In " Dungeon Fighter Online ", the attribute adjustment entries of Mythical Equipment needed to be adjusted using the Equipment Grade adjustment box. The Grade adjustment box had a new Mythical Attribute adjustment function. The adjustment of the exclusive attribute would not change the Mythical Equipment's grade, which meant that the grade would not affect the Mythical Equipment's attribute entries, and the adjusted values were random. The Mythology attribute adjustment box allowed one to select one attribute to adjust, while the rest remained unchanged. When the attributes were adjusted to the maximum, the value would be orange. However, since each entry was random, a large number of grade adjustment boxes were needed to reach the maximum attributes.
In the DNF, adjusting the attributes of mythical equipment required the equipment grade adjustment box. When the Mythical equipment was placed into the adjustment box,[Mythical Exclusive Attributes] would appear. Each adjustment consumed one adjustment box, and the Mythical equipment's exclusive attributes would change within the range given in the respective parenthesis (the four entry attributes were fixed and would not produce random entries). Because there were four variables, all the adjustment boxes would be filled. In the Level 100 version of the DNF, the attribute adjustment entries of Mythical equipment were also adjusted using the equipment grade adjustment box. The grade adjustment box had a new Mythical attribute adjustment. The adjustment of the exclusive attribute did not affect the grade of the Mythical equipment. The adjusted value was random. When the attribute was adjusted to full, the value would be orange. However, each adjustment of each entry was random. To reach full attributes, a large number of grade adjustment boxes were needed. Moreover, the Gold grade adjustment box could not be used on Mythical equipment. In Diablo 4, Mythical Dark Gold equipment was fixed at 800 units and had full attributes (at least one star attribute). When it dropped, it would have full attributes and did not need to be adjusted.
The following are some of the Mythical equipment attributes in League of Legends: - [Holy Separator: Base attributes +65 Attack Power,+10% Cooldown Reduction,+300 HP.] The passive effect was that normal attacks would cause additional magic damage (equivalent to 8% of the target's health points lost, causing 40 - 160 points of damage to non-hero units). Every third normal attack would cause additional physical damage (the value was 15% additional attack power). - [Hextech Rocket Belt: +80 Spell Power,+10% Cooldown Reduction,+200 Mana. Active effect is to charge forward and cause AOE magic damage (Cooldown: 20 seconds).] - [Shuriya's Warsong: suitable for roaming and team-building support.] - [Box of the Steel Sun: provides a shield in the early stages. Unique passive dedication halo can increase the resistance of allies.] - [Empire's Order: AP-type support exclusive equipment set] - [Moonstone Regenerator: A brand new HP regeneration equipment, suitable for heroes who can frequently cast skills and level A in team battles.] - [Holy Sunfire Shield: Increases speed and magic resistance. It is suitable for tanks and half-flesh warriors.] - [Frostfire Gauntlets: Suits most tanks and half-flesh warriors.] - [Turbo-type Alchemy Pot: suitable for half-meat and tanks who need to start a party first and pursue.] - [Twilight Blade: Upgraded from the original Twilight Blade. It is a passive weapon that can be used to kill and refresh monsters. It also has the effect of invisibility.] - [Darkwalker's Claw: Increases damage and deals AOE damage.] - [Star Eclipse]: A controversial item. It has all-rounded Lifesteal, Shield, additional physical damage, and movement speed bonuses. Luden's Surge, Night Reaper, Queen of Destruction's Crown, and Eternal Frost were removed from the S14 Wizard Mythical Equipment. Some of the legendary equipment in the S11 preseason were as follows: - ** Scarlet Shield Bow **: 3400 yuan, 50AD, 15 attack speed, 20 critical hit, 12 suction. Passive effect: When the HP is lower than 30, it will give a shield of 150 - 500 for 3 seconds, and increase the suction by 20 for 8 seconds. Mythical effect: +8 double resistance for each completed equipment. - ** Howling Gale **: 3400 yuan, 60AD, 15 attack speed, 20 critical hit, active effect is to push oneself a certain distance (unable to pass through walls) and cause 105 - 240+30% additional AD damage to the enemy with the lowest HP nearby, with beheading (the lower the enemy's HP, the higher the damage), Mythical effect is to increase movement speed by 2% for each completed equipment. - [** Giant Beast Killer **: 3400 yuan, 60AD, 25 attack speed, 20 critical hit, passive effect: the third hit will have 80 - 240+30% additional AD true damage, mythical effect: +5% explosive damage for each finished equipment.] - ** Cursed Devil's Giant Helmet **: 80 Magic Power, 400 Health Points, Skill Damage will have a specific effect (Deals 2% of the target's maximum Health Points as Magic Damage per second, gains 20 points of Armor and Magic Resistance per second when dealing damage to the enemy). In addition, a type of battering ram among the Warrior Mythical Equipment had attributes of +40Ad,+500 Health Points, and +100 Health Points.+10% AH (Cooldown reduced in the new version), Fury (When dealing physical damage, gain 20 movement speed for 2 seconds. If the target is killed, movement speed will increase to 60), Spell Blade (After using the skill, your next attack will gain additional distance and attack speed. The additional physical damage is equal to 200% of the base attack damage, and you will charge a short distance towards the target. 1.5 second cooldown) and other effects.
