Mythical weapons in different mythological systems or games had different attributes: - In Diablo 4: In Body of Hate, Mythical Dark Gold equipment had unique attributes. For example, Andariel's Appearance (Mythical Dark Gold Helmet), which could be used by all classes. It had 128 armor,+666.0% poison resistance,+30.0% attack speed, and other attributes. A lucky strike had a 20% chance to trigger a Poison Nova, which would deal 4,500 poison damage to enemies in the area within 5 seconds. Mythical Dark Gold equipment was fixed at 800 and had full attributes.(At least 1 star attribute), often has the effect of changing the gameplay, when dropped, it will be purple and have sound effects. - In LOL, Mythical equipment could only be bought once and had extremely powerful attributes. For example, the Scarlet Shield Bow cost 3400 yuan, had 50AD, 15 attack speed, 20 critical strike, and 12 suction. The passive effect was that when the HP was lower than 30, it gave a shield of 150 - 500 for three seconds, and increased the suction by 20 for eight seconds. The Mythical effect was that each completed equipment had +8 double resistance. The Howling Gale cost 3400 yuan. It had 60AD, 15 attack speed, and 20 critical strike. The active effect could push oneself a certain distance away and cause 105 - 240+30% additional AD damage to enemies with the lowest HP nearby. The mythical effect was to increase movement speed by 2% for each completed equipment. - In the mythical story Journey to the West, Zhu Bajie's nine-toothed rake was quite powerful. Its original name was Shangbao Qinjin Harrow. It was personally forged by the Taoist Taishang Laojun of the Three Pure Ones. It also borrowed the power of the Five Emperors of the Five Directions, Six Ding and Six Jia, Thunder Yingyuan, and Puhua Tianzun. It raised flames and bright light, and fell fierce winds and auspicious snow. It was very powerful. Monk Sand's demon-subduing staff was also embedded with the talisman that guarded the Soaring Heaven King Palace. The weight of different weapons also reflected their uniqueness. For example, Guanyin Bodhisattva's jade bottle weighed 3.4 billion tons, and Sun Wukong's Jingu Bang weighed 13500 pounds. - In Black Mythology Goku, the Beast Fear Rod had 85 points of attack, increasing the critical hit rate by 5%, the Willow Stick had 48 points of attack, and the Scattered Stone Rod had 60 points of attack, increasing the critical hit rate by 8%. The Copper Cloud Rod could be obtained by purchasing the game's Digital Luxury Version.
The attributes of some mythical equipment were as follows: 1. ** Mythical Equipment Attributes in the DNF ** - ** Basic Attributes ** - [Strength/Intelligence: Correspond to physical attacks and magic attacks respectively. Mythical equipment has higher attributes in these two aspects and can provide effective damage bonuses to the character.] - [Physical Attack/Magic Attack: These are the two main attributes of a character that deals damage to the enemy. Mythical equipment has an important bonus to them. Equipment that increases magic attack usually also has an attribute bonus that increases intelligence.] - ** Critical Chance/Critical Damage **: These two attributes can greatly increase the character's damage. Mythical equipment usually also includes these two attributes. - ** Enhancement related attributes increase ** - ** Enhancement Level **: Can be enhanced to +12 (random weapon +13), higher than normal equipment. Strengthening requires gold coins and materials. Successful strengthening can significantly increase the equipment's attributes, but failure has a certain probability of reducing the strengthening level (the probability of directly reducing it to 0 is very small). - [Quality increase: This is another way to strengthen mythical equipment.] Before strengthening, one could consume materials to increase the quality of the Mythical equipment to obtain more attributes, especially when the equipment's strengthening level was full. This was the only way to further improve the equipment's attributes. 2. ** Diablo 4 Mythical Dark Gold Equipment Attributes (Part of Equipment)** - **Heir of Perdition ** - [Inherent: Damage to Angels and Demons increased by 200%,+20% Critical Hit Chance,+20% Lucky Strike Chance,+20% Movement Speed +2. Core skill special effect: Surrender to Hatred and gain Mother's Grace, causing damage increased by 60%[x]. By slaughtering enemies, one can temporarily steal Mother's Grace from nearby allies.] - **Shroud of False Death ** - [Inherent: All passive skills +1, all attributes +111, max HP +222, next attack damage increased by 333% after entering Stealth. Special effect: If there is no attack in the past 2 seconds, you will gain Stealth and 40%[+] movement speed.] - **Shattered Vow (Shattered Vow-Polearm)** - [Inherent: Damage to healthy enemies increased by 400%, maximum HP +444, attack speed +29.6% in berserk state, continuous damage increased by 444.4%, Lucky Strike has a maximum +44.4% chance of entering berserk state. Special effect: Executes enemies who receive more continuous damage than their remaining HP. This weapon can only be used by Barbarians, Druids, and Sorcerers.]
