In the Level 100 version of Mythical equipment, T0 Mythical War God and Reversal had a better ending. Since the release of version 100, the War God had always been ranked at the top of all professional Mythology. Its 533 system had a variety of playstyles, such as the crossroad cooldown style, the evil modification explosive style, etc., but it required 100% movement speed to take full damage. The reverse ending strength was supermodel, and the skill attack power was 35. With the bonus of the Mechanic Warding Evil Jade, the upper limit was very high. However, it belonged to the 3332 Mythology, and the matching set was more inclined to the awakening of high explosive power. The style was relatively simple. The Three Great Ghost Brothers in T1 Mythology (Tops = Bracelet> Earrings, Tops focus on explosive power, Bracelet has better small skills, Earrings are slightly weaker), Dimensional (Single-player explosive power or even super large Ghost Tops), Lingbao (High attribute, requires a white weapon to unleash all damage), Phantom of Time (damage slightly lower than the War God, with additional CD and resurrection effects), etc. were also good mythical equipment. The Fruit Mythology was comparable to the Great Ghost in the traditional epic situation. After equipping the modified left slot necklace, its strength surpassed the War God and Reversal. The Nature Mythology was comparable to the Fruit in the traditional epic situation, but slightly weaker after modification. Although the pure damage of the Scream and Time Traveler was not as good as other myths, they had good functions such as speed increase, invincibility, and reset skill cooldowns. However, the so-called "easy to play" was also related to the specific class compatibility, the actual operation situation in the game, and many other factors.
The location of obtaining mythical equipment in different games was different: - In Diablo 4: - The traditional method was to defeat Echo (toot) and Sister An of Duriel. After the third season, one could obtain exquisite sparks by decomposing Mythical Dark Gold. Four exquisite sparks +50 million Game Coins could be exchanged for a designated Mythical Dark Gold. One could also steadily obtain an exquisite spark by completing the Iron Wolf mission. - The Hell Tide, the Great Secret Land, and the Stairway Mission Treasure Chests all had a chance to drop Mythical Dark Gold. - All Bosses summoned by the Nether Prison Stone (such as Valshen, Zill, etc.) will drop Mythical Dark Gold. The Nether Prison Stone can be obtained in high-level secret realms (recommended level 70 and above). - In the dnf: - He could check the specific location through the equipment dictionary because some mythical equipment had different locations. - You can head to the Delos Mine Instance Dungeon in the game and enter the Darkness Eye Instance Dungeon in the Buried City to kill monsters. There is a chance of dropping it. - The Eye of Insight and Wisdom Guidance Dungeons could also drop Mythical equipment.
Under normal circumstances, mythical equipment would drop first. Mythical equipment had a powerful passive effect. The first item would give one a powerful combat ability. However, if one was at a disadvantage in the lane, the Mythical equipment could be used as the second item. This was because the Mythical effect needed to be triggered by the Legendary equipment. The first item would also need the second Legendary equipment to be triggered. For Assassin Heroes, the Mythical level increased their combat power greatly. It was best to drop it first, such as Male Blade and Calamity.
In LOL, mythical equipment was different in different seasons. There were many types of legendary equipment in the S13 season, such as support equipment.(Shuriya's Warsong, Steel Sun Box, Empire Order, Moonstone Regenerator, etc.), Tank Type (Sunfire Holy Shield, Frostfire Gauntlets, Turbo-Alchemy Pot, etc.), Assassin (Twilight Blade, Darkwalker's Claw, Star Eclipse, etc.), Mage (Landry's Pain, Luden's Aggro, Eternal Frost, Hextech Rocket Belt, Canyon Creator, Night Reaper, etc.), Warrior (Bloodthirsty Axe, Advance Destroyer, Divine Separator, Tri-Phase Power, etc.), ADC (Gale Force, Siren Killer, Immortal Shield Bow, etc.) However, in Season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In addition, there were other games that also involved mythical equipment. For example, in a certain game, there were mythical equipment such as the Thunder Hat (Level 20 set series, unable to be upgraded, with specific basic attributes and refinement attributes), the Pirate Captain's Hat (Level 60, able to be upgraded, with corresponding attributes), and the Goat Helmet (Level 99 graduation equipment, with corresponding attributes). At the same time, there were also mythical equipment such as the Wishful Golden Cudgel and the Three-pointed Double-edged Spear in the weapon section, and each of them had special effects.
