To turn on the green light of the captain's room in Bizarre Ship Mystery 2, one first had to collect clues inside and outside the captain's room, including hints, items, and patterns. At the same time, pay attention to whether there were special signs, modes, or buttons near the door. Try interacting with other items or the environment to see if it would change the state of the door. In addition, he had to check for information or clues provided by other rooms or areas. You also need to find the key to the captain's room. The key can be found on the console next to the door of the captain's room. After inserting the key into the lock, press the button according to the order of the green light on the door. The green light will be turned on by pressing the switch at the door of the game captain's room.
Bizarre Ship Mystery Cracking was a horror themed adventure puzzle game with dark graphics and eerie background sound effects. Players need to explore the truth behind the murder case on the dilapidated sailboat. The game's functions included 2D restoration of the murder scene, clicking on the characters to compare the dialogue to find unreasonable places to confirm the murderer, inviting well-known voice actors to dub to simulate real life characters, and so on. The highlights included setting the game background as a trap boat to create a strange atmosphere, exploring the mysterious ship, and finding the secrets under the device boat. The players had to clear the game to increase their affinity with the NPC characters to obtain more key information. You can search for the game on the relevant game platform to download it.
The Bizarre Ship Mystery Series was a series of adventure puzzle games. "Bizarre Ship Mystery" was a 2D hand-drawn puzzle mobile games. The game was set on a ship and the plot revolved around a horror story. Players will play the role of a detective, enter a horror hand-drawn scene, and follow the intense background music to find clues to reveal the truth. In the game, players had to explore the environment, collect clues, solve puzzles, advance the plot, and make choices. These actions would affect the direction and outcome of the game. The game had a high degree of freedom in exploration mode, rich puzzle elements (such as logical reasoning, code cracking, item combination, etc.), an interesting story, and a multi-ending system. Bizarre Ship Mystery 2: Forbidden Ocean Zone created a more eerie, dark, and terrifying atmosphere. The game began with the four people on the malfunctioned ship under the cover of the night. After they boarded the huge fishing boat, the story began. The game was rich in clues, such as cell phones, passwords, power distribution rooms, etc. The plot included characters with schizophrenia and reversed plots. Players had to figure out the relationship between the characters themselves. There was also "The Prequel to the Mystery of the Disorder of Vision." This was a cartoon-style storyline puzzle game. The player had to help the character unravel the truth of the incident through a multi-line narrative in the strange harbor town and find the mastermind behind the scenes.
Escape Room: Bizarre Ship Mystery 2 is a mysterious escape game. Players need to find the real murderer of the escape room on a ship full of strange events and save the people on board. In the game, players needed to solve puzzles and find clues to solve them. Some clues included the numbers on the back of the poster, the English words on the note, and the date of half of the photo. Players could also use items such as flashlights, buttons, keys, etc. to help solve the puzzle. There were many chapters and plots in the game. The players had to solve the mystery step by step and find the murderer. Escape Room: Bizarre Ship Mystery 2 had high quality graphics and display effects, making it easy to use. By solving the puzzle and finding the murderer, the player can change the direction of the ship and save more people.
1. Starting from the end of the first chapter, after opening the first door, click on the second door on the right and use the key to open it. Pressing the door before opening the door would trigger a memory after boarding the ship. 2. Enter the room on the right (crew room) and click to obtain the blue box on the ground. Then, he clicked on the blueprint on the left wall and flipped it open to see the numbers behind it. He clicked on the cabinet under the bed and found that it couldn't be opened. He clicked on the necklace on the right bed and found no clues and couldn't pick it up. Finally, he used a wire to hook a small note at the corner between the bed and the cabinet in the middle. 3. After leaving the crew room, he clicked on the left button to go to another scene. However, clicking on the high heels on the ground did not work. He clicked on the door on the right. There was a mechanism on it. He clicked on the button on the right to adjust the mechanism to a suitable shape before entering. 4. After entering the infirmary, clicking on the box on the table on the right would trigger a memory. In the memory, you would first get a hammer. After clicking on the person sleeping on the boat on the left side of the screen, you would click on the button below the screen to enter the next memory. You would use the hammer to break the cracked glass and enter the cockpit. 5. In the cab, click to get the steel pipe on the ground. Use the steel pipe to pry open the power distribution box on the ground (at the small white spot) to complete the Mini games connection circuit. After the circuit was connected, he clicked on the screen in front of him (you can click a few more times) and triggered a memory. 6. After recalling, he was still in the infirmary. He clicked on the small box on the left cabinet. The password was HOK (Hippocrates, if you don't know, you can click on the blue notebook on the right table to find clues). Open the small box to get a key. Use this key to open the cabinet below to get another key and a screwdriver. 7. After obtaining the Screwdriver, he disassembled the Screwdriver that he had assembled earlier and installed a new Straight Screwdriver. He used this Screwdriver to open the medical cabinet, removed the two screws on the left side of the cabinet, and then hooked out the key inside with a wire. Finally, he clicked on the trash can on the ground and got something similar to a nut. 8. Back in the crew room, he clicked on the cabinet under the bed on the left and installed something similar to a nut. He entered the number 74617 on the back of the wall drawing as the password. After opening it, he could see Oli's body. 9. After seeing Oli's body, he first obtained her phone, looked around with a flashlight, and found the bees on her legs and the gold coins hidden in her hair. He clicked on the gold coins to trigger a memory of finding a box of gold coins after boarding the ship. He continued to click on the slip of paper with the word 'liar' written on it near Oli's eyes. He took out the blue box he had previously obtained and entered 'liar' to open the box to obtain the key to Crew Cabin No. 2.
