In League of Legends, the T0 Mythical Equipment had the War God and the Reversal Ending. Since Version 100 was released, the War God had always been in the top three among all Mythical equipment. Its 533 sets had a variety of playstyles, such as the crossroad cooldown flow, the evil modification burst flow, etc. However, it required 100% movement speed to take the full damage. The strength of the reversal ending was also very high. The skill attack power of 35 was supermodel. With the enhancement of the Warding Evil Jade, the version limit was the highest. However, it was a 3332 Mythical equipment. The matching set was more inclined to the awakening and high burst, and the genre was relatively simple. There was no mention of mythical equipment in Black Mythology: Wukong, so it was impossible to give the best information about mythical equipment. There was no information related to mythical equipment in other game content, so he could not give a relevant answer.
The following was the ranking of some mythical equipment in the game: - Although the equipment ranking chart was not mentioned in Black Myth: Wukong, there were a few sets of powerful equipment, such as the Dragon Scale Set, which had excellent defense and attack performance; the Feather Warrior Set, which had immortal energy and had a restraining effect on evil spirits; the Dark Iron Set, which became stronger the more you fought; the Vigor Set, which could absorb and disperse attacks; and the Great Sage Equal to Heaven Set, which was the ultimate set. - In a certain game, there was a ranking of mythical equipment from T0 to T5: - T0's Mythical equipment was only the War God's Heart's Thought (Earrings). With the "5+3+3" combination, when the weapon's white characters were high, the Hell Road Lucky Triangle and the War God's special three pieces were very strong and had both endurance and explosive power. However, the Lucky Triangle felt bad. There was also the Reversal Ending Strength Supermodel, which had 35 skill attack power. With the addition of the Mechanic Warding Evil Jade, the version limit was very high. However, it was 3332 Mythical. The matching set was more inclined to awaken high explosive power and was more singular. - There were six Mythical equipment in the T1 position, including the Great Ghost T-shirt, the Frenzy Bracelet, the Dimensional Star Earring, the Hell Seeker Earring, the Nature T-shirt, and the Hell Road T-shirt. Among them, the Great Ghost T-shirt's body damage increase was second only to the War God's, and its skill bonus attribute was better. It leaned towards explosive power but its endurance was not as good as the War God's. The Dimensional Star leaned towards explosive power. The Frenzy Bracelet had no white word bonus, so it was suitable for high-white weapons. The Nature T-shirt was also very strong. There were also other items that could be used, such as Dimensional (when used alone, it could surpass the Great Specter's T-shirt. Its strength was generally higher than the Great Specter's Earrings, but it would suffer a loss if it drank milk), Numinous Treasure (high attribute and strong, requires a white weapon to deal all the damage), Phantom of Time (slightly lower than the War God's damage, but has an additional cooldown and resurrection effect), Fruit (when used in the traditional epic, its strength was comparable to the Great Specter. After modifying the left slot necklace, it could surpass the War God and reverse), Scream (has functions such as acceleration and invincibility), Time Traveler (has the function to reset the cooldown of skills), and so on. - There were nine Mythical equipment in the T2 position. The Hand Rubbing, Thorn, Shadow, 777, and plasma were in this position. It was a good match with the "5+3+3" mode. Other than the above-mentioned T0 and T1 Mythical equipment, other Mythical equipment could be regarded as T2 Mythical equipment. Some Mythical equipment could be used as graduation equipment for specific classes, but there was a gap between them and the top Mythical equipment. - There were many myths in the T3 class, such as CEO, typing, Lingbao, Scream, and Fate Defiance. They were not very strong. - T4 Mythology had Time War, Work Outfit Bracelet, Saint's T-shirt, High Priest's T-shirt, and Grand Mage's T-shirt, which were relatively weaker. - The T5 Mythical level had the Heaven Dancer's T-shirt and the Wise Cycle of Life's T-shirt, but the combination was not as strong as the non-Mythical level.
