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Meru Sea or Demon King, which has higher damage?

Meru Sea or Demon King, which has higher damage?

2026-07-10 08:12
1 answer

In the case of no critical hits, no combo, and no bonuses, the four major magical classes were roughly ranked as (Thunder Sound> Meru Sea = Demon King = Dragon Palace), but Meru Sea had its own unique damage mechanism. The Meru Sea had Meru Points. The higher the Meru Points, the higher the spell damage and critical hit probability. For example, when the Meru Points reached 5 - 6 points, the group damage could already surpass the Thunder Magic Damage. The AoE skill, Three Thousand Water Strikes, had a gradually increasing magic damage feedback. The core skill, Soaring Up, was an extremely powerful single-target attack. At the same time, it came with a magic explosion and did not conflict with the meridian magic explosion bonus. Even without the magic explosion special effect, it could still obtain a 44% magic explosion. The Demon King's stronghold also had its own advantages. In order to adapt to the game's battle balance adjustment, the sect's two extraordinary meridian skills,"Magic Sand Transformation" and "Beacon", were optimized. The probability of triggering "Magic Sand Transformation" was increased, and "Beacon" was more suitable for the battle balance, which further improved the combat power of the Demon King's stronghold. In summary, the damage of the two could not be judged simply. The Sumeru Sea's damage was very high under the combination of specific Sumeru Points and skills. The Demon King's stronghold also had good combat power after the skill was optimized. The specific damage was also affected by the player's equipment, operation, and many other factors. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!

Is the damage yield higher or the attack yield higher?

The explosive damage and attack gains could not be simply summarized. They needed to be analyzed according to different game situations. In Original God, if the attack was lower than 2200, the attack gain would be relatively high, especially in the early stages. It was not wrong to stack attacks when you were not sure what attributes to stack. However, when the attack reached 2400, the explosive damage gain would increase greatly, and the best ratio of explosive damage to explosive damage was 2:1. When the cup had the damage increase attribute, the damage increase should be prioritized. The ratio of critical hit, attack, damage increase, and explosive damage was 1: 1.5: 1.5: 2. However, since the initial critical hit was 5% and the explosive damage was 50%, the actual ratio was 0.5: 1.5: 1.5: 0.1. This made the critical hit explosive damage gain low at the low attribute stage. In a certain game, when the interface started with 180% explosive damage (2.8 times damage when critical hit, 310% if special bonuses were included), the bonus provided by the in-game attack bonus entry could be considered as 169%. If you chose between "explosive damage +10%" and "attack +5%," explosive damage would be better, and the increase in damage would be higher. However, if it was 8% explosive damage and 5% attack, then 5% attack would be better. For players from the international server of Sword and Expedition who had already entered the first season, when the main damage output character's critical hit rate was close to 100%, the benefits of increasing the critical hit rate were very low, but the benefits of increasing the critical hit damage were very high. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!

1 answer
2026-01-17 22:01

Is the higher the critical hit rate, the higher the damage?

In most games, a higher critical hit rate did not necessarily mean higher damage. There were many factors that could affect it. In some games, critical hits had a basic damage multiple setting. For example, in some games, critical hits dealt 200% of normal damage. However, the actual damage output was also restricted by other factors. From the perspective of damage expectation, when the critical hit rate did not reach 100%, the comprehensive situation of critical hit rate and non-critical hit damage needed to be considered. For example, in some games, there was a damage expectation formula: Damage expectation = attack * critical hit rate * critical hit damage + attack *(1-critical hit rate). If one only pursued a high critical hit rate and ignored the balance of other attributes (such as attack, critical hit damage, etc.), it might not bring about a significant increase in damage. In some games, the critical hit damage had its own calculation method and upper limit setting. When the critical hit rate was too high, due to the limitation of the critical hit damage or other factors (such as attribute thinning), the damage increase effect brought by increasing the critical hit rate might gradually decrease. Moreover, different game characters might have a certain critical hit rate or critical hit damage attribute. Equipment, skills, and so on had different effects on critical hit rate and critical hit damage. These factors would affect the final damage, so it could not be simply assumed that the higher the critical hit rate, the higher the damage.