In Bizarre Ship Mystery 2, when the player was executing the 24th mission, they would pick up Ye Lisi's phone. The phone could be opened, but the gallery was locked. This was needed to decipher the game's plot. There were various clues left for the player in the gallery.
The reason why the photo gallery of Bizarre Ship Mystery 2 couldn't be opened was probably because he had entered the wrong password. You can enter the password "Mermaid" in the "Bizarre Ship Mystery 2" photo album to open the photo album. If this password is invalid, you may need to further explore the clues in the game or unlock other items to solve the problem. However, the search results provided did not mention any other possible solutions. Therefore, the specific solution for the Bizarre Ship Mystery 2's mobile phone gallery could not be opened was currently unknown.
The characters in the movie included the female lead, Fang Qiong, May You Be Warm in Winter May your spring not be cold May you have a lamp in the dark and an umbrella in the rain May you have a good companion along the way. "There's a Door in My Room." Author: 50 dollars. It's a sci-fi/space-time travel novel with transmigration, infinite flow, and space-time elements. It's finished and can be enjoyed without worry. [User recommendation: It's a novel about the immortal realm that can be read.] I hope you will like this book.
I recommend a few novels to you. " Fictional Reasoning in the World of Detective Conan " was a light novel written by Lan Xiuxiu. The male protagonist, Amamiya Tetsuya, was the ace killer of the winery, while the female protagonist, Kotomi Iwanaga, was a strange and intelligent god. There were interactions between the members of the organization, as well as the plot of Conan and the others. The relationship between the characters was very interesting. " Tall, Overwhelming Martial Arts " was an oriental fantasy novel with a black cat in the early hours of the morning. The male protagonist, Jiang You, transmigrated to the Chaotic Martial World. He grew taller whatever he ate. From the Mountain God to the Lord of the Plateau, he finally became the "Heaven". The entire process did not change. There was no female protagonist and no giant. The setting was very touching. The CEO's Adorable Enemies was a modern romance novel written by Chu Yanjiao. The black-bellied CEO and the cute little girl had sparks of love after a misunderstanding, but the writing style and structure were average. " The CEO's Housekeeper " was a modern romance story written by a wealthy family. Qiao Yingying was curious and liked to act coquettishly. The story of Guan Mufeng spoiling her was very cute. " Douluo: Ant Power Breaks the Sky " was a fanboy novel derived from Little Bear's stone-throwing light novel. The protagonist had no golden fingers, but he had the determination to shake the world, which was very in line with the wishes of Douluo Doujin fans. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The difference between a green house and a red house was the ownership of the property. The red house book meant that the house belonged to the owner, who had the ownership of the house and the right to use the land. The owner could freely dispose of the property, including selling, transferring, and mortgage loans. The green house meant that the owner only had half of the property rights. The property rights of the house belonged to the members of the rural collective economic organization. The buyer could only enjoy the right to use the house and not the right to use the land. Green houses were generally suitable for affordable housing, welfare housing, and other policy houses. It should be noted that you can consult the local housing authority for specific operation methods and policy details in order to apply for the purchase price difference and change the green house to the red house property certificate.
Bizarre Ship Mystery 2 was a mobile game with the theme of mystery solving produced by Soul Movement. It was the continuation of the Bizarre Ship Mystery series. The game was set on a mysterious ship. Players had to search for subtle clues in different scenes, accompanied by creepy music, to uncover the hidden truth by solving puzzles. The game inherited the manga style of the previous game, and the art design continued the dark style. It also incorporated more exquisite character creation and exciting background music to create a game environment full of horror. The puzzles in the game had a new form of performance. The plot was extremely scary and brain-burning, and the level of horror was upgraded compared to the previous game. For example, the fourth part of the game was a level that many players could not break through. The key to clearing the level was to familiarize themselves with the map layout, allocate resources reasonably, pay attention to the enemy's patterns, team cooperation, and use props and skills. In addition, there were also different versions of the game for players to experience.