In League of Legends, different Mage Mythical Equipment were suitable for different types of Mages and game scenes. However, in Season S14, the Mythical Equipment System was removed. The previous Mage Mythical Equipment included Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, Demon's Embrace, and so on. In the previous versions, Luden XR came with additional Magic Penetration and Movement Speed bonuses, which were more friendly to explosive Mages, while Ice Gun Plus had a wide range of adaptability, good basic attributes, and strong functionality.(Cooldown increased to 20 seconds in the test suit, but I'm not sure if it will be installed because the 20-second cooldown has a stronger large-scale control effect.) There was a mask that was modified to be more suitable for multi-range damage output mages (such as Teemo), but it was not very friendly to traditional magic tanks. Because there was no HP in the attributes, it was more suitable for the backline consumption mages. There was also a piece of equipment that had easy trigger conditions and was more powerful. It might be the standard equipment for Mid Junglers in the next version. The 40-second cooldown had little effect on the Jungler, but it was good for team players like Kennen to speed up. Mid Junglers could increase their damage and movement speed, which would also help increase the success rate of ganking. The real equipment of the Fathans had a large increase in continuous damage output, and it also had a good Lifesteal. Combined with the strong Conqueror, it could deal with enemy tanks through passive penetration, but it lacked the active damage of the technology gun. The price of the Storm Surge was relatively cheap (2900). It provided 100 Magic Power, 10 Spell Penetration, and 5% Movement Speed. Within 2.5 seconds, 35% of the damage dealt to the enemy would have an additional damage BUFF. However, it lacked mana and skill speed. It was more suitable for some mages who did not need mana and cooldowns (such as Akari, Katerina, Rambo, Kennen, etc.). However, it was not so beneficial for traditional mid-lane mages who relied on mana and cooldowns.
Different mythical equipment was suitable for different heroes, game scenes, and game styles. It was difficult to directly determine which mythical equipment was the best. In the S13 season of LOL, for example, among the support-type mythical equipment, Shuriya's Warsong could increase the mobility of teammates; the Steel Box of the Sun could provide shield protection for teammates; the Empire Command could mark the enemy when their own hero dealt damage, and their teammates could deal additional damage when attacking the marked enemy; the Moonstone Regeneration focused on providing healing effects for teammates. Among the mythical tank equipment, the Holy Sun Shield was suitable for a tank that could continuously attack, the Frostfire Gauntlets had a speed reduction effect that was beneficial for chasing or keeping people, and the Turbo-type Alchemy Pot could increase movement speed. Among the Legendary Assassin equipment, the Twilight Blade was suitable for explosion-type Assassins to deal high damage during stealth attacks, the Darkwalker's Claw could penetrate the enemy's rear, and the Star Eclipse could provide an advantage in terms of attack and shield. Magical Mythical equipment like Landry's Agony was better for Mages with continuous damage output, Luden's Surge had splash damage suitable for clearing lanes or AoE damage in group battles, Eternal Frost had control effects, Hextech's Rocket Belt could increase mobility, the Canyon Creator was good for continuous damage output and lifesteal, and the Night Reaper had high damage bonuses when enemies had low HP. Among the Warrior Mythical equipment, the Bloodthirsty Axe was suitable for Blood Regeneration Warriors, the Advance Destroyer could advance, the Holy Separator had a percentage of damage, and the attributes of the Three Elements were more comprehensive. Among the legendary ADC equipment, the Power of Gale provided displacement, the Siren Killer dealt high damage to enemies with high HP, and the Immortal Shield Bow provided a shield to protect one's life. There were also various mythical equipment in other games. For example, in a certain game, there was a Thunder Hat that could increase attributes through refinement, a Pirate Captain's Hat that could be upgraded and had different refinement attributes, and a Goat Helmet that had higher attribute bonuses as graduation equipment. There were also mythical weapons such as the Ruyi Golden Cudgel in Black Mythology: Wukong. The Ruyi Golden Cudgel had a special cudgel stance and related critical hit effects, and the three-pointed double-edged spear could be integrated with spear techniques to increase damage. In short, the " usefulness " of mythical equipment depended on many factors, including the hero's skill mechanism, the game situation, and the player's operating habits.
