The following is an example of a lesson plan for a children's host: [1. Game Name] Interesting question and answer challenge * * 2. Game goal ** 1. Increase children's participation and enthusiasm, and create a happy atmosphere. 2. Train children's thinking ability and reaction speed. * * 3. Game preparation ** 1. Prepare a series of simple questions suitable for children, covering common sense, animal knowledge, lyrics of children's songs, and so on. For example,"What color will a kitten's eyes turn at night?" "What are the ears of the tiger in the lyrics of 'Two Tigers'?" 2. Make some small cards and write the questions on them. 3. Prepare some small prizes, such as sticker, small candies, etc. * * 4. Game process ** 1. The host started. - The host warmly welcomed the children to participate in the game and briefly introduced the rules of the game. 2. questioning session - The host randomly picked a card and read the question on it. - The children could raise their hands to answer. The first child to raise his hand and answer correctly would receive a small prize. - If the answer was wrong, the host could simply explain the correct answer and then continue to draw the card to ask the next question. 3. Increase difficulty (option) - As the game progressed, the difficulty of the questions could be increased appropriately, or some questions that required the children to cooperate to answer, such as,"What do rabbits like to eat? Let's all say it together." 4. interaction adjustment - During the game, the host had to pay attention to the children's emotions and participation. If a child was too shy to participate, the host could give encouragement or prepare a simple question for him or her. - If most of the children couldn't answer a question, the host could give them a hint. 5. game over - The host summarized the game process, thanked the children for their enthusiastic participation, and once again emphasized the fun of the game and the little knowledge that everyone had learned. * * 5. Points to note ** 1. Make sure that the difficulty of the questions is suitable for the children's age, and avoid making the game too simple or complicated, which will make the game less interesting. 2. The host had to be passionate, patient, and fair so that every child could have fun in the game. 3. Pay attention to safety issues during the game, especially when the children may be crowded when answering questions. Read more exciting novels for free
** 1. Teaching plan ** #(I) Project Introduction Middle-class medals were mainly handmade. It aims to promote the development of children's hands-on ability and creativity, while improving teamwork and communication skills. #(2) Medal Design Children can design medals according to their preferences. Teachers will provide reference materials such as colored paper, sticker, decorations, etc., and give suggestions and guidance to help children understand the concept and design principles of medals. #(3) Production process 1. ** preparatory work ** - The teacher prepared materials and tools, such as colored paper, scissors, glue, etc., and distributed them to the children. 2. ** Design sketch ** - The child first made a simple sketch to determine the style and theme of the medal. 3. ** Creating medals ** - According to the sketch, the child would use colored paper, sticker, and other materials to cut and paste. 4. ** Completed medal ** - The teacher checked the medal that the child had completed, gave affirmation and encouragement, and then fixed it on the child's clothes with tape or rope. #(4) Medal Reward 1. Reward rules were set according to the child's performance and results. 2. After completing the production of each medal, the child can receive small rewards, such as compliments, small gifts, etc. After obtaining a certain number of medals, they can receive greater rewards, such as participating in special activities or receiving special honorary titles. #(5) Teaching Plan Target 1. Cultivate children's creativity and hands-on ability. 2. Cultivate children's independent learning and creative thinking ability. #(6) Teaching Plan Evaluation 1. Observe the participation and effort of the children in the production process. 2. To evaluate the creativity and completion of the medal. ** 2. Reflection (Hypothetical reflection, not explicitly mentioned in the reference)** There might be some problems in the implementation of the medal making lesson plan. For example, in terms of material preparation, if the variety of materials was not rich enough, it might limit the creativity of the child. In the design guidance section, teachers may need to pay more attention to individual differences in children, because different children have different imaginations and comprehension abilities. As for the setting of the reward rules, it was necessary to ensure that they were reasonable and fair to avoid causing conflicts between children. At the same time, when children cooperated to make medals, there might be unclear division of labor. Teachers needed to better guide children to learn teamwork. In addition, the summary session after the activity was also very important. Teachers should better guide the children to review the gains and shortcomings in the production process to further improve the children's ability. