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Epic Design

Epic Design

2026-07-18 11:23
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There was also information about the Epic Design in the game. For example, the Soul Plunderer, Desireless Flower, Green-faced Left Sag, and other Epic related situations were partially created through the designs dropped by the Lord of the main body in the battle mode, or the finished product was directly obtained from the "flip". The drop rate of the Forging Design in the Conquest Mode was not low compared to the finished product. However, the Level 100 SS Forging Design was similar to the Ancient Dungeon's Soul Release and Enlightenment mode. It was even more deceptive. There was no situation where the Requiem failed to redeem the finished product 10 times in a row. Once the Forging Design failed, it would disappear. The SS Forging Design produced by the Eye of Insight in Difficulty would only return 100 souls that had been devoured if the enchantment failed. The success rate of enchantment for equipment such as the Soul Plunderer and Silent Wrath was only 10%. There was also the Eye of Insight's Hard Mode, which was released on May 1st, which produced intelligent product designs. One could get one every ten days. During production, there was a certain probability of success, similar to Soul Calming's blessing. If successful, one could modify an intelligent product equipment below +5. If not, one would be compensated with 100 souls that were devoured.

Where is the Epic Design?

For example, some of the epic designs of the Dungeon's Nuclear Force came from the following sources: - The Lord of the Main Body in the Conquest Mode had the possibility of dropping a design. For example, the design for the Soul Plunderer could be obtained from this. - The Eye of Insight will produce some SS designs. SS designs such as the Green-faced Asura can be produced in this dungeon. - [Insight Daily Difficulty Mode can steadily produce intelligence product designs. Players can obtain devoured souls from this dungeon. They can exchange for Soul Pocket Jar from NPC " Lorbach ". The Jar can produce 13 random intelligence product designs, but these designs cannot be put on the shelves for trading.]

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2026-07-17 23:28

Epic design failed

In the game, the failure rate of a level 100 SS design was higher. For example, the Soul Plunderer, Silent Wrath, and other equipment in Cyroc's Conquest Mode had a success rate of only 10%, which meant that the failure rate was as high as 90%. The Eye of Insight's SS Forging Designs, such as the Green-faced Asura, would only return 100 souls that had been devoured if they failed to be blessed. Moreover, there was no such thing as failing to redeem the SS Forging Design after ten consecutive failures. Once it failed, the corresponding SS Forging Design would disappear. This meant that producing a tradable Epic would require a lot of Forging Designs. This was also one of the reasons why the Auction House's tradable Epic was so expensive.

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2026-07-03 14:02

Epic Design Success Rate

In Ciroc's battle mode, the success rate of Soul Plunderer, Silent Wrath, and other equipment was 10%, which meant that the failure rate was as high as 90%. The Epic design in the Black Raven Instance Dungeon followed the same pattern as the Soul Release Weapon. It was not guaranteed to succeed, but the specific success rate was not clear.

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2026-07-20 08:45

How to use the Epic Design

In the game, different Epic designs had different uses. For example, the Level 100 SS Forging Design was similar to the Ancient Dungeon's Soul Release Spell. Take the Soul Plunderer epic as an example. One of the sources of its design was the drop of the Lord in the battle mode. After obtaining the design, it could be produced. However, there was a success rate for crafting. For example, the success rate of Soul Plunderer, Silent Wrath, and other equipment was only 10%. Once it failed, the corresponding SS design would disappear. The 'Green-faced Asura' and other SS designs produced by the Eye of Insight in Difficulty will only return 100 souls that have been devoured if the blessing fails. Another example was the design of intelligent products. Players could obtain souls that had been eaten away from the Insight Daily Instance Dungeon. They could exchange for a Soul Pocket Jar from the NPC "Lorbach"(Generally, one can be exchanged for every six days. If they encounter a Gold Medal, the progress can be shortened). The Jar could produce 13 random intelligent product designs (non-tradable). In addition to the consumed souls, an additional 400 souls were required to create an Epic. There was a certain probability of success during the creation. If the creation was successful, one would receive a piece of equipment with intelligence that was below +5. If the creation failed, one would be compensated with 100 consumed souls.