1 answer
2026-07-07 15:18

Who is the most powerful, Thunder Sound or Meru Sea?

Under the circumstances where there were no critical hits and no buffs, the four major magical classes were roughly ranked as Thundering Sound> Meru Sea> Demon King> Dragon Palace. However, the most special thing about Meru Sea was that it had Meru Points. When the Meru Points reached 5 - 6 points, the group damage could surpass the Thundering Sound Magic Damage. The Meru Sea was targeted at magic point kill, and its group skill, Three Thousand Water Strikes, had a gradually increasing magic damage feedback. The core skill, Soaring Up, had a powerful single-target attack ability, and its own magic explosion and meridian magic explosion bonus did not conflict. Even without the magic explosion special effect, it could still obtain up to 44% magic explosion. Fu Yao's clearing of monsters would also increase the magic explosion probability by 8% and the magic damage result by 20%. Thus, it was difficult to determine who was more powerful, Thunder Sound or Meru Sea. They each had their own advantages. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!

1 answer
2026-07-09 04:50

Demon King's Ornaments: Magic Damage or Magic Explosion

The choice of magic damage or magic explosion required a comprehensive consideration of many factors. From the perspective of output stability and the ability to quickly defeat the enemy, Magic Damage could increase the output of magic damage and improve the effect of skills. It could cause greater damage to the enemy more quickly in battle, especially when it was necessary to quickly clear small monsters or deal high damage to the Boss. For a level 129 demon king, because there were not many units of seconds, the demand for magic explosion was not as large as that of sects like Dragon Palace. Magic damage was relatively more important. Moreover, at low levels (such as below level 109), if you want to save money, you can choose to use the explosive magic knot. At higher levels (above level 109), the benefits of using the magic knot are better. From the perspective of explosive output, Magic Explosion could increase the probability and damage of a spell's critical hit, and it could cause higher damage during critical hits. In the PK scenario, especially in the current version of Transformed Rampage, many teams would go to Hell, the support had magic protection, and there were many other factors such as magic weapons. It was difficult to rely on magic damage output to clear the baby. The high overflow of magic explosion was critical to offset the opponent's health recovery. After a high magic explosion (such as 15% magic explosion), almost 1 - 2 magic explosions could be dropped every second. A low magic explosion (such as 3%) could only be regarded as an unexpected gain. For a Level 175 Demon King, there was an advantage in having a guaranteed 2500 magic damage. For example, with the addition of a divine weapon, magic damage might be more important than magic damage in a PK. Other than that, it also depended on the player's needs, budget, and lineup. For example, if the Demon King sacrificed resistance in exchange for spell damage, he could choose 2 - 3 spells to increase the chance of critical hit with the effect of meridians. When the Demon King of Physical Resistance had both resistance and damage, if the damage was lacking, he could make up for it by using more damage. In terms of the price-performance ratio of the choice of spiritual ornaments, 3 magic damage>3 magic damage explosion mix>2 magic damage 1 magic knot> magic damage explosion magic knot> magic damage 2 magic knot> double magic damage = magic explosion 2 magic knot> magic damage explosion. The main attributes of the earrings must be correct, and the speed entry should be judged according to the speed requirements of the user. "Glazed Flame" is equally exciting. Everyone is welcome to click and read it!

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2026-01-19 06:04

The Sea King and the Sea King

There were a few novels about Sea King and Sea King's double male leads that could be recommended. Among them," My Bamboo Horse Is Super Sweet " and " The Romance Lover " were both novels about the male protagonist of the Sea King duo. They told the sweet love story between the protagonist and the Sea King. These novels were suitable for readers who liked sweet novels and Sea King novels.

1 answer
2025-01-01 07:30

How does the sea deal high damage?