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is an example of a class reflection on the child epidemic psychological guidance game lesson plan: ** I. Introduction ** In the context of the epidemic, middle-class children were faced with the challenge of psychological adaptation. The psychological guidance game lesson plan was designed to help children cope with the psychological impact of the epidemic. Reflection could help to improve the teaching plan and improve the teaching effect. ** II. Reflection on the design of lesson plans ** 1. ** Target Setting ** - Positive aspects: - The goal set in the teaching plan was to let the children understand the basic knowledge of the new coronaviruses, learn the epidemic prevention measures, and adjust their mentality. It covers many aspects of knowledge, ability and emotion, such as cultivating children's positive and optimistic attitude, reducing anxiety and panic, and other emotional goals to meet the psychological needs of children during the epidemic. - Deficiency: - The description of the goal might not be specific and intuitive enough for the middle class children. For example, in terms of reducing anxiety and panic, there was a lack of clear quantitative indicators or more vivid descriptions, such as how much specific anxiety behaviors were reduced (such as frequent hand washing due to fear of viruses). 2. ** Selection of content ** - Positive aspects: - It was necessary to choose the source, transmission route, symptoms, and epidemic prevention measures of the new coronaviruses. At the same time, the content of mental health guidance was integrated into it, such as guiding children to adjust their mentality, which could combine epidemic knowledge and psychological guidance. - Deficiency: - The content might be biased towards adult logic. For middle-class children, the source of the virus might be too complicated. For example, the source of the virus involved the results of scientific research, which was difficult for children to understand. They could start with examples that children could perceive (such as why everyone wore masks, could not go out to play, etc.). 3. ** Teaching Method ** - Positive aspects: - It is advisable to use various teaching methods such as explanation and demonstration, interaction games, case studies and group discussions. The game could attract children's attention and let them learn while playing, the case study could make abstract knowledge concrete, and the group discussion could help children express their feelings. - Deficiency: - During the game, they might not have taken into account the fact that the children's ability to cooperate and their awareness of rules were still developing. For example, the rules of some games were too complicated, causing the children to be easily confused during the game, affecting the effect of the game and the progress of psychological guidance. Group discussions might be difficult for middle-class children to organize. Children might express their simple thoughts more and lack in-depth interaction. ** 3. Reflection on the implementation process ** 1. ** Execution of the game segment ** - Positive aspects: - During the implementation of the game, the children showed a high interest, indicating that the fun of the game was guaranteed. For example, in some question-and-answer games about epidemic prevention knowledge, children actively participated in answering questions. - Deficiency: - The timing of the game was not precise enough. Some games were too long, causing the children to be distracted, while some were too short, and the children could not fully experience and understand the psychological elements in the game. At the same time, the guidance during the game was not detailed enough, and the teacher might not discover the confusion or negative emotions of individual children in time (for example, children who lost in competitive games might feel depressed but were not paid attention to in time). 2. ** Infant's response ** - Positive aspects: - Teachers could pay attention to some feedback from children, such as children's questions about epidemic prevention measures, and teachers could answer them. - Deficiency: - It was not timely and effective to deal with the emotional feedback of children. When the children showed fear of the epidemic (such as mentioning the fear of the virus monster), the teacher's comfort and guidance were not deep enough, and there was no more empathy and guidance from the psychological point of view of the children. ** 4. Reflection on students 'feedback and evaluation ** 1. ** Observing the behavior of children ** - Positive aspects: - Through observation, it was found that some children's epidemic prevention behavior had improved. For example, they could take the initiative to remind others to wear masks, which indicated that the teaching of epidemic prevention knowledge in the lesson plan had a certain effect. - Deficiency: - In terms of psychological state, it was difficult to determine from the behavior of young children whether their anxiety and panic had really been reduced. It might be necessary to design more specific observation indicators, such as sleep quality, enthusiasm for interacting with peers, and so on. 2. ** Communicate with parents for feedback ** - Positive aspects: - Communication with parents was an important way to obtain comprehensive information about children. Some parents reported that their children had a certain understanding of the virus, which meant that the teaching plan was effective in transmitting knowledge. - Deficiency: - Parents 'feedback might not be comprehensive and in-depth enough. When communicating with parents, teachers may not guide parents to pay attention to the key details of children's psychological state, such as whether