Different games had different ways of combining mythical equipment and armor. For example, in some games, the Mythical Equipment was synthesized from Bambi's Slag and the Legion's Holy Shield. It was priced at 3300 gold coins, provided 450 HP, 30 armor and magic resistance, and 20 rapid speed (Sacrifice), dealing 15 - 30 damage per second.(+1% Maximum Health Points) Magic Damage: Staff of Time is composed of the Eternal Catabolizing Stone, Explosive Wand, Enhancement Classic +815G = 3200G. It can provide +60 Spell Power +300 Health Points +400 Mana Points.[Heart Steel] is a combination of Burning Gem + Crystal Wrist Guard + Giant's Belt +700G = 3200G. It provides +800 HP +200% HP +20 Haste. In the Shadow of Death game, Angel Faction consisted of six pieces of equipment: Magical Battle Armor, Holy Boots, Angel Necklace, Lion King Shield, Prophet's Sword, and Oracle's Crown, while Curse Armor consisted of four pieces of equipment: Black Demon Sword, Undead Shield, Skeleton Crown, and Bone Breastplate.
Different equipment had different synthesis methods and attribute effects. For example, in the Sea Dragon Continent, the super elemental jewelry "Don't Bully the Young and Poor" required two time swastika rules (extreme) to synthesize. Its attributes were +15% for all attributes,+30% for special attribute divine power attack, and +8888 for exclusive attribute true damage (knife cut). The bikini (backpack equipment) required two red pennants, two Sea Dragon Tokens, and 58 Sea Dragon Stones. Its attributes were +20% for monster damage and +20% for character drop rate. Among the zodiac equipment of the two continents, Myriad Mother Qi, Immortal Tear Green Gold, Dragon Pattern Black Gold, and Black Wing Gold could be decomposed into Sea Dragon Stone x3 (Map Jianghu Road). The activation attribute of a single item was +5% for attacking the Demon Dao, and the exclusive characteristic was +5% for fighting monsters. When four pieces were gathered, it could trigger the set attribute +10%, and the exclusive characteristic, Raging Fire Sword Technique, could poison the enemy for 3 seconds. Eternal Blue Gold and Emergence Green Gold can be decomposed into Sea Dragon Stone x3 (Map: Heroic Street). Individual attributes are HP +5%, exclusive characteristic character drop rate +5%. When four pieces are gathered, it will trigger a set of attributes, all attributes +10%, exclusive characteristic Sun-Chasing Sword Technique, 100% paralyzing the enemy for 3 seconds. The Red Blood Demonic Sword required 6 types of divine water (attack divine water, magic divine water, spirit divine water, speed divine water, strength enhancing divine water, and magic enhancing divine water), a Rakshasa, and 1,000,000 gold coins to be synthesized on the 8th floor of the stone tomb, which was the Paradise Gate. Its attributes were: weight 22, endurance 23, attack 15 - 10, magic 4 - 3, dao art 4 - 2, accuracy 1. The novel "Yan Xiaoqi's Journey to the Other World" is equally exciting. Everyone is welcome to click and read it!
Under normal circumstances, mythical equipment would drop first. Mythical equipment had a powerful passive effect. The first item would give one a powerful combat ability. However, if one was at a disadvantage in the lane, the Mythical equipment could be used as the second item. This was because the Mythical effect needed to be triggered by the Legendary equipment. The first item would also need the second Legendary equipment to be triggered. For Assassin Heroes, the Mythical level increased their combat power greatly. It was best to drop it first, such as Male Blade and Calamity.