In the S13 season of LOL, there were many mythical equipment, including support-type equipment (such as Shuriya's Warsong, Steel Box of the Sun, etc.), tank-type equipment (Sunfire Holy Shield, Frostfire Gauntlets, etc.), assassin-type equipment (Twilight Blade, Darkwalker's Claw, etc.), magic-type equipment (Landry's Pain, Luden's Surge, etc.), warrior type equipment (Bloodthirsty Axe, Advance Destroyer, etc.), ADC type equipment (Gale Force, Siren Killer, etc.). In the 2024 season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In the S14 season, the Mage Mythical equipment removed Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, etc., and also removed many equipment such as the Curtain Blade, Bloodthirsty Axe, and so on.
Different games had different mythical equipment systems. In " The Rage of Bafonte ", Mythical equipment was the highest grade of equipment. It could be divided into levels of 20 - 40 - 60 - 80 - 99. It could be obtained for free by killing bosses and opening treasure chests. In another game, Mythical equipment could be divided into four levels, namely Veteran Level, Warrior Level, Hero Level, and Mythical Level. The corresponding dropped team dungeons were random team dungeons, normal team dungeons, heroic team dungeons, and epic team dungeons. Different levels of equipment had their own initial equipment, leveling times, and equipment upgrade rules. There were also games that divided Level 100 Mythical Equipment into three grades. For example, the equipment that was led by the Mythical part of the Great Ghost Set could be considered as the first-class Mythical Equipment of the first grade. There were also many types of mythical equipment in League of Legends. Different mythical equipment were suitable for different characters, and there were different combinations and differences in strength between different mythical equipment. When the S14 season was nearing its end, the official designer of Fist also planned to make a large-scale adjustment to the mythical equipment, involving the weakening of legendary equipment and the enhancement of epic equipment to simplify the equipment design. In the 100th version of the DNF, mythical equipment also had a unique system. For example, the Mythical War God was ranked at the top of all mythical professions. The 533 system it was in had strong functionality and many playstyles, but it required 100% movement speed to take full damage.
The Mythical Equipment collector was an AD equipment worth 3000 dollars in the game. Its small attributes were worth about 2800 dollars, consisting of a dagger (1100 dollars), a pickaxe (875 dollars), a cloak (600 dollars), and a synthesis fee of 425 dollars. It provided 15% Critical Chance (worth 600 dollars), 20% Critical Chance (worth 800 dollars), 25 Attack and 10 Armor Piercing (worth 1100 dollars), 45 Critical Chance and 18 Armor Piercing (worth 1980 dollars). After conversion, these attributes were worth about 2780 dollars, which meant that players had spent about 200 dollars to buy its killing effect. This equipment was more suitable for AD critical hit armor-piercing heroes, such as AD Assassins, ADC heroes such as Graves and Ash. It was usually dropped as the second equipment around 20 minutes. Its 5% Kill passive was quite special, and it was very advantageous when facing a fragile opponent. However, it was often controversial because this Kill passive allowed the enemy to be executed when they were almost killed by the HP counter. Some people also thought that it was cost-effective because it did not have better additional attributes. In addition, when its killing effect was stacked with the 20% health kill effect of the Fire Dragon's dragon soul buff, it would give the opponent the illusion that there was still a lot of health to counter kill. In fact, it could avoid the enemy's many low-health healers, shields, and other counter-killing operations.
Mythical equipment in different games had different prices. In the game "League of Legends", the price of a Mythical equipment was 2600 gold coins for the Steel Box of the Sun, 3200 gold coins for the Darkwalker's Claw, 2900 for the Storm Surge, 3400 yuan for the Scarlet Bow Shield, 3400 yuan for the Giant Beast Killer, and 3400 yuan for the Howling Gale. In <<DNF>>, the Meteor Meteor Blade was sold for around 1500 at its peak, the bone ring was sold for around 2500, the Phantom Spirit was sold for 3000, and the Evil Sword Apophis White Slate was sold for nearly 5000 at its peak.