children have specific pestilence-related nightmares, resulting in inaccurate evaluation of the effect of lesson plans on children's psychological guidance. ** 5. Teachers reflect on themselves ** 1. ** Use your own professional knowledge ** - Positive aspects: - Teachers could use some basic knowledge of early childhood education psychology during the implementation of the lesson plan, such as attracting children's attention through games, which was in line with the learning characteristics of children. - Deficiency: - When dealing with the special psychological problems of children during the epidemic, teachers 'professional knowledge reserves were slightly insufficient. For example, the difference and connection between the separation anxiety of young children (probably due to the anxiety caused by spending a long time with their families during the epidemic and entering the school again) and the panic of the epidemic were not accurate enough, so targeted coaching could not be carried out. 2. ** Class Management Skills ** - Positive aspects: - During the game, it could basically maintain the order of the classroom and ensure the normal progress of teaching activities. - Deficiency: - When dealing with sudden emotional problems or conflicts in group interactions, classroom management skills need to be improved. For example, when a child cries in a game because of a fight for toys, the teacher's treatment may simply stop it without digging into the psychological needs behind the child's emotions (it may be a desire for victory in the game or a subconscious reaction to the scarcity of resources during the epidemic). ** 6. Remarks and suggestions ** 1. ** Summing Up ** - The teaching plan was reasonable in goal setting, content selection and teaching methods, but there were still some shortcomings in the implementation process, children's feedback and response, teachers 'self-improvement and so on. It needed further improvement to better provide psychological guidance to the children in the middle class. 2. ** Suggestion ** - It was to improve the target expression to make it more suitable for the comprehension ability of the middle class children, to simplify the content and carry out the teaching design based on the reality of the children's life, to improve the teaching method and adjust the game rules to make it more suitable for the development level of the middle class children. During the implementation process, the game time should be precisely controlled, and the attention and guidance of children's emotions should be strengthened; In-depth communication with parents should be designed to design more detailed observation indicators to evaluate children's psychological state; Teachers should strengthen their own professional knowledge learning and improve their classroom management ability, especially their ability to cope with children's special psychological needs. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a reflection on the game lesson plan for children's epidemic prevention and psychological counseling (middle class): ** 1. Teaching objectives ** 1. ** Knowledge target achieved ** - In the design of the lesson plan, if the goal was to let the children understand the basic knowledge of epidemic prevention, such as the way of virus transmission, the correct way to wash hands and wear masks, etc. On reflection, it was found that although most children could master these basic epidemic prevention knowledge, some children might not have a deep understanding of more complex concepts. For example, for the various ways of virus transmission, young children may only remember the transmission of droplets, but their understanding of contact transmission is not comprehensive enough. This might be because the teaching method of contact and communication was not intuitive enough or there were not enough cases to help understand. 2. ** Ability target achieved ** - For the goal of cultivating children's self-protection ability, during the game, children can learn to wash their hands correctly, wear masks and other basic epidemic prevention measures. However, in real-life simulation games, it was found that children might forget some steps without supervision, such as not washing their hands for long enough. This meant that in the game design, although children could complete the task in the game, they still needed to strengthen the consolidation of their abilities. They might need to add more repeated practice sessions or set up some reminder mechanisms. 3. ** Emotional goal achieved ** - In terms of emotions, it aims to cultivate children's awareness of their own and others 'health and develop good hygiene habits. During the game, children could show a positive attitude towards epidemic prevention. For example, in role-playing games, children would take the initiative to remind their "friends" to wear masks. However, in terms of long-term emotional development, it might be necessary to further extend the influence of the game. For example, how to continue to strengthen this emotional awareness in daily life after the game ended needed to be further considered in the design of the lesson plan. ** 2. Teaching content ** 1. ** Selection of content ** - The selected epidemic prevention knowledge content was basically in line with the cognitive level of middle-class children, but there might be problems with too much content or insufficient focus. For example, in a game lesson plan, it included virus knowledge, epidemic prevention measures, and the introduction of heroic deeds of epidemic prevention, causing the children to pay insufficient attention to certain content during the game and distract their attention. The teaching content should be simplified, focusing on key epidemic prevention knowledge and psychological guidance, such as focusing more on epidemic prevention behaviors and positive psychological guidance that are closely related to children's daily lives. 