There were a total of 18 Nine Xuan Ji cards, which were composed of nine cards with different meanings. The basic principle was based on the operation of the Nine Palaces and Eight Gates and the Nine Stars and Eight Gates. Each card had different meanings in different cards. The nine cards could change into thousands of divinatory symbols, which could be used to reflect different life problems, such as solving relationship development, career development, and other specific situations. However, there was no more detailed information about the rules of the game. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
There were a total of 18 Nine Xuan Ji cards, which were composed of nine cards with different meanings. Each card had a different meaning in different cards. The gameplay was based on the operation of the Nine Palaces Eight Gates and Nine Stars Eight Gates. It could be used for divination, psychological guidance, decision-making consultation, and many other fields through the combination of cards. However, there was no detailed information on how to combine the cards to operate, so it was impossible to give a more detailed explanation of the rules of the gameplay. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
The basic principle of the Nine Xuan Ji Card was to deduce and predict the operation of the Nine Palaces Eight Gates and the Nine Stars Eight Gates. It had a total of 18 cards, consisting of nine cards with different meanings. Each card had a different meaning in different cards, and the nine cards could change into thousands of divinatory symbols. It could be used in the fields of divination, psychological guidance, decision-making consultation, etc. to help solve specific situations such as emotional development and career development in life. However, there was no clear and detailed information on how to interpret and deduce different problems, so it was impossible to accurately describe the detailed steps of the card solution. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
The Nine Xuan Ji Card was a tool for divination and prediction. The way to play it was as follows: 1. [** Prepare **: The Nine Mysterious Princess Card has a total of 18 cards. It is composed of 9 cards with different meanings that are repeated in pairs.] 2. [Divination Principle: Based on the operation of the Nine Palaces and Eight Gates and the Nine Stars and Eight Gates, it can be deduced and predicted through the combination of cards.] 3. [Operation Steps: There is no data showing that it has a specific operating process like dealing cards like ordinary card games. It mainly combines the cards according to the questions of the inquirer, and then interpret the different meanings represented by the cards to achieve divination, psychological guidance, decision-making consultation, and other purposes.] Each card had a different meaning in different cards. The nine cards could change into thousands of divinations, which could be used to solve various life problems such as relationship development and career development. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
The Jiuxuan Ji Card was inherited from the Qimen lineage. Its origin could be traced back to the 4320 rounds of Qimen Dunjia created by the Yellow Emperor. After the wind, it was changed to 1080 rounds, Jiang Ziya simplified it to 72 live rounds, and Zhang Liang simplified it to 18 live rounds. It was evolved by Teacher Ji Kexin according to the experience of the predecessors. It was simplified according to the Water Margins card. There were a total of 18 cards, which were composed of nine cards with different meanings. Each card had a different meaning in different cards. The nine cards could change into thousands of divinatory symbols. The basic principle was based on the operation of the Nine Palaces and Eight Gates and the Nine Stars and Eight Gates to deduce and predict. This kind of card seemed simple, but it could see the big picture from the small. It covered nine palaces, eight trigrams, eight gates, nine stars, etc. It was a more practical method in ancient times. It could reflect different life problems and solve specific situations such as relationship development and career development. It was also included in the China Intangible Cultural Heritage Record Project. Its predecessor could be traced back to the astrology card in the late summer and early Shang period. It carried the essence of ancient China divination culture and was an important carrier of traditional culture. It could be used in many fields such as divination prediction, psychological guidance, decision-making consultation, and so on. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