Different types of mythical equipment had different applications in different situations, heroes, and game styles. It was difficult to determine which mythical equipment was the best. In LOL (Season S13), for example, among the support-type mythical equipment, Shuriya's Warsong could provide group acceleration, suitable for support heroes who took the initiative to start a team or pull. The Steel Sun Box could provide a shield for teammates and was excellent at protecting teammates. The Empire Command could mark the enemy when dealing damage, and teammates could receive additional benefits when dealing damage to the marked enemy. It was suitable for support with a certain degree of control and damage. Among the mythical tank-type equipment, the Sunfire Sacred Shield was suitable for tank heroes who needed to continuously attack and resist damage in close range. It could cause continuous damage to the surrounding enemies. The Frostfire Gauntlets could increase the size of the hero and slow down the enemy's ability while providing defense attributes. It was better for tanks who needed to stick to the enemy's control. The Turbo-Alchemy Pot could provide acceleration effects, suitable for tank heroes who needed to start a group fight or chase. Among the Assassin Mythical equipment, the Twilight Blade provided invisibility and additional damage, suitable for Assassin Heroes who needed to advance and assassinate the back row. The Darkwalker's Claw provided the ability to advance, which was very useful for Assassins who needed to get close to the enemy in an instant. The Star Eclipse provided a shield and additional damage when fighting with the enemy, suitable for Assassins who needed to survive in a fight. As for magical equipment, Landry's Agony could cause continuous magic damage and reduce the enemy's magic resistance, which was suitable for Mages who could deal continuous damage. Luden's Surge had splash damage, which was better for Mages who needed to clear the crowd and deal AoE damage. Eternal Frost could provide control effects, which was suitable for Mages who needed to control the enemy to ensure that their skills hit. Hextech's Rocket Belt provided displacement and explosive damage, which was suitable for Mages who needed to advance. The canyon maker was suitable for mages who could fight continuously and recover health, while the night reaper could deal additional damage to enemies with low health, suitable for mages who needed to kill. Among the Warrior Mythical Equipment, the Bloodthirsty Axe was suitable for Warriors who needed to recover their HP and had a certain explosive ability. The Advancing Destroyer provided the effect of advancing and slowing down, suitable for Warriors who needed to chase and stick to people. The Holy Separator could cause damage based on the enemy's maximum HP, which was better for Warriors who needed to fight tanks. The Three-Phase Power provided a comprehensive attribute bonus, suitable for Warriors who were more all-rounded. Among the mythical ADC equipment, the Power of Gale provided a short distance of movement, suitable for shooters who needed to move flexibly. The Siren Killer could cause true damage, which was better for shooters who needed high damage output and defense. The Immortal Shield Bow provided shield and Lifesteal when the HP was low, suitable for shooters with low survivability but high damage output. In addition, the mythical equipment in the game "Black Mythical Goku", such as the Thunder Hat, could increase various attributes as the refinement level increased, suitable for characters who needed to increase their physique and health points. The Pirate Captain's Hat could increase agility, agility, intelligence, and other attributes after refinement, and reduce magic damage, suitable for characters with corresponding attribute requirements. To sum up, no mythical equipment could be judged as the best in all situations. Instead, the appropriate mythical equipment had to be selected according to the specific game scene, hero characteristics, and so on.
Under normal circumstances, mythical equipment would drop first. Mythical equipment had a powerful passive effect. The first item would give one a powerful combat ability. However, if one was at a disadvantage in the lane, the Mythical equipment could be used as the second item. This was because the Mythical effect needed to be triggered by the Legendary equipment. The first item would also need the second Legendary equipment to be triggered. For Assassin Heroes, the Mythical level increased their combat power greatly. It was best to drop it first, such as Male Blade and Calamity.
In LOL, mythical equipment was different in different seasons. There were many types of legendary equipment in the S13 season, such as support equipment.(Shuriya's Warsong, Steel Sun Box, Empire Order, Moonstone Regenerator, etc.), Tank Type (Sunfire Holy Shield, Frostfire Gauntlets, Turbo-Alchemy Pot, etc.), Assassin (Twilight Blade, Darkwalker's Claw, Star Eclipse, etc.), Mage (Landry's Pain, Luden's Aggro, Eternal Frost, Hextech Rocket Belt, Canyon Creator, Night Reaper, etc.), Warrior (Bloodthirsty Axe, Advance Destroyer, Divine Separator, Tri-Phase Power, etc.), ADC (Gale Force, Siren Killer, Immortal Shield Bow, etc.) However, in Season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In addition, there were other games that also involved mythical equipment. For example, in a certain game, there were mythical equipment such as the Thunder Hat (Level 20 set series, unable to be upgraded, with specific basic attributes and refinement attributes), the Pirate Captain's Hat (Level 60, able to be upgraded, with corresponding attributes), and the Goat Helmet (Level 99 graduation equipment, with corresponding attributes). At the same time, there were also mythical equipment such as the Wishful Golden Cudgel and the Three-pointed Double-edged Spear in the weapon section, and each of them had special effects.