2. ** Description ** - In the game, the content was presented in various ways, such as children's songs, stories, role-playing, and so on. However, it was still difficult for children to understand some abstract concepts of epidemic prevention, such as the concept of immunity. This hint suggested that the content should be presented in a way that was more suitable for middle-class children. For example, the immunity could be compared to the little guards in the body, and it could be presented through more vivid animations or simple hand-made. ** 3. Teaching methods ** 1. ** Game Form ** - The game format was more attractive to children as a whole, such as role-playing games such as simulated hospitals and epidemic prevention guards. However, the difficulty setting of the game might not be reasonable enough. For middle-class children, some of the games were too simple, resulting in the lack of challenge in the game process and easy to lose interest; some of the games might be too complicated, causing the children to feel frustrated. For example, in a game that simulated a hospital, if a child played the role of a doctor to diagnose different types of "viral infection," the classification of diseases might be too complicated for a middle-class child. The types of diseases should be simplified to increase the fun and maneuverability of the game. 2. ** Interactivity segment ** - The interaction segment was a relatively important part of the lesson plan. It was designed to allow more communication between children and between children and teachers. However, in actual practice, he found that the depth and breadth of the interaction was not enough. For example, in group discussion games, the discussions between children were often shallow. They often repeated the content that the teacher had taught, lacking their own thinking and innovation. The guiding role of teachers in the interaction session needed to be further strengthened, such as guiding children to think deeply about topics related to epidemic prevention through more enlightening questions. ** 4. Evaluation of teaching effectiveness ** 1. ** Assessment Method ** - The current assessment method was mainly through observing the child's performance in the game and parent feedback. Although this method of assessment could obtain some information, it might not be comprehensive and objective enough. For example, there may be subjective factors in parent feedback, and observing children's performance in the game can only reflect the situation at that time, and it is not a good way to assess the long-term changes in children's psychological and behavior in daily life. You can consider adding some simple test links, such as picture recognition, simple question and answer, etc., to more comprehensively assess the child's mastery of epidemic prevention knowledge and psychological guidance content. 2. ** Evaluation result utilization ** - After obtaining the evaluation results, the use of the results was not timely and sufficient. For example, after discovering that children were lacking in a certain epidemic prevention knowledge, they did not adjust the content of the subsequent game lesson plans in time or provide targeted guidance to individual children. A more effective feedback mechanism should be established to adjust the teaching content and methods in time according to the evaluation results to improve the teaching effect. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following are some of the key points about the reflection of the lesson plan of Haruhi: ** I. Reflection on the lesson plan of "Spring Flowers" in the kindergarten class and the parts related to children ** 1. ** Knowledge and Ability Development ** - In this lesson plan, the child's understanding of spring flowers was improved. Through observing pictures of flowers and field observations, children can recognize the names and basic characteristics of common spring flowers, which helps them accumulate natural knowledge. For example, when describing the color and number of petals of peach blossoms, apricot blossoms, etc., it trained the child's observation and language skills. However, it was found that some children were afraid of difficulties in painting activities, which indicated that although the overall teaching goal could promote the development of children's observation ability, hands-on ability and creativity, more attention should be paid to individual differences. - In the game interaction segment, games such as " Flower Search " and " Flower Relay " could help children deepen their memory of the characteristics of flowers and enhance their teamwork ability. However, for those children who were shy or weaker, they might not participate enough. They needed to make adjustments in the subsequent teaching, such as providing more guidance and encouragement, or adjusting the difficulty of the game to adapt to the level of different children. 