From the upper left corner of the map of the first level of the illusion, the coordinates (12:11) can enter the second level of the illusion. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
From the top right corner of the fourth level map (191:123), you can enter the fifth level. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
As for the Legendary Eternal Illusion, from the information available, it could be a concept related to the Legend of Blood. There were many unique features in the illusion setting of the legendary game, such as double experience, double drop rate, and other attractive settings. For example, the Double Illusion map in the early Legendary version had a total of 10 levels. The first to sixth levels doubled the EXP, and the seventh to tenth levels doubled the drop rate. Most of the maps were pieced together or modified from other maps in the Malfa Continent. For example, the fourth level of the Illusion was similar to the Death Coffin in Centipede Cave, and the first level of the Illusion was densely populated with monsters and minibosses. There were also hidden passages and areas. However, there was no more specific and detailed information about the Legendary Eternal Illusion. It was impossible to describe its more special features or complete definition. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
In the Life Conservation Race in the depths of Little Ice's Legendary Nostalgia Outfit, there were two lineups and playstyles on the 20th floor: - The first type (45 seconds): The first wave of hack, the second wave of the Shadow Priest's ultimate skill, the third wave of the enemy's attack, and then all of them together. The main problem was the Shadow Priest's energy. - The second type (41 seconds, the fastest speed in the region, depending on luck, is the main checkpoint for the subsequent pits): The first wave of the Blademaster's ultimate skill ends, the second wave of the Dark Priest Zeus 'ultimate skill, the third wave of the opponent smashes out the Undead Nothingness, and then the Dark Priest Zeus uses the Blademaster's ultimate skill. However, the Blademaster may die immediately. This depends on the energy and life, so it depends on the situation to use the skill. In Naruto's New Generation Fantasy Exploration, there were 50 levels in the illusion, but there was no mention of the special features of the 20th level. It was only known that this was a challenge mode that progressed layer by layer. The higher the level, the more difficult it was. Each level was made up of multiple battle levels. It would start when the main character reached Level 75. It would last for two weeks every season. Defeating enemies would give exploration experience and illusion energy, and the exploration level would increase the opportunity to choose benefits. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
In the Legendary Illusion Labyrinth, players could enter from the 5th to the 6th Illusion Level from the coordinates (38:228) at the bottom of the map. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
In the Primordial Legends, Sanctuary Illusion 5 had a certain level of importance. After 60 days, the game update would release the fifth level of the Saint-level illusion. As for the location of the hack, newbies were suitable to hack on the third level of the Holy Realm's illusion. Mid-stage players could choose to hack on the fifth level of the illusion, while veteran players or big shots could choose to hack on the eighth level of the illusion. The Saint-level Illusion was designed to farm experience, and Saint-level 4 was the most comfortable. However, there was no more information about the special features of Saint-level 5 (such as monster distribution, resource production, etc.). Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The Illusionary Realm of Legacy was a complex world made up of hundreds of small maps. These small maps were connected to each other through teleportation points. Players needed to constantly explore to grasp the location of the teleportation point and plan the route. Only then could they smoothly walk in the illusion and avoid getting lost. However, there were also some special gameplay that needed to be paid attention to in the illusion. For example, challenging the BOSS had to start from the easy ones and gradually increase the difficulty. When searching for treasures, one had to pay attention to the difficulty of the treasure hunting points. These gameplays also involved the planning of movement routes in the illusion. At the same time, due to the high difficulty of the monsters, players had to make preparations in advance, such as preparing medicines and equipment. When forming a team to challenge, they had to pay more attention to the cooperation between teammates and route planning. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The reference materials only mentioned the 17th level of the Level 80 Vanguard Easy Upper Racing (starting at 1:36). It mainly involved the configuration requirements of the racing lineup. For example, Heaven's Wrath/Tinker needed a weekly critical hit, or else they would have a HP left to be optimized. They could be quickly killed by a few seconds, and Heaven's Wrath had a high output. If they didn't kill it, they would be killed by DPS. There was no other description of the 17th level of the Depths of Illusions, so they couldn't provide more comprehensive information. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
The Legendary Illusion Map had a total of ten levels. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
In the legendary Bloodthirsty Dragon Tattoo game, the method to enter the Daytime Gate Illusion was to reach level 50 in Divine Forging. In the Legendary Overlord game, one also needed to reach Divine Forging Level 50 to enter the Daylight Gate Illusion. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
In the old version of the Legend of Mir 2, the entrance to the illusion was usually located in the depths of the Zuma Temple, but the exact location might be different and players needed to explore it in the game. The player's character level had to reach a certain level to enter the Zuma Temple. Defeat the guardian deep in the temple to obtain the illusion entrance token (this process may require a team to complete, because the guardian is stronger). Then, use the token to open the door to the illusion at a specific location. In addition, press the map button to look at the top right corner of the map. There are three doors on the left side of the map. When you enter the fifth floor of the illusion, you can enter from the middle door. The monsters inside are skeletons. You can also enter the illusion from the top right corner of the door. There are also ways to enter the league's heavy veterans (the open maps are league heavy, Cang Yue, except for the Bull Demon Temple). Fantasy Realm is equally exciting. Everyone is welcome to click and read it!