In League of Legends, Mythical equipment was a special type of equipment that was suitable for different types of heroes such as warriors, tanks, archers, assassins, and mages. There were many differences between it and Legendary equipment: 1. ** In terms of uniqueness ** - Mythical equipment had a unique " Mythical Passive " effect. These effects would provide additional attribute bonuses to other Legendary equipment, such as increased spell strength, increased attack power, or increased movement speed. Legendary equipment did not have this Mythical Passive effect that provided additional attribute bonuses to other equipment. 2. ** Rarity and power ** - Mythical equipment was a super rare and powerful existence in the game. They were stronger than Legendary equipment, providing extreme attribute bonuses and unique effects. They played a very important role in improving the abilities of the heroes controlled by the players. They might even bring an irresistible advantage in the later stages of the game. Legendary equipment was mainly high-level upgrades. Its power was lower than that of Mythical equipment, mainly because it increased basic attributes and skill effects. 3. ** In terms of quality ** - Mythical equipment was of higher quality than Legendary equipment. Mythical equipment was a special existence. After the introduction of the S11 season, it was regarded as an independent equipment that was higher than Legendary equipment. Legendary equipment was the second highest quality. 4. ** In terms of quantity ** - Each hero could only carry one Mythical equipment at a time, but players could sell the Mythical equipment they had purchased in the mall to replace or upgrade them.
Level 100 mythical equipment was divided into shirts, bracelets, and earrings. Each of them had extremely powerful attributes, and they were the strongest existences before the appearance of the next Siliok. There were many types of mythical equipment. For example, there were three types of heavy armor: "Satan: Raging Monarch","Chain of Unity Breastplate", and "Wings of the Sky". There were three types of cloth armor: "High Priest's Dress","Archmage's Robe", and "Wrath of the Eroding World". There were three types of light armor: "Bravery of the Scorching Earth","Tropica: Drake","Final Reversal", and "Wearable Arc Armor". Mythical grade earrings, just the attack and critical hit additional damage was more powerful than Pray. With the left and right slots, it would trigger stronger attributes. It was a top-notch graduation equipment before the release of the Shirok team. Its Mythical exclusive attributes were mainly divided into four types (such as three attacks +3%, floating within the range of 1% - 3%, etc.), and only one of the four attributes could be randomly selected. The Mythical Bracelet itself had a typing effect, and the Level 100 Epic Equipment Set also had a typing effect. In the ranking of Level 100 Mythical Equipment, the top two Mythical Equipment recognized by most players were War God and Reversal Ending. The "533 Match" had to be War God, and the "3332 Match" had to be Reversal Ending. The last eight contestants in the top ten were probably the Great Ghost T-shirt, Great Ghost Bracelet, Great Ghost Earrings, Fruit T-shirt, Spirit Artifact Earrings, Phantom of Time, Devil T-shirt, and Space-time Bracelet (in no particular order). In the new version, Mythical equipment was better than Level 105 low-level Epic equipment, but it was lower than Level 105 Epic equipment. It was more like a transition equipment. However, since the threshold of Level 105 Dungeon depended on the player's Reputation Value, Mythical equipment happened to provide a large amount of Reputation Value (2039), so Mythical equipment was more important in the early stages.