2. ** Emotions and Awareness Cultivation ** - In terms of emotional goals, children's love for spring and appreciation of natural beauty were stimulated, and by emphasizing the importance of protecting flowers, children's awareness of protecting the environment was cultivated. However, the cultivation of this awareness might need to be further strengthened in daily life, not just limited to this teaching activity. Teachers could constantly remind children of the importance of protecting flowers and the natural environment during follow-up activities or during their daily care of flowers and plants. ** II. Reflection on the teaching plan of the ancient poem "Spring" and the relevant parts of the children ** 1. ** Learning Comprehension Ability ** - In the teaching of the ancient poem " Spring Day," children needed to understand the meaning of the ancient poem and experience the emotions of the poet. For young children, it was more difficult to understand ancient poems. During the teaching process, some children might have difficulty understanding the meaning of the words in ancient poems, such as "victory day" and "easy to recognize". Teachers needed to use simpler and easier ways to explain, such as combining it with reality or using more vivid metaphor. - In terms of experiencing the poet's emotions, although the analysis of the scenes and behaviors described in the poem could guide the children to feel the happy mood of the poet searching for spring, the children might not be able to fully empathize due to their limited life experience. Teachers could get children to share their happy experiences in the spring and other ways to close the distance between children and the situation of ancient poetry. 2. ** Arouse learning interest ** - In the preparation stage, let the children collect the words and ancient poems that describe spring. This process can stimulate the children's learning initiative. However, for children who are not motivated or have weak abilities, they may need more guidance and help. For example, teachers can provide some simple tips or work with parents to give more support to children at home. Driving a train to read words in class could increase the participation of children, but it might also make some children feel nervous. Teachers needed to create a more relaxed atmosphere and encourage children to participate actively. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
First, choose a simple and engaging children's story like 'The Three Little Pigs'. Then, break the story into scenes. For the lesson plan, start with warm - up activities such as acting out simple emotions related to the story. Next, assign roles to the children for each scene. You can also include costume and prop making as part of the activities. Practice each scene multiple times and finally, have a performance for parents or other classes.
In a theatre lesson plan for a children's story, the story itself is the foundation. It should be age - appropriate. Then, communication is key. The teacher needs to clearly communicate the ideas and instructions to the children. The use of space on stage is also important. They should know where to stand and move. For instance, in a story with a king and his court, the king should be in a central position. Additionally, the use of facial expressions and body language is crucial for the children to bring the characters to life.
The following is an example of a simple accompaniment music lesson plan for the children's song "Trout": ** 1. Teaching objectives ** 1. Let the students feel the emotions and characteristics of the music and understand the content of the song. 2. Make the students familiar with the melody of Trout and be able to hum it simply. 3. Guide students to understand the piano quintet and its instruments. 4. By creating a simple accompaniment for Trout, the students could cultivate their creativity and sense of rhythm. ** 2. Important and Difficult Points in Teaching ** 1. ** Main point ** - Let the students feel the changes in mood, strength, tone, and other musical elements between the music sections. - Master the basic melody and rhythm of Trout. 2. ** Difficulty ** - Compose a simple accompaniment that matches the mood and rhythm of the song. ** 3. Teaching preparation ** 1. Trout's audio and video files. 2. piano or electronic piano. 3. It was a PowerPoint presentation for teaching purposes, and it included the music scores of the songs. ** 4. Teaching process ** #(I) Introduction 1. Play a cheerful piece of music (it can be part of the theme music of Trout), let the students close their eyes and listen quietly, and then ask the students to share their feelings after listening, such as whether their emotions are happy or relaxed, whether they can imagine a certain scene, etc. 2. Let me briefly introduce the song "Trout". For example, it is a children's song adapted from a very famous classical music piece. The composer is Schubert, which leads to the theme of this lesson. #(II) Feel the music 1. Play the full audio of Trout to let the students feel the melody, rhythm, and mood of the whole song. 2. The song was played again to guide the students to pay attention to the emotional changes in the song, such as which parts were more cheerful and which parts were relatively soothing. At the same time, the students were asked which musical instruments they heard (if it was the piano quintet version, the students could be guided to hear the violin, piano, and other musical instruments). #(3) Humming the Melody 1. Show the theme melody of "Trout" on the blackboard or PowerPoint. The teacher will first demonstrate the humming with "la" to let the students pay attention to the pitch and rhythm. 