There was no specific corresponding table for the coordinates of the map of the Holy Region, but it was known that the entry point of the map of the Holy Region was the coordinates of Biqi Province (100,400). The official version of the Holy Region had two levels, and each level had different monsters distributed at different coordinates. For example, the upper and lower levels of the 1213 coordinates could be the leader or the Bull Demon King. The second level could be entered through the 411 and 10.6 coordinates. Different versions of the Holy Realm involved different coordinates and monster production relationships, but there was no complete and clear information in the form of a coordinate table. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The entry point of the Holy Region map was the coordinates of Biqi Province (100, 400). There was a beach veteran who would bring you in, but it would cost a precious reputation, and reputation was obtained by hard work with disciples. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
I can't comment on a person's novel preferences because everyone's tastes are different. However, if you are interested in Sanctum novels, I can provide you with some relevant information. Sanctum novels usually used fantasy or science fiction as the theme to tell the story of a group of people with extraordinary abilities who took risks in a mysterious world. These novels often involved magic, mythology, history, reality, and other fields with a strong cultural background and imagination. A good novel usually had a fascinating plot, rich character creation, deep thinking, and excellent language. Therefore, whether a novel was good or not depended on one's personal interests and reading experience.
The Gate of Sanctuary had the following paths in the Legend of 1.76: 1. ** Official version (Official 100 zones and other sub-versions with Sanctuary-realm)**: - The Holy Region had two levels and the names of the maps were the same. Bi Qi's Island Veterans would send players to the first floor, and the Dragon Slaying Hall's guide had a 50% chance of sending players to the first or second floor. - Don't look for the monsters on the second floor at the coordinates of the first floor. There are many monsters with the same coordinates on the upper and lower floors. For example, the leader and the Bull Demon King in 1013 and 1213 are the same monsters, but it doesn't mean that there is one on each floor. It is just that the same coordinates on the upper and lower floors can reach the leader's room. If the two floors have different monsters with different names, then you can find different monsters at the same coordinates on different floors. - Using 1213 (the coordinates of the sect leader were above and below) as an example, he would use a warrior to test it. After passing through the veterans, he would then go to the coordinates to forcefully attack, adjust his direction, leave a mark on the sect leader's side, and then enter again. There were two coordinates, 411 and 10.6, which could enter the inner layer. If he chose 10.6 to reach the second layer of the Holy Region, he could still choose the coordinates to enter this layer. If he chose 1213, he would be able to see the mark he had made earlier. He would know that the first and second layers were the same cult master. For the coordinates of normal monsters, for example, a certain location on the first floor was the inner floor, and the location on the second floor was the Bull Demon King's room. If they entered again, they would enter the coordinates 10.6 and reach the second floor. Then, they would reach the Bull Demon King's room on the second floor. 2. ** Private Server Simple Movement Method **: - Cult Master's coordinates are 911, Bull Demon 411, Devil Soul 915, Asura 1313, correct path. - This Holy Realm only had one level, and the white squares were coordinates that could be moved at will. Compared to the official Holy Realm, which only had six coordinates that could be moved, the difficulty was much lower. As long as one knew enough, they could easily enter the room they wanted to go to. However, most of the number 40 series in the Sanctum that had such a movement style did not have a chance of being produced by the Ultimate Medal or other bosses. 3. ** Private Server Difficulty Mode **: - There were only 6 movable coordinates, and a large number of empty rooms were added. There were two levels in the Holy Region, and the coordinates of the two cult masters were located in the transfer room on the second level below. However, once in the transfer room, one would enter the corresponding room on the second level of the Holy Region, which meant that one had to kill the cult master without being able to move. - Generally, this map prevented players from throwing items to block the coordinates. The items would be stacked under their feet or at a nearby coordinate. If there was no limit, they could turn off the character auto-pick function and then throw the items and stand on the coordinates to move every step. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
1.76 There was an official version of the Holy Realm, and the official Holy Realm had two levels. Bi Qi's Island Veterans would send players to the first floor, and the Dragon Slaying Hall's guide had a 50% chance of sending players to the first or second floor. When walking, be careful not to look for the second floor's monsters at the coordinates of the first floor. Some monsters at the coordinates of the upper and lower floors were the same, such as the leader and the Bull Demon King at 1013 and 1213. However, this did not mean that there was one on each floor. It was just that the same coordinates on the upper and lower floors could reach the leader's room. If the names of the monsters on the upper and lower floors were different, they could find different monsters at the same coordinates. Take 1213, which was the coordinates of the sect leader, as an example (tested by warriors). First, enter through the veteran, then go to the coordinates and forcefully attack and adjust the direction. After leaving a mark on 1213, enter again. There are two coordinates, 411 and 10.6, to enter the inner layer. If you choose 10.6 to reach the second layer of the Holy Region, you can still choose the coordinates to enter. If you choose 1213 again, you can see the mark you made before. This meant that the first and second level had the same cult master. In addition, there was also the walking method of the retro clothing on the market, which was divided into simple walking method and difficult walking method. There was only one level in the Saint Realm. The coordinates of the sect leader were 911, Bull Demon 411, Demon Soul 915, and Asura 1313. The white squares were all coordinates that could be moved at will. There were two levels in the Sanctuary with only six movable coordinates, and a large number of empty rooms were added. Under this method, the coordinates of the two masters were in the transfer room on the second level below, but once in the transfer room, they would enter the corresponding room on the second level of the Sanctuary. In other words, to kill the master when they could not move, they could turn off the character auto-pick function, then throw away the item and stand on the coordinates to move (if the item was thrown out, it would stack under their feet or if there was no limit to a coordinate nearby). Before entering the second floor of the Holy Region and moving into a room, every coordinate in the Holy City corresponded to a fixed room, and the room spawned fixed monsters. On the top right corner of the map, there was a slanted line marked with the coordinates of [Non-Entrance Point](green background). Walking on it would not lead to the monster grinding room, and one could move around freely. This was the key location to enter the leader's room. The coordinates of the Sanctuary Sect Master's room were 12:13 and 9:14. One could walk or run to the coordinates of the [Non-Entry Point], then walk to the 14:11 coordinates and run to the lower left corner to enter the master's room. One could also use the little trick of Sanctuary Movement. Warriors could use Brutal Charge to enter the room they liked. Mages and priests could turn off the automatic picking, throw a gold coin, stand on it, and enter any room.(If you pick up a gold coin, you won't enter the room. If the coordinates are wrong, you can continue to throw the gold coin, walk or run, throw and walk again. If there are gold coins on the ground, you won't enter the room.) Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
Covering Heaven was divided into the following regions: Central Plains, Northern Plains, Eastern Wasteland, Western Desert, and Southern Mountain. Among them, Central Plains was the center, the east was Eastern Wasteland, the west was Western Desert, the south was Southern Mountain, and the north was Northern Plains. The specific map information was not provided in the search results.
