Mastery, maxed out. 7. Feather Blade, a must-have for grinding monsters, maxed out. 8. [Enlightenment], a skill that quickly recovers health without attracting aggro. 9. Tornado, single target metal attack, maxed out. Unmaxed Skill: 10. Resurrection, a life-saving skill. Level 1 before Level 70 was enough. 11. The Mystic Cleansing Curse was Level 4 or 5, and Level 1 before Level 70. 12. Chain Lightning. The damage of the skill was not very high, and it consumed a lot of mana. It was not practical in PK, so it was best to add less depending on the level. 13. Extreme Universe and Boundless Heaven and Earth were useless now. He didn't need to learn them. 14. Feather arrows were useful in the early stages, but they would only be useful in the later stages when it came to leveling up and fighting against magic monsters. It depended on the situation. Not learning skills: 15. Divine lightning, just learn to play with it. There was basically no need for it. 16. The gentle wind blows on the face, it consumes Yuan and is useless, so I don't want to learn it. 17. In the early stages of the Heart Cleansing Curse, it would be enough to add one or two levels. It was basically useless. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
Feather Spirit Immortal Demon's skills had their own characteristics: ** 1. Immortal Feather Spirit Skill ** 1. ** Healing is related to amplification ** - [Heart Calming Curse + Heart Calming Curse]: This is the Feather Spirit's healing skill. The cooldown time of the skill is short, and the same target can have up to three Heart Calming Curse effects. In the dungeon, the Feather Spirit could continuously apply three of the skill's effects and the healing effect of the Calming Heart to its teammates, greatly increasing the survivability of the teammates and preventing the teammates who absorbed the damage from being easily killed by the Boss. - [Enlightenment + All Rivers Run Into The Sea]: Feather Spirit's healing skill. The skill's forward swing is short. Combined with the low HP effect of All Rivers Run Into The Sea, it can not only improve Feather Spirit's survivability, but also protect dying teammates from death. - [Five Qi Facing the Origin + Five Elements Penetration]: A group healing and group buff skill. It is suitable to be used first when fighting a BOSS or during a party PK. It can increase the survivability of the party. 2. ** Self-enhancement is related to support ** - [Feather Shield + Feather Protection: Self-enhancing skill, can generate a magic shield.] This skill is instant cast and has the blessing of Feather's Protection. It can absorb damage at any time during battle to increase one's Defense. - [Mystic Cleansing Curse + Dispel Master]: Support skill, used when allies have a debuff. With the help of the Dispel Master's cooldown effect, it can allow allies to enter the battle in a better state and increase their survivability.] ** 2. Demon Feather Spirit Skill ** 1. ** Control and damage related ** - [Tornado + Gale]: Single target damage and control skill. Cooldown time is short. Deals damage to enemies while slowing them down. With the help of the gale effect, it could increase the damage output when grinding monsters. In the dungeon, it could also cause a speed reduction effect on elite monsters or bosses, making it convenient for teammates and themselves to move around. - [Five-colored Talisman + Five-note]: Single target control skill. Short CD and short forward swing. It is the main control method in the early stages. It can make the enemy sleep for a period of time. In PK, it could interrupt the opponent's casting, quickly control the enemy, and increase the distance. The Feather Spirit could also take the opportunity to recover its own health and add buffs. - [Wild Thunder Heaven's Might]: Guide the heavenly lightning to cause damage to the target and the surrounding enemies. It is also one of the core skills of the demon feather spirit. - [Five Qi Agarwood]: This is also the core skill of the demon feather spirit, but the reference materials do not mention the specific effects of this skill in detail. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
Feather Spirits 'skills included: 1. ** Foundation Establishment Stage ** - [Tornado: Summons a whirlwind. After charging up for a short time, it will deal 30 magic damage to the target and slow the enemy by 30% for 6 seconds. The cooldown of this skill is short. It can be used to control the movement speed of the enemy or the BOSS.] - [Lightning Chain]: Summons lightning to deal damage to 4 enemy targets within 6 meters. It has an AOE damage skill with a slight knockback effect. It is more useful when clearing maps. - [Calm Heart Curse]: Restores the target's HP and produces a continuous recovery effect. It is the first representative support skill of the Feather Spirit. The same target can have up to three effects of this skill. 2. ** Spirit Void Stage ** - [Enlightenment: A divine rune that forms a stream of light on the target and quickly heals the target's HP. It is a relatively useful rapid recovery skill.] - [Wild Thunder Heaven's Might: Guide countless heavenly lightning to deal damage to the target and enemies within 6 meters. It is an advanced version of the Lightning Chain in the Foundation Establishment Stage. The damage is even higher.] - [Five-Colored Talisman: Transforms True Qi into a five-colored talisman, causing the enemy to sleep for 3 seconds. It is a powerful long-distance control skill. It can be used to cooperate with teammates to execute one-hit kill tactics.] 