If it was the Eon Sea weapon in the DNF, the damage of the team-based greatsword would be even higher. It did not require much skill to deal high damage. The Eon Sea greatsword had the highest explosive damage of all the weapons in the Sword Sect. If it was the Vast Ocean class in A Dream of Martial Arts: 1. ** In terms of attribute points ** - The main attribute was strength (increases attack), and the secondary attribute was Sea of Qi (increases true qi limit and damage). 2. ** Skill matching ** - PVE output skills: Moon Chasing (basic damage skill), Tidal Bore (defense breaking skill), Raging Waves (area output skill), Tsunami (high damage skill), Supernova (buff skill, increases personal attack). - **PVP output skills **: Moon Chasing, Tidal Bore, Raging Tides, Ten Thousand Feet (high damage single-target skill), Tidal Waves (AOE output skill). 3. ** Equipment selection ** - He would choose weapons with high attack power and defense piercing attributes, jewelry that increased attack power, heart rate, and armor piercing attributes, and clothes that increased qi sea, attack power, and heart rate. 4. ** Enchantment and Stone Needle ** - Enchantment could increase attack power and defense, while Stone Needle could increase attack power, heart rate, and armor penetration. 5. ** Combo Combo Attack **: Supernova (increases attack), Tidal Bore (breaks defense), Raging Waves (AOE damage), Tsunami (high damage). 6. ** Techniques and details ** - Maintaining a high sea of qi ensured smooth release of skills. - Using the terrain and positioning to avoid damage while dealing damage. - Focus on attacking enemies with lower defense to maximize damage output. - Teamwork, replenish status and respond to emergencies in a timely manner. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!

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2026-06-18 13:05

Which damage is higher, insta-killing ghosts or immortals?

In A Chinese Oath to the West 2, the damage of killing ghosts and immortals could not be simply compared. Based on some test data, the male Celestial Fire and Wind Mages had different damage performance under different conditions. For example, when the Wind Mage did not go berserk in a second, the damage increase of the third transition level 152 was different from the damage increase of the third transition level 142 to different targets (such as gold, silver, bronze, iron). When the Wind Mage went berserk, there was another increase in damage. When the Berserk and Spiritual Explosion appeared at the same time, there was a double explosion damage. When the male ghost ghost's Will-o'-Wisp went berserk, the third transition level 152 would deal more damage to different targets than the third transition level 142. Moreover, there was also the double explosive damage of "Berserk" and "Spiritual Explosion". In most battles, the male immortal's damage performance was better than the male ghost's. However, the male ghost's performance was more outstanding when it was against targets with higher resistance to immortal spells and lower resistance to ghost fire. Other than that, there was also Instakill's Fire Suppression data. Its damage was comparable to that of the immortals, but this was only the result of specific equipment and attribute configuration. In short, the damage of both depends on a variety of factors, including equipment, attributes (such as Ignore, Strong, Rage), the target's resistance, and so on. "I Work for Ghost Spirits in the World of Cultivators" is equally exciting. Everyone is welcome to click and read it!

1 answer
2026-06-19 13:05

Is the Defiance Illusion Sea Set's damage high?

The damage of the Illusion Sea Set depended on the situation. Compared to the Fantasy Zone Set and the Mountain Sea Set, in a normal 4-piece PvP, the Fantasy Sea Set's V-key (Rifle Form, Strengthened V-key)+ all right buttons would deal 21% damage to the Boss. The Mountain Sea Set (4-piece) would deal 43% damage to the Boss, while the Fantasy Zone Set (4-piece) would deal 22%. The Mountain Sea Set (4-piece)'s V-key + right button's overall damage was twice that of the Fantasy Sea Set (4-piece). In the test of the normal Fantasy Sea set, the pure V-key caused 82% damage to the boss, while the pure V-key caused 60% damage to the BOSS. Under the normal four-piece set, the pure V-key caused 22% more damage than the pure V-key caused by the Fantasy Zone set. When using the Mountain Sea Set (4-piece set + exclusive pet (0 jade)), the V key + right button's overall output was 1.26 times that of the Fantasy Sea Set (4-piece set + exclusive pet), and when using the Mountain Sea Set (4-piece set + exclusive pet (full jade)+ exclusive wings), the V key + right button's overall output was 1.39 times that of the Fantasy Sea Set (4-piece set + exclusive pet + exclusive wings). Fantasy Realm is equally exciting. Everyone is welcome to click and read it!

