In the game, Mythical Equipment only consisted of three parts: a top, earrings, and a bracelet. Each player could only wear one Mythical Equipment. Players needed to choose the most suitable Mythical Equipment with the highest improvement rate according to their actual set. In other games such as S11, one could only carry one Mythical equipment. In the Level 110 version of the Dungeon of Destiny, whether or not to wear a Mythical equipment required a comprehensive consideration of many factors. In terms of equipment strength, Level 110 would not release new Mythical equipment. Moreover, the strength of Level 100 Mythical equipment was comparable to Level 105 Epic equipment. With Level 100 Mythical equipment, he could collect one less Level 105 Epic equipment. Therefore, Mythical equipment had a certain value in terms of strength. However, a level 105 epic equipment had a high reputation value (the base reputation value was 1000 points, and the reputation value after the entry was maxed out was 1392 points), while the reputation value of a mythical equipment was only 580 points. This was a disadvantage for players who pursued reputation value. Moreover, there was also the new party dungeon Barkel at level 110. If the equipment produced was fused, it would also affect whether or not to choose to wear a Mythical equipment.
Different games had different rules for the number of mythical equipment. In LOL games, only one Mythical equipment could be equipped. It was the foundation of the equipment and the first equipment purchased at the beginning of the game. It could only be carried with this Mythical equipment and provide additional attributes to other Legendary equipment. In other games, there might not be such a limit. For example, the DNF did not mention such a limit.
In the Level 110 version of the Dungeon of Destiny, whether or not it was necessary to bring along a Mythical item required a comprehensive consideration of many factors. In terms of equipment strength, Level 110 would not release new Mythical equipment. Moreover, the strength of Level 100 Mythical equipment was comparable to Level 105 Epic equipment. With Level 100 Mythical equipment, he could collect one less Level 105 Epic equipment. Therefore, Mythical equipment had a certain value in terms of strength. However, a level 105 epic equipment had a high reputation value (the base reputation value was 1000 points, and the reputation value after the entry was maxed out was 1392 points), while the reputation value of a mythical equipment was only 580 points. This was a disadvantage for players who pursued reputation value. Moreover, there was also the new Level 110 Team Dungeon, Barkel. If the equipment fusion parts produced included Mythical equipment parts, Mythical equipment might be rejected by players. In addition, from a cost perspective, obtaining Mythical equipment required a lot of time and effort to farm in the Abyss. According to the drop rate of Mythical equipment for ordinary players, a Mythical equipment that was most suitable for them would require about 4000 Abyss battles to be produced. Therefore, whether or not it was necessary to bring a Mythical item depended on the player's consideration of the equipment's strength, reputation value, and the cost of obtaining it.
In Norse mythology, the Eye of Odin had a special meaning. For example, Neil Gaiman's "The Norse Gods" might involve the Eye of Odin. This novel clarified the context of Norse mythology. In order to drink the water of the holy spring that could obtain supreme wisdom, Odin used a sharp knife to gouge out his left eye (the Eye of Odin) and offer it to the giant Mimir who guarded the holy spring, thereby obtaining wisdom. In addition, in novels related to magical beasts, Odin's lost left eye (which could also be understood as a concept related to the Eye of Odin) was eventually obtained by the warden. This plot had a series of story backgrounds such as Odin's creation of Vagri.
In the gaming world, Dungeon Fighter Online (Dungeon Fighter Online) and League of Legends (LOL) had a setting that allowed players to only bring one Mythical equipment. In the game, Mythical Equipment only had three parts: a top, a bracelet, and an earring. A character could only wear one Mythical Equipment. Even if there were three Mythical Equipment, they could only choose one. This was the limitation of the game mechanism. This was probably to prevent the Mythical equipment from being too powerful and destroying the balance of the game, because the attributes of Mythical equipment were very powerful. As long as there was a Mythical equipment in the attributes of each Epic equipment set, it could be added with Mythical exclusive attributes, and the total attributes were equivalent to wearing one more piece of equipment. In LOL, players could only bring one Mythical equipment type at a time. Mythical equipment was the foundation of equipment and would provide unique attribute bonuses to other completed equipment. In terms of mythological concepts, a myth was a story about a god, hero, or other extraordinary existence. The "only one mythical item" here did not refer to the number of stories. It had nothing to do with the number of equipment in the game.
The value of a myth would vary depending on the version, the difficulty of obtaining it in the game, and other factors. In Version 110 of Dungeon Fighter Online, Mythology still retained its high value. However, as the Epic Road event gave free Mythical equipment, the value of Mythical equipment decreased. For example, the Mythical Pocket Jar in Ozma's auction system was once snatched by the godly tycoons (it couldn't be obtained without at least 100 million gold coins). Now, the "winning bid" of the Mythical Pocket Jar bound to the account was only 10 million gold coins. The "Little Dragon Ball" in the new 1.20 auction system (belonging to the top weapon orbs. The price of the "Aiken Orb" in the "Little Dragon Ball" category was around 250 million, and the price of the "Aguranda Orb" was around 100 million) would also affect its situation in the auction system due to the fluctuation of its mythical value. There was no fixed price that could accurately define the value of a myth, and its price fluctuated greatly in different game scenarios.
In Dungeon Fighter Online, players could only wear one Mythical Equipment. This restriction ensured the rarity and uniqueness of the Mythical equipment. At the same time, it also required players to be more careful when choosing Mythical equipment to maximize the effect of their character's improvement. However, this restriction might be lifted in the Level 105 version, but it could only be equipped once.
They often have unique and powerful items with mysterious origins. The plots usually revolve around characters' quests to obtain or unlock the powers of these items.
The significance can vary. Sometimes it unlocks hidden plotlines, other times it gives the protagonist an edge in battles or quests. It could also be a key to solving a mystery or fulfilling a prophecy.
There might be a misunderstanding in my answer. In novels or anime, the relationships between the characters and the characters were usually set according to the storyline. Some equipment or items could only be used by specific characters. For example, in the novel "Battle Through the Heavens", Xiao Yan possessed a kind of spiritual medicine called "Heavenly Silkworm Potato" that only he and a few people in the Medicine Region could use. Similarly, in the Peak of Martial Refinement, the main character, Lin Xuan, could only obtain high-level equipment by cooperating with specific characters. Therefore, it was necessary to determine whether the Light Power X could be given to others based on the storyline and character settings. This would be the case if the setting only allowed the male protagonist to equip. If the setting could be given to others, it might be explained in the subsequent storyline.
Well, in a 'I obtained a mythical item light novel', it could revolve around a protagonist's journey. After obtaining the mythical item, they might face challenges from other characters who also want the item. Maybe they have to learn how to use the item's powers to save their world or a certain group of people. It could also involve a lot of character development as they adapt to having such a powerful and mysterious item in their possession.