The Nine Xuan Ji Card was inherited from the Mystic Gate lineage. Qimen Dun Jia was originally created by the Yellow Emperor with 4320 games. Later, it was changed to 1080 games. Jiang Ziya simplified it to 72 live games. Zhang Liang of the early Han Dynasty simplified it to 18 live games. In the end, Teacher Ji Kexin evolved it into the current Jiuxuan Ji Card based on the experience of her predecessors, and it has been included in the China Intangible Cultural Heritage Record Project. It was a simplified version of the Water Margins card, with a total of 18 cards, including nine cards with different meanings and repeated in pairs. Each card had a different meaning in different games. The nine cards could change into many divinations. The basic principle was to deduce and predict according to the operation of the Nine Palaces and Eight Gates. This kind of card seemed simple, but it could show the big world in a small game. It covered nine palaces, eight trigrams, eight gates, nine stars and other elements. It was a practical method to reflect different life problems and solve specific situations such as relationships and careers in ancient times. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
The thirteen cards had the following common rules: ** 1. 13 cards for a contest of size ** 1. ** Number of cards and dealing **: 52 cards are used, 13 cards are distributed to each family, and the 13 cards are divided into three parts: 3 cards are placed on the head, 5 cards are placed on the middle, and 5 cards are placed on the bottom. 2. ** Card competition rules **: head to head, middle to middle, tail to tail. Whoever wins more than two tricks wins. The order of the cards was: straight flush> bomb> gourd> flush> straight <3 <2 <1> pair> 1 <5 <1> single. ** 2. 13 free cards ** 1. [** Same rules **: The rules are basically the same as comparing the size of 13 cards.] 2. ** Special circumstances **: If a player has a straight flush or a bomb in his hand, this player doesn't need to put up any cards and will be directly determined to be the biggest player. If many families had a straight flush or a bomb, they would directly compare the size. The straight flush was larger than the bomb. ** 3. 13 reports ** 1. ** Card size order **: 13 flush> 13 flush> report> straight flush> bomb> gourd> flush> straight> three> two pairs> one pair> five single> pour. 2. ** Special Card Type Details ** - Ace to King of A flush was the biggest card type. If another family also had a flush of thirteen waters, they would win or lose in the big and small rounds of the suit (Spades> Hearts> Clubs> Diamonds). - A card with the numbers A - K (a dragon), if another player also has it, it will be a draw. - The reported cards were 6 pairs plus one, 3 straight, and 3 suits. - A straight flush was a series of five consecutive cards in the same suit. If another family also had a straight flush, it would be a straight. If the cards were all the same, the winner would be decided by the size of the suit (Spades> Hearts> Clubs> Diamonds). - Bombs were four cards of the same level among the five cards. If other players also had them, they would compare their numbers. - Gourd is five cards with three cards of the same number and two other cards of the same number. If other players also have this type of card, it will be bigger than three cards. - A flush was any five cards in the same suit. If they were the same, the biggest card in the deck would be compared first, and if they were the same, the second card would be compared, and so on. If the cards were all the same, the big and small rounds of the suit would win or lose (spades> hearts> clubs> diamonds). - The mixed order was a combination of five consecutive cards. 2, 3, 4, 5, and 6 were the smallest cards, and J, Q, K, and A were the biggest cards. If they happened to meet other cards, they would win or lose with the biggest card (Spades> Hearts> Clubs> Diamonds). - Three cards were composed of three cards with the same number and two other cards with different numbers. If the cards were the same, the numbers of the three cards would be compared. - The five cards in the two pairs of cards were composed of two groups of two cards with the same number. If they were the same, they would first compete with the largest pair of cards in the deck. If they were the same, they would compete with the second pair. If they were the same, they would compete with the size of a single card. If the cards were all the same, they would win or lose in the big and small round of the pair (spades> hearts> clubs> diamonds). - A pair of cards is composed of two cards with the same number. If the other cards are the same, the number of the remaining cards will be compared. If the cards are all the same, the match will be won by the size of the pair (spades> hearts> clubs> diamonds). - The single-sheet group did not play any cards and only played numbers. ** 4. 13 pieces of Hundred Changes ** 1. ** Biggest card type **: All black with a red card, all red with a black card, a dragon from A to K, five pairs with three heads, these cards are the same size and the biggest. 2. ** The second big card type **: All big cards from 6 to K, all small cards from 2 to 10 (cannot be missing);6:50, these cards are the same size, the second big. 3. ** The third big card type **: Half big 6 to A, half small A to 10 (cannot be missing), three straight, three colors, these are all the same size, the third big. 4. ** The fourth largest card type **: 5 straight flush cards.