2. Lead the students to sing the theme melody with the "la" sound. Repeat it a few times until the students are familiar with it. 3. Students were encouraged to try humming the lyrics to correct the inaccuracy of pronunciation and rhythm. #(IV) Simple Accompaniments 1. Basic Rhythm - The teacher played a simple rhythmic pattern on the piano or electronic keyboard, such as the continuous playing of the eighth note (XXXX), and asked the students to imitate it by clapping their hands. - It introduced the role of different rhythms in expressing musical emotions. For example, long notes could express soothing emotions, and short and dense notes could express cheerful emotions. - For "Trout," the students were guided to think about the appropriate rhythm type. For example, they could use quavers in the cheerful part, and quavers or dotted notes in the soothing part. 2. Chord Choice - A brief introduction to the concept of chords, such as tonic chords, dominant chords, and so on. - Take C major as an example. Play the basic chords such as C chord (1, 3, 5) and G chord (5, 7, 2) on the piano to let the students feel the colors of different chords. - Guide the students to choose the appropriate chord according to the melody of Trout. For example, the main chord can be used at the beginning of the song, and the dominant chord can be used to transition the mood. 3. Practice Creation - Let the students divide into groups. Each group will use a simple percussion instrument (such as a wooden fish, a sand hammer, etc.) or a piano or an electronic piano. According to the rhythm and chord knowledge learned before, they will create a simple accompaniment for Trout. - The teacher patrolled the groups and gave guidance and suggestions, such as reminding the students to pay attention to the coordination of the accompaniment and melody, the stability of the rhythm, and so on. #(5) Exhibition and Evaluation 1. Each group took turns to show their simple accompaniment, and the students in the other groups listened carefully. 2. The teacher would evaluate the students from the accuracy of the rhythm, the choice of chords, the degree of coordination with the melody, and so on. At the same time, they would also acknowledge the creativity and hard work of the students. 3. Students were encouraged to evaluate each other and share their feelings and suggestions during the listening process. #(6) Summing Up and Extending 1. The teacher summarized the key content of the lesson, including the musical characteristics of Trout and the key points of simple accompaniment creation. 2. Play different versions of Trout (such as piano solo, string ensembles, etc.) to let students feel the charm of music in different forms of performance and expand their musical horizons. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is a game lesson plan to ease the crying of middle class children: ** 1. Game lesson plan: Searching for Little Treasure ** #(I) Activity Target 1. Distracting the children's attention through games and reducing the crying emotions of the children when they entered the kindergarten. 2. Cultivate children's observation and exploration skills. 3. To promote the interaction between children and between children and teachers. #(II) Activity preparation 1. Hide some small toys in every corner of the classroom (such as small building blocks, cartoon sticker, etc.) as a "small treasure". 2. Create a number of simple treasure maps (according to the number of children), and use simple shapes and colors to mark the possible locations of the treasures. #(III) Activity process ## 1. Introduction (3 minutes) (1) The teacher warmly welcomes the child into the classroom, paying special attention to the crying child and comforting him softly. (2) Show a treasure map to arouse the interest of the children: "Children, there are many small treasures hidden in our classroom today. Let's go and find them together, okay?" ## 2. Game segment (15 minutes) (1) Give each child a treasure map and briefly explain the markings on the map (for example, the red square represents the treasure near the small red table). (2) Let the children freely search for treasures in the classroom according to the treasure map. The teacher observed and gave timely tips and help to encourage the children to cooperate with each other. For example, if a child couldn't find it, the teacher could guide other children to help."Children, this little friend hasn't found the treasure yet. Let's help him find it." ## 3. Sharing session (10 minutes) (1) After the children find the treasure, organize the children to sit together and let them share the process and feelings of finding the treasure. (2) The teacher gives affirmation and praise to the child's performance: "You are all great. You found the treasure so quickly. Look, everyone is very happy now. We can play such interesting games together in kindergarten." ## 4. Repeat the game or stretch (7 minutes) (1) If the child is very interested, he can play another round of treasure hunting game, change the treasure map or hide new treasures. (2) Or play an extension of the game, such as letting the child decorate a painting with the treasure he found, to further divert the child's attention and stabilize his emotions. #(IV) Activity Reflection and Evaluation ## 1. introspection (1) In terms of activity design, treasure hunting games can stimulate children's curiosity and desire to explore, which is more suitable for the age characteristics of middle class children. However, for some children who had just entered the kindergarten and were emotionally unstable, they might