The following were the attributes of some mythical equipment: 1. In Diablo 4, Mythical Dark Gold equipment was fixed at 800 and had full attributes (at least one with a star attribute). It often had the effect of changing the gameplay. When it dropped, it would be purple and have sound effects. 2. The basic attributes usually included attack, defense, strength, intelligence, and so on. They directly affected the character's combat ability, and the attributes of Mythical equipment were higher than ordinary equipment. 3. In terms of additional attributes, it could increase the character's skill damage, increase the character's maximum health, increase the character's movement speed, and so on. Moreover, the additional attributes of each mythical equipment were different. 4. In terms of special effects, each Mythical equipment had unique special effects, such as causing additional damage to the enemy, increasing the character's survivability, increasing the character's attack range, and so on. 5. In Dungeon Fighter Online (Dungeon Fighter Online), mythical equipment mainly increased the character's attack power. Special effects could be increased skill damage, increased attack speed, or additional special effects. Different types of weapons had different attributes. 6. Mythical defensive equipment mainly increased the character's defense and health points. Special effects could increase the character's survivability, reduce damage, and so on. 7. Mythical exclusive attributes were mainly divided into four types, such as three attacks +3%(floating in the range of 1% - 3%), and only one of the four attributes could be randomly selected. 8. Take Diablo 4's Heir of Perdition as an example. Its inherent attributes include 200% increase in damage to angels and demons,+20% critical strike chance,+20% lucky strike chance,+20% movement speed +2. Its core skill effect is to yield to hatred and gain the favor of the mother, increasing the damage dealt by 60%[x]. By slaughtering enemies, it can temporarily steal the favor of the mother from nearby allies. 9. In Diablo 4, Shroud of False Death's inherent attributes were all passive skills +1, all attributes +111, maximum HP +222, and the next attack damage after entering Stealth increased by 333%. Special effects were that if there was no attack in the past 2 seconds, the player would gain Stealth and 40%[+] movement speed. 10. Diablo 4's Shattered Vow (Polearm Weapon)'s inherent attributes were 400% increase in damage to healthy enemies, maximum HP +444, attack speed +29.6% in berserk mode, continuous damage +444.4%, and a maximum +44.4% chance of entering berserk mode with a lucky strike. The special effect was to execute enemies who received continuous damage greater than their remaining HP. 11. Mythical heavy armor equipment such as Satan: Raging Lord, Chains of Unity Breastplate, and Wings of the Sky all had different attributes and exclusive attributes. 12. Mythical Cloth Armor Equipment, such as the High Priest's Dress, the Archmage's Robe, and the Wrath of the Eroding World, had their own unique attributes and came with different exclusive attributes (although only one could be randomly selected). 13. Mythical light armor equipment such as "Bravery of the Scorching Earth","Tropica: Drake","Final Reversal", and "Piercing Electric Armor" had exclusive attributes. Some equipment had a skill bar that would increase damage (up to 6%). 14. The Mythical Earrings had higher Attack and Critical Damage than Pray's equipment, and it also had exclusive attributes. 15. Black Mythical Goku's Terror Beast Staff had 85 attack points and increased critical hit rate by 5%. 16. Black Mythical Goku's Scattered Stone Staff had 60 Attack and increased Critical Chance by 8%. However, the information provided could not give the exact attributes of the 35 mythical equipment. It could only give the representative attributes of the various mythical equipment.
In the DNF, adjusting the attributes of mythical equipment required the equipment grade adjustment box. When the Mythical Equipment was placed into the adjustment box,[Mythical Exclusive Attributes] would appear. Each adjustment consumed one adjustment box, and the Mythical Equipment's exclusive attributes would change within the range given by the respective parenthesis (the four entry attributes were fixed and would not produce random entries). Since there were four variables, all of them were adjusted to the full adjustment box. In the Level 100 version of the DNF, the attribute adjustment entries of Mythical equipment were also adjusted using the equipment grade adjustment box. The grade adjustment box had a new Mythical attribute adjustment. The adjustment of the exclusive attribute did not affect the grade of the Mythical equipment. The adjusted value was random. When the attribute was adjusted to full, the value would be orange. However, each adjustment of each entry was random. To reach full attributes, a large number of grade adjustment boxes were needed. Moreover, the Gold grade adjustment box could not be used on Mythical equipment. In Diablo 4, Mythical Dark Gold equipment was fixed at 800 units and had full attributes (at least one star attribute). When it dropped, it would have full attributes and did not need to be adjusted.