3. [Other Skills] - [Feather Arrow]: A general attack of the Feather Spirits. It is a chanted skill with a slightly shorter forward swing. It can deal magic damage and additional physical damage to the enemy. It is more effective when killing monsters. - [Enlightenment (Lv.9): Summons a charm to form a stream of light above the target's head, quickly restoring a large amount of HP. The cooldown of the skill is long. It is the main survival support of the Feather Spirit in the early stages. It can protect dying teammates in the dungeon.] - [Wild Thunder's Might (Lv.9)]<br><br> Guide countless heavenly lightning bolts to deal a large amount of damage to the target and the surrounding enemies. It is the main damage skill of the intermediate stage Feather Spirit. It is suitable for killing monsters in PvE. The cooldown of the skill is long. - [Five-colored Talisman (Lv.9): Transforms True Qi into a five-colored talisman, causing the enemy to sleep for a period of time. Skill Cooldown is relatively short. It is the main control method of the Feather Spirits in the early stages. It can be used in PK and when fighting monsters.] In addition, there was also information about the Fairy Feather Spirit's skill points: - ** First line **: Calm Heart and Focus (The third layer of the Calm Heart Spell is the key to the Feather Spirit's healing. It is very important to maintain the third layer for teammates like Tiger in the dungeon. The priority of the Enlightenment is lower than the Calm Heart Spell). Increase the healing by 1 point to ensure a qualitative change. 5 yuan for 1 point. The rest is filled to increase the ability of the Enlightenment. - The second line was filled with the words 'Divine Weapons, Heavenly Master Borrowing Dharma.' - ** Third line **: Manifestation Convergence is useful in group fights. 1 point for Dispel Master guarantees a qualitative change. At least 1 point for the Healing Channel can achieve a qualitative change. However, the frequency of the Five Qi Facing the Origin is not high. It is more used as a BUFF skill, so the Healing Channel is full. - ** Fourth line **: Full-draw Omni-zo (essential in group fights). Protection Talisman can increase self-protection ability in a fight. Healing Shield: 1 point qualitative change. You don't have to fill it up when you don't have enough points. - [Last line: Final Guardian (has healing and emergency abilities). Feather God's Blessing depends on one's strength. The price-performance ratio is not as good as Final Guardian.] [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
Feather Spirits had many skills in Perfect International, and the following were some of them: - ** Healing and Buff Category **: - [Heart Cleansing Spell: Cast a spell on the target to recover more HP.] - [Calm Heart Curse]: Allows the target to continuously recover a large amount of HP. - [Enlightenment: A divine rune will form a stream of light above the target's head, quickly restoring a certain amount of health.] - [Resurrection Curse: Spells a teammate to revive them, reducing the loss of experience.] - [Mystic Cleansing Spell: Remove all negative statuses on the target.] - [Five Qi Facing the Origin: Recovers a large amount of HP for surrounding teammates.] - [All Rivers Run Into the Sea]: Grants a Divine Talisman to the target, instantly restoring a large amount of HP to the target, and continuously restoring a certain amount of HP to the target. - [Extreme Universe: Conjure a spell formation that continuously consumes True Qi. All teammates in the formation will continuously recover and reduce the damage they receive.] - Debuffs (Curse): - [Five-Element Talisman: Transforms vital qi into five-element talismans, reducing the enemy's magic defense at the cost of reducing your own magic defense.] - [Five Element Talisman: Transforms vital qi into five element talismans, reducing the enemy's defense at the cost of reducing one's own physical defense.] - [Five Notes]: Transforms vital qi into a five-note talisman, causing the enemy to fall asleep at the cost of reducing one's movement speed. - [Five-colored Talisman: Transforms vital qi into five-colored talismans, immobilizing the enemy at the cost of reducing one's own magic attack.] In addition, different types of Feather Spirits (such as Blood Feather, Spirit Feather, and Spirit Blood Feather) would have different emphasis on skill learning and point addition. For example, Blood Feather sought survival with high HP; Spirit Feather mainly relied on high magic attack output and was used as an attack class in City Wars, but adding points might affect the speed of mana regeneration. Spirit Blood Feather combined the advantages of the first two. At the same time, the combination of Feather Spirit skills needed to be selected according to the characteristics of the class and the fighting style. For example, melee class players could choose Feather Spirit skills that increased attack power and blocking ability, long-range class players could choose Feather Spirit skills that increased critical strike ability, and those who tended to support teammates could choose Feather Spirit skills that increased healing effect and support ability. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In the Perfect World, there were several common ways to add points to the Feather Spirits 'skills: ** 1. Blood Feather (Survival, High HP)** - [Points allocation method: Focus on Constitution, not Agility, Strength and Spiritual Power to equip equipment.] For example, Level 100 equipment required 55 points of Strength and 201 points of Spiritual Power. The new Twilight equipment had a higher Spiritual Power requirement (Level 90 equipment required 210 points of Spiritual Power, Level 100 required 300 points of Spiritual Power, but after wearing the equipment, the hidden attributes of the equipment would give a portion of Spiritual Power, so there was no need to increase the Spiritual Power to 300). This type of Feather Spirit had a lower requirement for equipment. After the Monster Beast gave it a roar of blood, it would basically have more than 6000 HP after wearing all the blood equipment. It was one of the mainstream training methods for Feather Spirits. ** 2. Spiritual feather (mainly used for magic attacks)** - [Point adding method: Other than Strength, which is added according to the equipment requirements, everything else is added to Spiritual Power.] This type of Feather Spirit mainly relied on high magic attack output. Adding a small amount of Constitution would reduce its magic attack and mana regeneration speed. It had high requirements for operating skills and was the main training method for the perfect early stage Feather Spirit. At present, there were fewer of them compared to the other two types of Feather Spirits, and they had the highest requirements for equipment. ** 3. Spirit Blood Feather (Combining the advantages of the first two)** - [Additional point idea: This type of Feather Spirit can form two forms, partial spirit and partial body. Personally, I prefer partial spirit.] At Level 100, it is recommended to reach 300 points of spiritual energy (or to reach 300 points of spiritual energy after wearing all the Twilight 100 equipment. It is relatively difficult to reach 400 points of spiritual energy after wearing all the equipment). Strength was mainly to meet the requirements of the equipment, while Spiritual Power and Constitution were added according to a certain ratio. The number of these Feather Spirits in the servers was roughly the same as the number of Blood Feathers (slightly less than the number of Blood Feathers). They appeared as an offensive class in City Wars and PvP, and were also more popular in dungeons. ** 4. Heavy Feather Spirit ** - [The way to add points: Strength, Agility, and Spiritual Power should be added to satisfy the equipment, then Spiritual Power or Constitution.] In addition, from a general point of view, there were several other ways to add points: - Full Spirit: Except for the power required for equipment, everything else is added to the Spirit. This way, the Spirit's attack power and healing ability are relatively strong. It has advantages for solo training and team training, but there are certain limitations. - [All: Add all remaining points to Constitution. The advantage is that it is not easy to die with more HP. The disadvantage is that the magic attack is relatively low.] - [Spirit Body Fusion: Adding both Constitution and Spirit Power. This way, it is relatively neutral, and its attack and defense are at an average level.] If you like PK, you can choose all (more blood, not easy to die); If you often fight with friends, take the full spirit (spirit) route is better; If you are RMB players, full spirit or all can be. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
Feather Spirit's skill points were as follows: - The first line: Calm Heart and Focus. The three-layered Calm Heart Spell was the key to Feather Spirit's healing. Normally, when playing a dungeon, the three layers could not be broken on the tiger. The priority of the Enlightenment was far less than the Calm Heart Spell. The Enhanced Healing added 1 point to ensure a qualitative change. Five yuan added 1 point. The rest was filled to the sea, increasing the ability of the Enlightenment to save people. - [The second line: Divine Weapon, Heavenly Master Borrowing Faraman. When a buff lasts for 30 minutes, it is equivalent to attributes, cultivation, and combat strength.] - The third line: All in One was very useful in group fights. The Dispel Master added 1 point to ensure a qualitative change. The Healing Channel added 1 point to ensure a qualitative change. However, the frequency of the Five Qi Facing the Origin was not high. It was more of a BUFF skill, so it filled the Healing Channel. - [Fourth line: Full Omni-zo, this is a must in a group fight; Guardian Talisman is very useful for self-protection in a fight; Healing Shield +1 point can be a qualitative change, there is no need to fill it up when there are not many points.] The core skills were Calming Heart Spell + Enlightenment + Five Qi Facing Origin + Feather Shield + Mystic Pure Spell. The Calming Curse was a healing skill. It had a short cooldown and could only be used on the same target for a maximum of three Calming Curses. When clearing dungeons, one could continuously cast three Calming Curses on teammates and increase the healing effect of the Calming Curse to increase the survivability of teammates. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
Among the different types of skills of the Feather Spirits, there were the following ones that were recommended to learn: - [In terms of healing skills, the Calming Heart Spell and Enlightenment are better. The usefulness of these two skills has reached four stars.] - ** In terms of support skills, True Spirit Body Protection, Divine Weapon, and Heavenly Master Borrowing Skill were relatively good. True Spirit Body Protection had a usefulness index of four stars, and Divine Weapon and Heavenly Master Borrowing Skill had a usefulness index of three stars. - [Attack Skills: Feather Arrow and Tornado are recommended. Both of them are 5 stars.] The Feather Spirits also had an ultimate skill, Extreme Universe, which was also relatively important. This skill reduced physical damage to the group. The teammates and themselves within a 15-meter radius recovered 10% health for 5 seconds, and the physical damage received was reduced by 50%. The user consumed 500 True Qi for 5 seconds until the True Qi was exhausted to terminate the skill. Or, they could press the "X" on the right side of the skill time bar to terminate the skill. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!