In Version 11.3, there were three types of Mythical equipment available for Foyego: 1. [Bloodthirst Battle Axe: The price is relatively cheap. Although the HP recovery effect of active skills is weakened, when your team lacks the front row, you can use the strategy of being defeated and turning into a half-meat character at the back. You can play Foyego as a half-meat warrior hero.] 2. [Siren Killer: Although there were adjustments before, the essence was not weakened. It did not affect Foyego much. This version can still be released.] 3. [Immortal Shieldbow: This version increases attack power by 5 points and attack speed by 5%. The price has not increased, but the benefits are higher in terms of price.]
" Mythical Equipment Owner " was an audio anime released in the mainland in 2024. In terms of character creation, each character had their own characteristics and distinct personalities. The actors had a deep understanding and interpretation of the characters through superb acting skills. The background music was closely integrated with the plot to create an atmosphere and convey emotions. However, more specific information about the owner of the Mythical Equipment was not reflected in the existing information.
Mythical equipment missions in different games were different: - In Dungeon Fighter Online: - Mythical equipment can be obtained after clearing the Dungeon of Pain and the Dark Shrine in the Delos Mine. These two dungeons can be cleared twice a day. - There was a chance to obtain Mythical equipment by spending time to guide the stone materials into the intelligent guide dungeon. - There was a certain chance of dropping Mythical equipment when participating in the daily and weekly dungeons of the Raven Realm (when the weekly dungeon defeated Lord monsters). - There was a certain probability of obtaining Mythical equipment after defeating the Lord Boss in the Eye of Insight dungeon. - When Shirok's party dungeon is cleared, mythical equipment can be obtained from the flip of the card or from the attack items. - The Underworld Tower Dungeon could be used to exchange materials for Epic/Mythical jars to obtain Mythical equipment. - In the Path of the Strong dungeon shop, you can use the materials of the Proof of Trial to exchange for Epic/Mythical jars. You can also use Guiding Light to exchange for Mythical Random Jar through the NPC Magellan Shop, which guarantees one Mythical equipment per week. - In Diablo 4: - The traditional method was to defeat Echo of Duriel to obtain Mythical Dark Gold. This season, there was a new boss, Sister An. The probability of defeating the two was not much different. - Bosses summoned by Nether Prison Stone (such as Valshen, Zill, etc.) would drop Mythical Dark Gold. - In other games that did not explicitly mention the way to obtain it, the Mythical Equipment mission might have the following situations: - Pay a visit to the temple and learn about the legends and methods of obtaining mythical equipment through conversations with the temple guardians. - Choose a job that suits you and start your journey of finding mythical equipment. - Break the seal quest to find Mythical equipment. - By challenging various bosses to obtain Mythical Equipment Fragments, they would then piece them together to create a complete Mythical Equipment. - Attend a limited time event to win rare mythical equipment. - Obtain the mythical equipment that you like through trading in the trading market. - Refine to increase the attributes of mythical equipment. - Unlocking the hidden skin to reveal the appearance of the mythical equipment. - Join a multiplayer dungeon and conquer the Mythical Equipment Trial Ground with your teammates. - Win more Mythical equipment rewards through PVP. - He would pass on the power of the mythical equipment to his successor. Choose the appropriate Mythical Equipment according to the characteristics of the class and challenge the peak to become the player with the strongest Mythical Equipment.
In League of Legends Season S14, the Mythical Equipment System was removed instead of new Mythical Equipment. In Diablo 4 Version 2.0, there were new Mythical Dark Gold equipment, such as Heir of Perdition (Heir of Perdition Helmet). Its inherent attributes increased damage to angels and demons by 200%,+20% critical strike chance,+20% lucky strike chance,+20% movement speed +2. Its core skill effect was to yield to hatred and gain the favor of the mother, increasing damage by 60%[x]. Shroud of False Death [Fake Death Veil Chest Plate], all passive skills +1, all attributes +111, maximum HP +222, next attack damage increased by 333% after entering Stealth, special effect: If there is no attack in the past 2 seconds, you will gain Stealth and 40%[+] movement speed. Shattered Vow (Oath Breaker Polearm). Inherent attributes: Damage to healthy enemies increased by 400%, maximum HP +444, attack speed +29.6% when in berserk mode, continuous damage increased by 444.4%. Lucky Strike has a maximum +44.4% chance of entering berserk mode. Special effect: Executes enemies who receive continuous damage greater than their remaining HP.(Weapon only usable by Barbarians, Druids, and Sorcerers).