In LOL, mythical equipment was different in different seasons. There were many types of legendary equipment in the S13 season, such as support equipment.(Shuriya's Warsong, Steel Sun Box, Empire Order, Moonstone Regenerator, etc.), Tank Type (Sunfire Holy Shield, Frostfire Gauntlets, Turbo-Alchemy Pot, etc.), Assassin (Twilight Blade, Darkwalker's Claw, Star Eclipse, etc.), Mage (Landry's Pain, Luden's Aggro, Eternal Frost, Hextech Rocket Belt, Canyon Creator, Night Reaper, etc.), Warrior (Bloodthirsty Axe, Advance Destroyer, Divine Separator, Tri-Phase Power, etc.), ADC (Gale Force, Siren Killer, Immortal Shield Bow, etc.) However, in Season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In addition, there were other games that also involved mythical equipment. For example, in a certain game, there were mythical equipment such as the Thunder Hat (Level 20 set series, unable to be upgraded, with specific basic attributes and refinement attributes), the Pirate Captain's Hat (Level 60, able to be upgraded, with corresponding attributes), and the Goat Helmet (Level 99 graduation equipment, with corresponding attributes). At the same time, there were also mythical equipment such as the Wishful Golden Cudgel and the Three-pointed Double-edged Spear in the weapon section, and each of them had special effects.
In the Chinese Oscaristic Journey mobile game, the Chaos Divine Pearl could be used to synthesize rare summoned beasts and divine beasts. The synthesis formula was as follows: the soul of the model was synthesized from the essence of Kanshui, the essence of Gentu, the Chaos Divine Pearl, the essence of Duijin, and the essence of Xunmu. The hundred lakes were synthesized from the Flame Divine Pearl, the Chaos Divine Pearl, and the Giant Wood Divine Pearl.
In the S13 season of LOL, there were many mythical equipment, including support-type equipment (such as Shuriya's Warsong, Steel Box of the Sun, etc.), tank-type equipment (Sunfire Holy Shield, Frostfire Gauntlets, etc.), assassin-type equipment (Twilight Blade, Darkwalker's Claw, etc.), magic-type equipment (Landry's Pain, Luden's Surge, etc.), warrior type equipment (Bloodthirsty Axe, Advance Destroyer, etc.), ADC type equipment (Gale Force, Siren Killer, etc.). In the 2024 season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In the S14 season, the Mage Mythical equipment removed Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, etc., and also removed many equipment such as the Curtain Blade, Bloodthirsty Axe, and so on.
Different games had different mythical equipment systems. In " The Rage of Bafonte ", Mythical equipment was the highest grade of equipment. It could be divided into levels of 20 - 40 - 60 - 80 - 99. It could be obtained for free by killing bosses and opening treasure chests. In another game, Mythical equipment could be divided into four levels, namely Veteran Level, Warrior Level, Hero Level, and Mythical Level. The corresponding dropped team dungeons were random team dungeons, normal team dungeons, heroic team dungeons, and epic team dungeons. Different levels of equipment had their own initial equipment, leveling times, and equipment upgrade rules. There were also games that divided Level 100 Mythical Equipment into three grades. For example, the equipment that was led by the Mythical part of the Great Ghost Set could be considered as the first-class Mythical Equipment of the first grade. There were also many types of mythical equipment in League of Legends. Different mythical equipment were suitable for different characters, and there were different combinations and differences in strength between different mythical equipment. When the S14 season was nearing its end, the official designer of Fist also planned to make a large-scale adjustment to the mythical equipment, involving the weakening of legendary equipment and the enhancement of epic equipment to simplify the equipment design. In the 100th version of the DNF, mythical equipment also had a unique system. For example, the Mythical War God was ranked at the top of all mythical professions. The 533 system it was in had strong functionality and many playstyles, but it required 100% movement speed to take full damage.
Level 100 mythical equipment was divided into shirts, bracelets, and earrings. Each of them had extremely powerful attributes, and they were the strongest existences before the appearance of the next Siliok. There were many types of mythical equipment. For example, there were three types of heavy armor: "Satan: Raging Monarch","Chain of Unity Breastplate", and "Wings of the Sky". There were three types of cloth armor: "High Priest's Dress","Archmage's Robe", and "Wrath of the Eroding World". There were three types of light armor: "Bravery of the Scorching Earth","Tropica: Drake","Final Reversal", and "Wearable Arc Armor". Mythical grade earrings, just the attack and critical hit additional damage was more powerful than Pray. With the left and right slots, it would trigger stronger attributes. It was a top-notch graduation equipment before the release of the Shirok team. Its Mythical exclusive attributes were mainly divided into four types (such as three attacks +3%, floating within the range of 1% - 3%, etc.), and only one of the four attributes could be randomly selected. The Mythical Bracelet itself had a typing effect, and the Level 100 Epic Equipment Set also had a typing effect. In the ranking of Level 100 Mythical Equipment, the top two Mythical Equipment recognized by most players were War God and Reversal Ending. The "533 Match" had to be War God, and the "3332 Match" had to be Reversal Ending. The last eight contestants in the top ten were probably the Great Ghost T-shirt, Great Ghost Bracelet, Great Ghost Earrings, Fruit T-shirt, Spirit Artifact Earrings, Phantom of Time, Devil T-shirt, and Space-time Bracelet (in no particular order). In the new version, Mythical equipment was better than Level 105 low-level Epic equipment, but it was lower than Level 105 Epic equipment. It was more like a transition equipment. However, since the threshold of Level 105 Dungeon depended on the player's Reputation Value, Mythical equipment happened to provide a large amount of Reputation Value (2039), so Mythical equipment was more important in the early stages.