In Dungeon Fighter Online, Mythical Equipment had the following characteristics: [1. Basic information about Mythical equipment] 1. ** Position and Substitution Relationship ** - In every Level 100 Epic equipment set, a new Mythical equipment would be added. The armor would be the top, the jewelry would be the bracelet, and the special equipment would be the earrings. Mythical equipment could replace the corresponding Epic equipment and be constructed into 2-piece, 3-piece, or 5-piece attribute sets with other Epic equipment. 2. ** Method of Obtaining ** - It was mainly obtained randomly in the Abyss. The big data showed that the drop rate was only 0.06%. It could also be obtained from the first two daily dungeons (the Basement of Pain and the Dark Shrine). It could also be randomly dropped from the BOSS of the weekly dungeon, Arcane Core Eye (Insight Eye). In addition, the Korean server's Shirok party could exchange 500 Buyi for Mythical jars to randomly obtain Epic or Mythical equipment. Some of the national server dungeons, such as the Delos mine dungeon, had a chance to drop from the Dark Eye dungeon, and the intelligent guide dungeon could also be obtained. If you encounter a rainbow colored Abyssal Ball under the guidance of wisdom, and the Mythical monster "Spencer" appears, you will have a 100% chance of dropping Mythical equipment. The random Abysses that appear in the Gent Palace, Legendary 3 + 3, and Epic Level 2+2 also have a chance of dropping Mythical equipment. 3. ** Equipment Restrictions ** - Each character could only bring one Mythical item, and they could choose any one of the three items: a defensive shirt, a bracelet, or a special earring. Moreover, mythical equipment could not cross worlds, could not be decomposed, and could not be synthesized. 4. ** Grade adjustment ** - Mythical equipment was divided into two categories. The first was the grade of the equipment itself. One could use the grade box to adjust the "highest" attribute, or use the gold grade box to adjust 100% of the attributes. The second was Mythical exclusive attributes. There were 3 - 4 Mythical damage attributes with random values. When adjusting, one had to choose Mythical exclusive attributes to adjust, and when adjusting, several attributes would change at the same time. It was adjusted with a Normal grade box, but a Gold grade box was ineffective against it. ** 2. Mythical Equipment's Graded Classes ** 1. **T0 Mythical (Can graduate directly)** - [War God: Since version 100, it has always been ranked in the top three among all professional myths. With 533 points, it has strong functionality. There are many styles, such as the crossroad cooldown style, the evil change explosive style, etc. However, it requires 100% movement speed to take full damage.] - [Reversal Ending: Extremely powerful. 35 skills have super-high attack power. With the addition of the Warding Evil Jade, the version limit is the highest. However, it is a 3332 Mythical. The matching set is more inclined to awakening and high explosive power. The genre is relatively simple.] 2. **T1 Myth (You can graduate after transferring out)** - ** The Great Specter Brothers (T-shirt, bracelet, earring)**: The T-shirt focuses on explosive power. The bracelet's small skills are better than the T-shirt. The earring's strength is slightly weaker than the previous two. Due to the high final damage of the Great Specter, the mythical entry is slightly weaker. It needs to be a white weapon to upgrade the strong entry. - [Dimensional Myth: When soloed, its explosive power is even greater than the Great Specter's T-shirt. Generally, its strength is greater than the Great Specter's Earrings, but it suffers a slight disadvantage when it drinks milk.] - [Numinous Treasure and Phantom of Time are both good myths in 533.] Lingbao has a high attribute and is strong. It requires a white weapon to deal all the damage. The Phantom of Time's damage is slightly lower than the War God's, but it has an additional cooldown and resurrection effect. - [Fruit Myth: In traditional epic situations, it is as strong as the Great Ghost. After equipping the modified left slot necklace, it is the number one Myth in all classes, surpassing the War God and Reversal.] - [Nature Mythology: The strength of a traditional epic is similar to that of a fruit, but slightly weaker than a fruit after modification.] - ** Scream and Time Traveler Mythology **: Although the pure damage is not as good as the above Mythology, it has good functionality. For example, Scream has speed and invincibility, and Time Traveler can reset skill cooldowns. - ** Five Tiger Generals (Not recommended)**: Including Torrent, Dusk, Ledo, Blacksmith, and Mythical Thorn. Although they have strong features and functions, their damage is not good in the current version. 3. **T2 Myth ** - Other than the Myths mentioned above, they could all be considered as Tier 2 Myths. They were not weak, but there was a gap between them and the top Myths. Some Myths were very strong against specific classes, such as the Heavenly Dancer, who could be considered a graduation Myth against classes such as Elements.