In " Dungeon Fighter Online ", the attribute adjustment entries of Mythical Equipment needed to be adjusted using the Equipment Grade adjustment box. The Grade adjustment box had a new Mythical Attribute adjustment function. The adjustment of the exclusive attribute would not change the Mythical Equipment's grade, which meant that the grade would not affect the Mythical Equipment's attribute entries, and the adjusted values were random. The Mythology attribute adjustment box allowed one to select one attribute to adjust, while the rest remained unchanged. When the attributes were adjusted to the maximum, the value would be orange. However, since each entry was random, a large number of grade adjustment boxes were needed to reach the maximum attributes.
Mythical equipment was a new grade of equipment in the level 100 version, which represented stronger equipment attributes. Mythical equipment had three parts: bracelet, shirt, and earrings, and each character could only wear one. When Mythical equipment was combined with other Level 100 Epic equipment, it could add Mythical exclusive attributes. The exclusive attributes were divided into four types: 1% - 3% increase in three attacks, 1% - 6% increase in skill attack power, 1% - 9% increase in critical hit damage, and 1% - 6% increase in strength and intelligence. The attribute values were random, but there was also news that some attribute bonuses could be differentiated by equipment grade.(For example, when the Mythical Bracelet is of the highest grade, the skill attack power can be increased by up to 6%). The attribute adjustment entries of Mythical equipment needed to be adjusted using the equipment grade adjustment box. The adjustment of exclusive attributes did not affect the grade of the Mythical equipment. The adjusted value was random. The full attribute value was displayed in orange. To reach the full attribute, more grade adjustment boxes were needed. In addition, Mythical equipment required players to type in the chat box to trigger both equipment attributes and set attributes (for example, entering specific words to increase attack speed, cast barriers, increase movement speed, generate protective shields, etc.), and the cooldown time was 60 seconds. Whether these shouting attributes could be triggered at the same time in the same party and whether the attributes could be stacked was not yet determined.
Mythical attributes could be adjusted in the DNF, and one needed to use the equipment grade adjustment box. When the Mythical equipment was placed in the adjustment box, the [Mythical Exclusive Attribute] would appear, and then it could be adjusted (Take the Mythical Plate Armor Top's [Choice Edge] as an example). Each adjustment consumed one adjustment box, and the four attributes of the Mythical Equipment would change within a given range (these four attributes were fixed and would not generate random entries). However, it would take a lot of effort to adjust all four attributes to the maximum. In the Level 100 version of the DNF, the Mythical equipment attribute adjustment entries were also adjusted using the equipment grade adjustment box. The grade adjustment box had a new Mythical exclusive attribute adjustment. The adjustment of the exclusive attribute did not affect the grade of the Mythical equipment, which meant that the grade did not affect the Mythical equipment's attribute entries. However, the adjusted values were random. When the attributes were adjusted to full, the values were orange. Because each entry was random, more grade adjustment boxes were needed to reach full attributes. Moreover, the Gold Equipment Modification Box could not be used on Mythical Equipment. As for the Mythical equipment in LOL, there was no mention of attribute adjustments, so it was impossible to determine if they could be adjusted.
In some mythical equipment, mythical attributes were random. For example, the Mythical Bracelet in the DNF had four Mythical attributes, such as three attacks +3%(floating in the range of 1% - 3%), and so on. Only one of the four attributes could be randomly selected. However, not all Mythical exclusive attributes were random. For example, some Mythical equipment had fixed exclusive attributes.
The attributes of mythical equipment mainly included the following aspects: 1. ** Basic Attributes **: Usually includes attack, defense, strength, intelligence, etc. These attributes are directly related to the character's combat ability. Compared to other equipment, their basic attributes are higher and can significantly increase the character's combat ability. 2. ** Additional Attributes **: These are the unique attributes of Mythical equipment in addition to the basic attributes. They may include increasing the character's skill damage, increasing the character's maximum health, increasing the character's movement speed, etc. Different Mythical equipment has different additional attributes. Players need to choose the appropriate equipment according to their own profession and gameplay needs. 3. [Special Effect Attribute: This is the biggest difference between mythical equipment and other equipment.] Every Mythical equipment had unique special effects, such as dealing additional damage to the enemy, increasing the survivability of the character, increasing the attack range of the character, etc. These special effects made the Mythical equipment play a powerful role in battle. Different types of mythical equipment had different attributes. For example, weapon mythical equipment mainly increased the character's attack power, and its special effects might be to increase skill damage, increase attack speed, or add special effects. Armor mythical equipment mainly increased the character's defense and health, and its special effects might be to increase the character's survivability, reduce damage, and so on.
[The Mythical Pushing Rod's attributes are: +90 Magic Power,+6 Magic Penetration,+250 Health Points,+15 Skill Speed. When using the equipment skill, it can move forward a short distance and cause damage to the enemy in front of it. If you move towards the enemy, you will obtain additional movement speed, which is convenient for chasing others and avoiding key skills. The Mythical Pushing Rod's passive is to increase the resistance of other formed equipment by 8 points.]