Mythical equipment in 2024 included: 1. [Moonstone Regenerator: Healers and shields the party.] 2. Frostfire Gauntlets: Slow down and damage enemies. 3. [Canyon Creator: Deals additional damage to enemies with low health.] 4. [Siren Killer: Target heroes with additional attack power.] 5. [Ship Breaker: Penetrate the enemy's armor and magic resistance.]
If one wanted to adjust the attributes of a Mythical equipment in the DNF, they would need to use the [Equipment Grade Modification Box]. [Mythical Unique Attributes] would appear when the Mythical Equipment was placed in the adjustment box, and it could be adjusted (Take the Mythical Plate Armor's [Choice Edge] as an example). Each adjustment would consume one adjustment box, and the four attributes of the Mythical Equipment would change within a given range, and there would be no random entries. In the level 100 version of the DNF, the grade adjustment box had a new mythical attribute adjustment function. The adjustment of the exclusive attribute did not affect the grade of the mythical equipment. The adjusted value was random, and the value was orange when the attribute was adjusted to full. Because each entry was random, more grade adjustment boxes were needed to reach full attributes, and the Gold grade adjustment box could not be used on mythical equipment. However, different games might have different ways to adjust the attributes of mythical equipment. For example, Diablo 4 did not mention the way to adjust the attributes of mythical equipment, so there was not enough information to show that it was the same as the way to adjust the attributes of the DNF.
Different games had different ways to adjust the exclusive attributes of mythical equipment. In " Dungeon Fighter Online ", the attribute adjustment of Mythical equipment required the use of the Equipment Grade Modification Box. The adjusted value was random. The Equipment Grade Modification Box could be purchased directly from the item page in the mall, purchased a magic hammer to open a magic box, or obtained from the Advanced Black Diamond Vending Machine in Diablo City. In addition, there was also the Mythical Exclusive Attribute Adjusting Box 1. After using it, one could choose one Mythical Exclusive Attribute to change. The other Mythical Exclusive Attributes that were not selected were still retained and could only be used for Level 100 Mythical Equipment. Moreover, it was difficult to obtain. One had to clear the Cirlock Difficulty four times before they could exchange for another. It was more suitable for players with more large accounts.
Level 100 Mythical Equipment's attribute adjustment entries needed to be adjusted using the Equipment Grade Modification Box, and there was a new Mythical exclusive attribute adjustment. Changing the exclusive attributes would not change the grade of the Mythical equipment. The adjusted value would be random. When the attribute was adjusted to the maximum, the value would be orange. However, because each entry was randomly adjusted, a large number of grade adjustment boxes were needed to reach the maximum attribute. The gold-grade adjustment box could not be used on mythical equipment. Mythology exclusive entries had a priority ranking. The first level included the interface, skill level, skill attack power, and continuous damage; the second level included three attacks, Strength, Intelligence, and Strength; and the third level included Yellow Chasing, Explosive Chasing, Final Damage, and Additional Damage. When adjusting the mythological attribute level, it was recommended to ensure that at least three attribute entries were orange (some myths had four attributes). This could be regarded as a "low-level attribute." Although it did not mean perfect, it would not be too bad. The ideal attribute entry was that the current attribute and the perfect attribute were within 3% of the number of entries.