The Miss card game used 52 poker cards without the king and queen. A - K (regardless of the color) represented different identities. The participants took turns to draw. The following are the rules for each card: - **A (Miss Card)**: Once this card is touched, the character will be a "Miss" until the next person touches an A. When other people were punished to drink, they could ask the license holder to drink with them. Touching this card, you should immediately declare your identity as Miss, or you will be punished to drink; after drinking with others, you should say "Thank you, boss", or you will be punished to drink; except for the person who is punished to drink, no one else is allowed to remind Miss to drink with you, or you will be punished to drink. - **2 (Cover eyes)**: After touching this card, cover your eyes. The next player can point at anyone. The holder can choose whether to let them drink or not. One must be identified as a drinker, and the number of identification must not exceed the number of game participants. Otherwise, if the number of identification exceeds the number of identification and the drinker is not identified, the drinker will be punished. - **3 (Three Gardens Tour)**: The player with the license will start the game of Three Gardens Tour (the game of the orchard, vegetable garden, and zoo). - **4 (Death Exemption)**: Can be used to offset one drink. - [**5 (Cover nose)**: This card can be kept temporarily. The holder can say "Cover nose" at any time (except when playing other games). Everyone must cover their nose immediately and drink at the slowest.] - [**6 (camera)**: This card can be kept temporarily. The holder can say "camera" at any time (except when playing other games). No one is allowed to move. Those who move are allowed to drink.] - **7 (Multiple of 7)**: Play a game that is a multiple of 7 (It is the game that you will pass if you encounter a multiple of 7 or if you encounter a 7). - **8 (toilet)**: You can go to the toilet, but you can't go to the toilet halfway through the game if you haven't used up one or more cards. - **9 (Wine Card)**: You can drink when you touch this card. - **10 (SJ disease)**: Once this card is touched, the character will be labeled as "SJ disease" until the next person touches 10. The holder of the license could use any method to make others reply to him, and the person who answered the "SJ disease" character would be punished to drink. Touching this card should immediately declare their identity as SJ disease, otherwise they will be punished to drink; If they have no choice but to answer, they must first declare a pause. - **J (Shang Jia Drink)**: Shang Jia Drink. - **Q (next house drink)**: Next house drink. - **K (Buried Grenade)**: The first player to draw this card will first drink a cup and bury the Grenade (1 cup/multiple cups). The next player to draw this card will be punished with a cup of the Grenade and continue to bury the Grenade.
The Monster Lie Card game required the player to role-play as a monster and lie as much as possible while identifying the opponent's lies. Players could ask each other questions, expose each other's lies, and vote to remove a suspect. The final winner was the one who defeated the opponent and discovered the lie. This was a game that tested the flexibility of the player's thinking and eloquence. It was suitable for multiplayer teams or family group activities. While waiting for the TV series, you can also click on the link below to read the classic original work of "Dafeng Nightwatchman"!
Guixuan Sauce Wine was a high-end sauce-flavored liquor brand jointly created by Guobao Wine Industry and Yiyi Jinpai Company. Guixuan Sauce Wine was made from high-quality red pearl glutinous kaoliang, wheat and water. It was brewed using the traditional process of Daqu Maotai-flavor liquor without adding any aroma or fragrance substances. The wine body was slightly yellow and transparent, with an elegant sauce fragrance. It was comfortable to age, mellow and soft, with a long aftertaste. The packaging design of Guixuan Sauce Wine drew lessons from the shape of the Qing Dynasty poetry wall bottle, combined with Dunhuang elements and the imperial calligraphy of the Forbidden City, showing an elegant cultural temperament. Guixuan Sauce Wine was well-recognized in the market and had been certified by many authoritative awards at home and abroad. It had also been favored and recognized by many senior drinkers. The Guixuan Sauce Wine series was divided into appreciation grade, collection grade, and palace grade. The prices were 799 yuan, 1599 yuan, and 2999 yuan respectively. The quality and scarcity of Guixuan Sauce Wine made it competitive in the high-end Sauce Wine market, and through the experience hall and other means to enhance consumers 'goodwill and awareness of the brand.
Ji Xuan was a character in the fantasy novel " The Great Dominator " written by Tian Can Tudou. His outstanding performance in the Spiritual Road was rated as "King Level", and he was known as "Mystic King". He was the love rival of the male lead, Mu Chen, and he liked Luo Li. Ji Xuan had once plotted against Mu Chen to create the Blood Calamity of the Spiritual Road, causing Mu Chen to be expelled. In the end, he became one of the Four Great Holy Sons of the Saint Spiritual Academy, and was the strongest among them. He had a heaven-grade spirit vein, so he was shrewd and had many opportunities. In the competition with Mu Chen, he had initially thought highly of himself. During the Great Spiritual Academy Tournament, he had tried to gain points to fight for the top spot. However, he had not acted against Mu Chen as soon as possible, giving Mu Chen a chance to grow. During the competition, the two of them tested each other many times, scheming against each other, and the competition was intense. Although Ji Xuan had opened up the Sovereign Sea and was relatively strong, Mu Chen had continued to grow. He had broken through to the First Grade of Spirit Disaster before the finals. After that, his strength had further improved in the desperate situation of the Mirror of Judgment, and he had the ability to fight with Ji Xuan. In the end, he was defeated by Mu Chen in the Great Spiritual Academy Tournament. His physical body and Sovereign Sea were destroyed by Nine Nether, leaving only a trace of broken spirit that was saved by the Holy Spirit Dean. The novel " The Stars Against Fate, The World-toppling Phoenix Lady " is equally exciting. Everyone is welcome to click and read it!