The Chinese version of " Western Region Archeological Illustrations " exists. In 1998, the Chinese translation of the book was published by Guangxi Normal University Press. This was a book of great significance. It was a detailed report by the British archaeologist Stein on the archaeological investigations and excavation results in China's Xinjiang and western Gansu from 1906 to 1908. The content covered the types of relics found in many sites in the vast area, the illustrations of the relics, the flat section maps of the sites, and other rich information. It was the basic information for the study of Dunhuang studies and the cultural relics and archaeology of the Western Regions. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
Different games had different ways to enter the next level: - In the official version of The Legend of Mir 2, the Holy Region had two levels. Bi Qi's Island Veterans would teleport players to the first floor, while the Dragon Slaying Hall's guides had a 50% chance of sending players to the first or second floor. After reaching the first level, for example, at the coordinates 1213 (both the upper and lower are the coordinates of the leader), a warrior would be used to test it. After passing through the veteran, the warrior would then go to the coordinates and forcefully attack. After adjusting the direction, he would leave a mark on the 1213 leader's side and then enter again. There were two coordinates that could enter the inner layer, namely the 411 and 10.6 coordinates. These two coordinates could be used to reach the second level of the Holy Region. - In the Legend of Mir 2, there was only one level of Sanctum in the simple way of the retro clothing. There was no way to enter the next level. - In the difficulty of the retro clothing in the Legend of Mir 2, the Sanctum had two levels. The coordinates of the two leaders of this method were in the transfer room on the second level below. However, in the transfer room, one would enter the corresponding room on the second level of the Sanctum. In other words, one had to kill the leader when they could not move. By killing the leader when they could not move, they could enter the next level. Moreover, this map prevented players from throwing the coordinates of the item card. If they threw the item, it would stack under their feet or at a nearby coordinate. If there was no limit, he could turn off the character's automatic picking function, then discard the item and stand on it to move with every step. - In the game involving the trial of the Holy Region, after the immortal friends worked together to clear the path to the Holy Region, the Holy Region trial ground was a demon-slaying tower that rose up layer by layer. The immortal friends could challenge the current level unlimited times a day. If they succeeded, they could enter the next level. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
" The Treasure Map of the Ancient Tomb of the Western Regions " was a 2019 movie. The film revolved around the protection of ancient tombs in the Western Regions. The protagonists Li Tianxiang and Dong Ling fought with Crow, Darong, Ma Honglin, Lu Tao, etc., who intended to rob the tomb. They experienced twists and turns and were surrounded by danger. However, they eventually handed over the ancient tombs of the Western Regions to the archaeological team with their tireless efforts, so that the national cultural relics could be properly protected. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
Chen Dong's trilogy included " Longevity World "," Undying and Imperishable ", and " Tomb of the Gods ", as well as " Perfect World "," Covering the Sky ", and " Holy Ground ". There was a certain connection between these works. Each work had its own independent story line, but there were also some common backgrounds and characters. Amongst them, the [Lifelong Realm] was an independent story, and it didn't have much to do with the [Undying and Imperishable] and the [Divine Tomb]. And the connection between " Undying and Imperishable " and " Tomb of the Gods " was that the Great Demon King told Dugu Baitian that once there were too many gods or people who surpassed gods appeared," Heaven " would come out to destroy the world. This led to the story of " Divine Tomb ". After Dugu Baitian and the Great Demon Lord failed to destroy the heavens many times, they realized that humans had limits. Only by relying on the combined efforts of all living beings could it be possible to destroy the heavens. Thus, they created the Tai Chi Demon God Diagram to collect the power of all living beings, buried Chen Nan, and let him absorb the power of the gods and demons to nourish the Tai Chi Demon God Diagram. As for Holy Ground, there was no relevant information in the search results.
The relationship diagram of Chen Dong's trilogy is as follows: 1. [Longevity World],[Undying and Imperishable],[Divine Tomb] 2. "Perfect World","Cover the Sky","Holy Ground" 3. "The Other Side of Deep Space"(In a series, it might become the fourth part of the Heaven Covering Trilogy). Amongst them, the [Lifelong Realm] was an independent story, and it didn't have much to do with the [Undying and Imperishable] and the [Divine Tomb]. "Perfect World","Covering the Sky", and "Holy Ground" formed a continuous storyline. Holy Ground was the last work of Chen Dong's trilogy.