1 answer
2026-07-09 22:37

How does the sea play with high damage output?

In the mobile game, Ji Canghai's small skills could be used from a distance and he could choose to take damage. His big moves had the strongest pursuit and escape speed. During the big move, dodging could interrupt the move and shake it back. When he was familiar with it, he could use unlimited movements to increase his output. In a certain game, there was the Ocean's Five Explosions playstyle. There were three main damage dealers, two broadsword attack skills and one explosive array skill. The second skill, Bullfighting Ruins, was the main output skill. It had the highest bonus, 20% damage reduction, continuous chasing, and 15% damage reduction to targets with Flowing Beads. It also left a continuous red mist behind. However, it had no Overlord Body and control, and the animation was long. It was suitable for output in low-end games. In high-end games, one needed to control first or use it when the opponent had no control. The third skill, Purple Palace, was an explosive skill. Although its power was not as high as the second skill, it would not be interrupted. It would deal more damage to Flowing Beads and was more flexible. The fourth skill, Faggot Chen, uses a sword to attack, leaving behind the same red mist as the second skill. The damage is not as good as the second skill but the animation is shorter. It will stun the target for 2s and can be used as a starting point for output. However, using this skill on the target for control needs to be weighed. In " A Dream of Jianghu ", the turret's withered head was suitable for continuous output of a single boss. The recommended secret manuals were " Non-Phase Skill "," Small Non-Phase Skill "," Knot Hair and Receive Longevity "," Clear Dew Skill ", and " Married Dress Skill ". The combo moves could be executed according to He Rensi, Yin Qilei, General Attack, Fa Gouchen, Jiang Yousi, Bullfighting Ruins, Rolling before the last section, Rolling, Slow Rolling, He Rensi, Yin Qilei, General Attack, etc. Moreover, the turret's withered head could be released again if it could not hit the boss, and it could be released again when it was about to disappear for about 1 minute. When the skill lit up, he pressed it. It was best to finish playing Bullfighting Ruins. The turret was activated according to the general attack, and whoever was attacked by the turret would be attacked. Wei Wei followed behind Jiang Yousi. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!

1 answer
2026-06-18 00:32

Deep Sea Demon Whale King vs Di Tian

There were different opinions regarding the difference in strength between the Deep Sea Demon Whale King and Di Tian. From his identity and age, Di Tian was a beast god and the owner of a soul beast. He was a descendant of the Dragon God Era, and the Deep Sea Demon Whale King had devoured sea soul beasts to increase his cultivation base. Di Tian's cultivation base was obtained through true cultivation. Some people felt that Di Tian was stronger than the Deep Sea Demon Whale King just because he had lived longer and had a different cultivation base. Judging from the battle results, Tang San used the second ranked technique type hidden weapon Bodhi Blood to kill the Deep Sea Demon Whale King, while Huo Yuhao used the first ranked Guanyin's Tear plus the Ghost Condor Divine Blade to only heavily injure Di Tian. In terms of skills, Di Tian had the Dragon God's Claw, a soul skill personally passed down by the Dragon God. He could rely on it to suppress numerous beasts while the Deep Sea Demon Whale King didn't have any divine skills. However, there were also people who believed that the Deep Sea Demon Whale King was on par with Di Tian in terms of cultivation and strength. Di Tian's home ground was on land, but in the sea, his hands and feet would be tied. He lacked the home ground advantage, didn't have the ultimate moves like Tang San and Huo Yuhao, and didn't have divine weapons in his hands either. It was still unknown who would win in the true battle against the Deep Sea Demon Whale King. Di Tian's strength was at most equal to the Deep Sea Demon Whale King, and it would be difficult to win completely. In summary, although Di Tian had many advantages that indicated that he might be stronger than the Deep Sea Demon Whale King, there was still a certain degree of uncertainty when comparing their strengths. " What's Twin Martial Souls? I Have Five Martial Souls " is also a wonderful novel. Everyone is welcome to click to read it!

1 answer
2026-06-23 14:16
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