In League of Legends, Mythical equipment was a special type of equipment that was suitable for different types of heroes such as warriors, tanks, archers, assassins, and mages. There were many differences between it and Legendary equipment: 1. ** In terms of uniqueness ** - Mythical equipment had a unique " Mythical Passive " effect. These effects would provide additional attribute bonuses to other Legendary equipment, such as increased spell strength, increased attack power, or increased movement speed. Legendary equipment did not have this Mythical Passive effect that provided additional attribute bonuses to other equipment. 2. ** Rarity and power ** - Mythical equipment was a super rare and powerful existence in the game. They were stronger than Legendary equipment, providing extreme attribute bonuses and unique effects. They played a very important role in improving the abilities of the heroes controlled by the players. They might even bring an irresistible advantage in the later stages of the game. Legendary equipment was mainly high-level upgrades. Its power was lower than that of Mythical equipment, mainly because it increased basic attributes and skill effects. 3. ** In terms of quality ** - Mythical equipment was of higher quality than Legendary equipment. Mythical equipment was a special existence. After the introduction of the S11 season, it was regarded as an independent equipment that was higher than Legendary equipment. Legendary equipment was the second highest quality. 4. ** In terms of quantity ** - Each hero could only carry one Mythical equipment at a time, but players could sell the Mythical equipment they had purchased in the mall to replace or upgrade them.
Mythical equipment in different games had different prices. In the game "League of Legends", the price of a Mythical equipment was 2600 gold coins for the Steel Box of the Sun, 3200 gold coins for the Darkwalker's Claw, 2900 for the Storm Surge, 3400 yuan for the Scarlet Bow Shield, 3400 yuan for the Giant Beast Killer, and 3400 yuan for the Howling Gale. In <<DNF>>, the Meteor Meteor Blade was sold for around 1500 at its peak, the bone ring was sold for around 2500, the Phantom Spirit was sold for 3000, and the Evil Sword Apophis White Slate was sold for nearly 5000 at its peak.
The Mythical Equipment collector was an AD equipment worth 3000 dollars in the game. Its small attributes were worth about 2800 dollars, consisting of a dagger (1100 dollars), a pickaxe (875 dollars), a cloak (600 dollars), and a synthesis fee of 425 dollars. It provided 15% Critical Chance (worth 600 dollars), 20% Critical Chance (worth 800 dollars), 25 Attack and 10 Armor Piercing (worth 1100 dollars), 45 Critical Chance and 18 Armor Piercing (worth 1980 dollars). After conversion, these attributes were worth about 2780 dollars, which meant that players had spent about 200 dollars to buy its killing effect. This equipment was more suitable for AD critical hit armor-piercing heroes, such as AD Assassins, ADC heroes such as Graves and Ash. It was usually dropped as the second equipment around 20 minutes. Its 5% Kill passive was quite special, and it was very advantageous when facing a fragile opponent. However, it was often controversial because this Kill passive allowed the enemy to be executed when they were almost killed by the HP counter. Some people also thought that it was cost-effective because it did not have better additional attributes. In addition, when its killing effect was stacked with the 20% health kill effect of the Fire Dragon's dragon soul buff, it would give the opponent the illusion that there was still a lot of health to counter kill. In fact, it could avoid the enemy's many low-health healers, shields, and other counter-killing operations.