not be able to immediately devote themselves to the game at the beginning. They needed more guidance and patience from the teacher. (2) During the activity, most of the children were able to actively participate in the treasure hunt, but there were some children who were a little depressed because they did not find the treasure. This prompted the teacher to pay more attention to the emotional changes of each child in the follow-up activities to ensure that each child could gain a sense of accomplishment in the game. (3) Although the design of the treasure map is simple, it may still be difficult for some children with weaker comprehension abilities. Next time, you can create a more customized and easy-to-understand treasure map according to the actual situation of the children. ## 2. evaluate (1) From the perspective of children's participation, most of the children showed high interest and enthusiasm. They actively participated in the treasure hunt game, and their interactions with their peers and teachers gradually increased during the game, indicating that the game had a certain effect in attracting children's attention and relieving crying emotions. (2) Judging from the improvement of the children's emotions, many children cried before the game began. However, as the game progressed, the children's emotions gradually stabilized, and they were able to happily tell their experiences during the sharing session, indicating that the game successfully diverted the children's attention and freed them from the anxiety of entering the park. (3) From the perspective of the teacher's guidance, the teacher's guidance and encouragement in the game played a key role in the emotional transformation of the child. For example, the teacher's timely help when the child encountered difficulties, as well as the positive evaluation of the child during the sharing session, would help to enhance the child's self-confidence and love for kindergarten activities. However, teachers still needed to further improve their ability to cope with special situations. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is an example of a lesson plan for a beading game: ** 1. Activity Target ** 1. This allowed the child to choose the corresponding object according to the pre-determined mark and classify it. 2. It allows children to choose to participate in different activities, understand the teacher's requirements and operate according to the rules. ** 2. Event preparation ** There were small baskets, glass ropes, and trays filled with beads of various colors. ** 3. Activity process ** 1. ** Draw out the event content and introduce the rules ** - Using the plot to attract children to participate in the beading activity, such as using the beaded curtain as an excuse for the door of the rabbit mother's house, or using the chef's hat to draw out the plot of making candy balls for the doll. Explain to the children that they should choose the beads according to the marks on the end of the rope. 2. ** Description of other relevant activities and rules (if any)** - You can introduce similar activities such as "putting back the dried braised food" and "putting on the vegetable skewers". Tell the children that the rules are the same as "putting on the beads". Choose the materials according to the marks on the bamboo skewer. When playing the "feeding the doll" activity, they should choose the materials according to the food marks (pre-pasted) chosen by the doll. 3. ** Guidance on the activity process ** - After the child chooses the activity, the teacher will observe the child's operation. To provide assistance to children in need or to suggest activities, such as coordinating activity materials, explaining activity rules, suggesting participation in other parallel activities, etc. If the child made a mistake, he would ask the child to realize the mistake and correct it. 4. ** Exchange at the end of the event ** - Show the children's homework results, such as the beaded curtain or the rock candy ball, and ask the children to describe what materials they chose when they put on the items. Guide the children to collectively check the results of the various classified materials and discuss the controversial results. The other lesson plan for stringing beads was as follows: ** 1. Activity Target ** 1. On the basis of understanding the wooden bead crafts, he could choose the corresponding wooden beads according to the pattern to make bracelets, necklaces, and simple crafts. 2. To develop children's knotting, bending and other movement skills, as well as the method of beading according to a certain pattern, to enjoy the joy brought by the fruits of labor. ** 2. Event preparation ** 1. PowerPoint, various wooden bead bracelets, necklace crafts. 2. Patterns, all kinds of wooden beads, glass threads, thin lead wires. ** 3. Activity process ** 1. ** Watch the import of wooden bead crafts ** - Show the wooden bead crafts in the PowerPoint and ask the children what these crafts are made of. Make a summary according to the children's answers. 2. ** Teacher presents the object and analyses the drawing ** - Take the bracelet as an example, to guide the child to observe how the bracelet was strung, according to what rules the beads were strung, to show the child the pattern and guide the child to see the real thing according to the pattern; and then to show other patterns to guide the child to discover the mystery, such as stringing beads of different colors. "Little Fox Fairy" is equally exciting. Everyone is welcome to click and read it!