He could only bring one piece of Mythical equipment.
In the dnf game, only one Mythical Equipment could be worn, and the Mythical Equipment only had three parts: a top, earrings, and a bracelet. The player had to choose the most suitable one according to their own set and the one with the highest improvement rate. In S11, one could only carry one Mythical equipment.
In Dungeon Fighter Online, players could only wear one Mythical Equipment.
Different games had different ways of matching mythical equipment. For example, in a certain game, the mythical equipment of the sword spirit class,"Endless Quest", was recommended to be matched with Black Magic 3+ Hell 3+ Fruit 3+ Abyss 2 (shoulder + shirt + waist). If you don't like this combination, you can also change Fruit 3 to Branch 2 + Abyss 3."Eternal Sea" was recommended to be matched with Nightmare + Lucky Triangle + Lingbao. When Dungeon Nanny 2022 Mythology chose "Endless Quest", the equipment combination was Great Ghost 9+ High Priest 2, and the High Priest's T-shirt and Great Ghost's T-shirt were cut. Shirok chose Naix, Ozma chose Tamat, and the weapon was Saint's Mercy. In another game, the Bowmaster of Bafonte's Wrath had a Level 80 Mythical Equipment, Moon Shadow Longbow, Refinement +14 (Weapon), with cards that increased damage and triggered combo effects. The entry options were Critical Hit and Critical Hit Damage. The Polaris Hairpin, Refinement +7 (Headwear), with monster damage bonus and Zeny's card with probability of dropping. The entry options were Critical Hit, Explosive Damage, Magic Defense, and so on. Different parts of the equipment were matched with different cards and entries, and the equipment had different refinement levels and ratings. In short, the matching of mythical equipment needed to be determined according to the game character's class, equipment attributes, game mechanics, and so on.
Different games had different amounts of Mythical equipment. For example, in Diablo 4: Body of Hate, there were many types of Mythical Dark Gold equipment, such as helmets, breastplates, amulets/rings, swords, staffs/long handles, etc., but the total amount was not clearly stated, so it was impossible to know the exact number of Mythical equipment.
In LOL games, players could only bring one Mythical equipment per game. Mythical equipment was unique. Although one could buy new Mythical equipment after selling it, one could only hold one at a time. It was the foundation of equipment and would greatly affect the gameplay of each game. Moreover, each Mythical equipment could provide unique attribute bonuses to other equipment.
In most games, one could only carry one Mythical equipment. For example, it was the same in games such as DTF and S11.
In the Dungeon of Destiny, players could only equip one Mythical Equipment. Even if there were special circumstances such as Ozma's Chaos Equipment (which could be fused with Mythical Equipment, it was equivalent to wearing two Mythical Equipment, but strictly speaking, it was still wearing only one Mythical Equipment), players could only equip one Mythical Equipment under normal circumstances, not two Mythical Equipment.
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In League of Legends, Mythical equipment had been removed from January 25, 2024, and there was no need to purchase Mythical equipment. In Ragnarok: The Wrath of Bafonte, there was no mention of the purchase conditions for Mythical equipment, so it was impossible to determine if two pieces could be purchased. In Denf, there was no mention of the purchase conditions for Mythical equipment, so it was impossible to determine if two pieces could be purchased.
In the dnf game, each player could only bring one piece of mythical equipment. Mythical equipment only had three parts: a top, earrings, and a bracelet. Players needed to choose the most suitable mythical equipment with the highest improvement rate according to their actual set.