Under normal circumstances, mythical equipment would drop first. Mythical equipment had a powerful passive effect. The first item would give one a powerful combat ability. However, if one was at a disadvantage in the lane, the Mythical equipment could be used as the second item. This was because the Mythical effect needed to be triggered by the Legendary equipment. The first item would also need the second Legendary equipment to be triggered. For Assassin Heroes, the Mythical level increased their combat power greatly. It was best to drop it first, such as Male Blade and Calamity.
In the S13 season of LOL, there were many mythical equipment, including support-type equipment (such as Shuriya's Warsong, Steel Box of the Sun, etc.), tank-type equipment (Sunfire Holy Shield, Frostfire Gauntlets, etc.), assassin-type equipment (Twilight Blade, Darkwalker's Claw, etc.), magic-type equipment (Landry's Pain, Luden's Surge, etc.), warrior type equipment (Bloodthirsty Axe, Advance Destroyer, etc.), ADC type equipment (Gale Force, Siren Killer, etc.). In the 2024 season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In the S14 season, the Mage Mythical equipment removed Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, etc., and also removed many equipment such as the Curtain Blade, Bloodthirsty Axe, and so on.
Different games had different mythical equipment systems. In " The Rage of Bafonte ", Mythical equipment was the highest grade of equipment. It could be divided into levels of 20 - 40 - 60 - 80 - 99. It could be obtained for free by killing bosses and opening treasure chests. In another game, Mythical equipment could be divided into four levels, namely Veteran Level, Warrior Level, Hero Level, and Mythical Level. The corresponding dropped team dungeons were random team dungeons, normal team dungeons, heroic team dungeons, and epic team dungeons. Different levels of equipment had their own initial equipment, leveling times, and equipment upgrade rules. There were also games that divided Level 100 Mythical Equipment into three grades. For example, the equipment that was led by the Mythical part of the Great Ghost Set could be considered as the first-class Mythical Equipment of the first grade. There were also many types of mythical equipment in League of Legends. Different mythical equipment were suitable for different characters, and there were different combinations and differences in strength between different mythical equipment. When the S14 season was nearing its end, the official designer of Fist also planned to make a large-scale adjustment to the mythical equipment, involving the weakening of legendary equipment and the enhancement of epic equipment to simplify the equipment design. In the 100th version of the DNF, mythical equipment also had a unique system. For example, the Mythical War God was ranked at the top of all mythical professions. The 533 system it was in had strong functionality and many playstyles, but it required 100% movement speed to take full damage.
Level 100 mythical equipment was divided into shirts, bracelets, and earrings. Each of them had extremely powerful attributes, and they were the strongest existences before the appearance of the next Siliok. There were many types of mythical equipment. For example, there were three types of heavy armor: "Satan: Raging Monarch","Chain of Unity Breastplate", and "Wings of the Sky". There were three types of cloth armor: "High Priest's Dress","Archmage's Robe", and "Wrath of the Eroding World". There were three types of light armor: "Bravery of the Scorching Earth","Tropica: Drake","Final Reversal", and "Wearable Arc Armor". Mythical grade earrings, just the attack and critical hit additional damage was more powerful than Pray. With the left and right slots, it would trigger stronger attributes. It was a top-notch graduation equipment before the release of the Shirok team. Its Mythical exclusive attributes were mainly divided into four types (such as three attacks +3%, floating within the range of 1% - 3%, etc.), and only one of the four attributes could be randomly selected. The Mythical Bracelet itself had a typing effect, and the Level 100 Epic Equipment Set also had a typing effect. In the ranking of Level 100 Mythical Equipment, the top two Mythical Equipment recognized by most players were War God and Reversal Ending. The "533 Match" had to be War God, and the "3332 Match" had to be Reversal Ending. The last eight contestants in the top ten were probably the Great Ghost T-shirt, Great Ghost Bracelet, Great Ghost Earrings, Fruit T-shirt, Spirit Artifact Earrings, Phantom of Time, Devil T-shirt, and Space-time Bracelet (in no particular order). In the new version, Mythical equipment was better than Level 105 low-level Epic equipment, but it was lower than Level 105 Epic equipment. It was more like a transition equipment. However, since the threshold of Level 105 Dungeon depended on the player's Reputation Value, Mythical equipment happened to provide a large amount of Reputation Value (2039), so Mythical equipment was more important in the early stages.