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2026-07-18 03:34

Epic design combination failed

In some games (such as the ones mentioned in the relevant content of the DNF), there was a high failure rate in the combination of epic designs. Take the Level 100 SS Design as an example. It imitated the "Soul Release" mode of the ancient Dungeon, but it didn't have the mechanism of 10 consecutive failures to redeem the finished product. Once the combination failed, the corresponding SS Design would disappear. For example, the 'Green-faced Asura' and other SS designs produced by the Eye of Insight would only return 100 souls that had been devoured if they failed to be enchanted. In the battle mode announcement of Ciroc, the success rate of Soul Plunderer, Silent Wrath, and other equipment was only 10%, which meant that there was a 90% failure rate. This high failure rate meant that producing a piece of equipment like the Soul Plunderer would require more than 10 Forging Designs, which made the price of tradable SS very high in the Auction House.

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2026-07-18 09:02

Harlem Epic Design Materials

If it was to upgrade a '95 legendary equipment (mainly produced through the assault mode) to a' 95 Harlem epic design, it would require 500 Alien Crystals. Different Harlem Epic Armor required different materials besides the fixed small golden crystal. For example, the Harlem Epic Jewelry required a corresponding legendary equipment, 100 small golden crystals, and 30 special stones. If it was the Harlem Epic to level up Typel's, the materials required were Soul Source, refined Spacetime Stone, and Firmament Fragment. He would also need to purchase the design from Shuya. Furthermore, different sets of equipment might have different prerequisite equipment requirements to level up. For example, some required the corresponding 90B Epic equipment to level up.

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2026-07-18 09:05

Harlem Epic Weapon Design

The Harlem Epic Weapon Design can be used to upgrade 95 Legendary Equipment (mainly made through Assault Mode) to 95 Harlem Epic. Obtaining this design requires 500 Alien Crystals. If you have 1 piece of 95 Legendary equipment (armor, jewelry, special), 500 small golden crystals, and 150 different materials required for each part (the local server does not require a Small Iron Stove coupon), you can use the design to level up. When you level up, you will retain the strengthening, amplification, and enchantment attributes. In addition, in Dungeon Fighter Online: Origins, you can find the Red Nose Dra NPC in the weapon bar to obtain the Harlem Epic Weapon Design.

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2026-07-16 20:32

Epic Design Success Rate

The success rate of Epic designs varied from game to game. In a certain game, a Level 100 SS design was launched in a similar way to the Ancient Dungeon's Soul Release and Enchantment. For example, the success rate of Soul Plunderer, Silent Wrath, and other equipment was only 10%. In another game, if one had a Black Diamond, the success rate of buying a tradable Epic design was 10%.

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2026-07-15 03:26

Epic Design Combination Chance

There was a chance of failure in the synthesis of Epic Forging Designs. This chance was comparable to that of the Soul Release Weapon in Version 85. It was possible to fail three to four times in a row.

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2026-07-12 18:27

dnf epic design materials

Different Epic designs required different materials. The Level 100 version of the Tradable Epic Design required Cordierite, Wisdom Crystal, High-level Elemental Crystal, Small Golden Crystal, Small Iron Pillar Stove Usage Coupon, and other materials. 500 Cordillite Stones to make a tradable Epic Equipment (Level 100 version currency, around 10,000 gold coins in the Korean server auction house), 10 Wisdom Crystals (can be obtained by farming the Abyss), 1045 Superior Elemental Crystals, 482 small golden crystals, 5 small Iron Pillar Stove usage coupons (Fixed at 1,000,000 gold coins per NPC)<br><br> Design obtained from the Erosion Temple Instance Dungeon (relatively low cost of materials)<br> Requires 50 cordiolites, 400 soul materials, 104 high-level elemental crystals, and 48 small golden crystals. In addition, if one wanted to make an Epic equipment from the design, one would also need a material like the Eye of the Universe (It once existed in the national server. During version 60, it could be dropped in the Abyss of the Headless Horseman through technological advancements. Its use was equivalent to the current Epic soul. It required 330 pieces to make an Epic equipment, but this material was out of print).

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2026-07-03 11:35
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