In some games, such as the dnf and S11, only one Mythical equipment could be carried. However, due to the unclear discussion on this issue, it was impossible to answer whether Zhihu thought that only one Mythical equipment could be brought.
In LOL, players could only bring one Mythical equipment per game. However, Mythical equipment could be sold and replaced with new ones. Under normal circumstances, only the same Mythical equipment could be added to the equipment bar and the BUFF enhancement bar in the Dungeon. However, the Diviner class was special. When it met the three conditions of having two talents, possessing two Mythical SS pieces of different parts, and being a support class, it could bring two Mythical equipment.
Yes, in the dnf game, Mythical equipment only had three parts: a top, earrings, and a bracelet. Each player could only wear one Mythical equipment. They had to choose the most suitable Mythical equipment with the highest improvement rate according to their actual set.
In most games, such as the dnf game and S11, a character could only carry one mythical equipment.
Different games had different ways of matching mythical equipment. For example, in a certain game, the mythical equipment of the sword spirit class,"Endless Quest", was recommended to be matched with Black Magic 3+ Hell 3+ Fruit 3+ Abyss 2 (shoulder + shirt + waist). If you don't like this combination, you can also change Fruit 3 to Branch 2 + Abyss 3."Eternal Sea" was recommended to be matched with Nightmare + Lucky Triangle + Lingbao. When Dungeon Nanny 2022 Mythology chose "Endless Quest", the equipment combination was Great Ghost 9+ High Priest 2, and the High Priest's T-shirt and Great Ghost's T-shirt were cut. Shirok chose Naix, Ozma chose Tamat, and the weapon was Saint's Mercy. In another game, the Bowmaster of Bafonte's Wrath had a Level 80 Mythical Equipment, Moon Shadow Longbow, Refinement +14 (Weapon), with cards that increased damage and triggered combo effects. The entry options were Critical Hit and Critical Hit Damage. The Polaris Hairpin, Refinement +7 (Headwear), with monster damage bonus and Zeny's card with probability of dropping. The entry options were Critical Hit, Explosive Damage, Magic Defense, and so on. Different parts of the equipment were matched with different cards and entries, and the equipment had different refinement levels and ratings. In short, the matching of mythical equipment needed to be determined according to the game character's class, equipment attributes, game mechanics, and so on.
In League of Legends, only one piece of Mythical equipment could be purchased because of its uniqueness. It was the foundation of equipment. Buying Legendary equipment could increase attributes, so only one piece could be purchased. In Dungeon Fighter Online, players could only wear one Mythical Equipment to ensure the rarity and uniqueness of the Mythical Equipment. This restriction affected the character construction strategy, such as weighing various factors when choosing equipment, considering the different combination effects when matching sets, and matching the character's positioning and development with the Mythical Equipment.
In LOL games, players could only bring one Mythical equipment per game. Mythical equipment was unique. Although one could buy new Mythical equipment after selling it, one could only hold one at a time. It was the foundation of equipment and would greatly affect the gameplay of each game. Moreover, each Mythical equipment could provide unique attribute bonuses to other equipment.
In most games, one could only carry one Mythical equipment. For example, it was the same in games such as DTF and S11.
In the Dungeon of Destiny, players could only equip one Mythical Equipment. Even if there were special circumstances such as Ozma's Chaos Equipment (which could be fused with Mythical Equipment, it was equivalent to wearing two Mythical Equipment, but strictly speaking, it was still wearing only one Mythical Equipment), players could only equip one Mythical Equipment under normal circumstances, not two Mythical Equipment.
In the dnf game, only one Mythical Equipment could be worn, and the Mythical Equipment only had three parts: a top, earrings, and a bracelet. The player had to choose the most suitable one according to their own set and the one with the highest improvement rate. In S11, one could only carry one Mythical equipment.
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