The Clown was an assassin hero with high mobility. In terms of laning equipment, he could choose from the following: - Core Equipment: - [Shadow Blade: provides additional attack power and cooldown reduction. It can also increase the clown's mobility and survivability.] - [Spirit of Dreams: provides additional attack power and health points, and reduces the damage taken by the clown. It is suitable for the clown to get close to the enemy in the middle and long range.] - Secondary Equipment: - [King of Destruction: provides additional attack power and physical penetration, greatly increasing damage output.] - [Ring of the Devil's Doctrine: Grants additional spell attack and cooldown reduction, increases skill damage and mobility.] - [Rapid Fire Cannon: Increases attack range and attack speed, as well as additional critical damage.] - [Bloodshed Blade: Grants additional attack power and Life Steal, helping to survive in the lane.] - Defensive equipment (when survivability is required): - [Ominous Omen: Grants extra HP and armor, and increases resistance to physical damage.] - [Melancholic Joy: Grants additional HP and magic resistance, increasing resistance to magic damage.] In addition, advancing into the Destroyer was also very compatible with the clown's attributes. Aside from the high speed reduction that could enhance the early jungler farming ability, the clown's attack power, attack speed, HP, skill speed, and Myth's passive movement speed bonus could all allow the clown to perform better in the lane. When the Jungler AD Clown was in the lane, he chose the first tier of talents to choose the cluster blade, and his sub-class chose the precision type of joy + fatal strike to kill people faster. The Mythical equipment would give priority to the Iron Spike Whip to speed up the clearing of the wilderness. After the Destroyer came out, he would add on the cooldown shoes. If he considered continuing to drop meat equipment, he would drop the Attack Speed Shoes. The second big equipment would give priority to the Mana Absorption Blade. The third would be the Gatherer. In the middle, he could buy a Dark Seal with extra gold coins to see if he could mix it up. Finally, he would add on the remaining two equipment according to the situation. Players who were not familiar with the clown could drop a golden body to improve their survival ability. However, the equipment needed to be adjusted according to the actual situation of the game and the opponent's lineup. Read more exciting novels for free
As a Top Clown, you can choose the Dark Reaping Rune, which plays an important role in mid and late team battles. If you are not confident in your laning ability, you can choose the Electric Punishment Rune to increase your laning strength. After that, he could tap on Sudden Impact, Eyeball Catcher, and Hunter Runes. You can choose the magic power flow and transcendence from the spell runes. If you are more concerned about survivability, you can consider choosing the Spirit Polo to increase your ability to prevent being attacked by the enemy. The Hunter Rune could make the Clown's ultimate skill cool down faster to control the opponent, the Mana Flow Chain provided mana, and the Transcendence Rune reduced the cooldown time of the skill. For Rune Fragments, you can choose Attack Speed, Attack Power, and Armor. There was also a type of clown with the Giant Nine Slag Blade style. The runes were chosen to be the core of the blade (can quickly make three slashes to provide damage), sudden impact (provides additional double penetration to increase damage), eyeball collector (provides additional attack power), ruthless hunter (increases the speed of escaping battle), triumphant (increases the recovery and snowball ability), fatal strike (increases the damage to the residual blood), and the rune shards were attack speed, attack power, and armor. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following are some of the equipment names in League of Legends: - ** Supporting Equipment **: Wandering Mirror, Rune Compass, Treasures from Other Worlds, Astral Defender, Dream Realization Messenger, Skyscraping Sled, Blood Cry, Zazsak's Outbreak, Firefly Dust, Dawn Core, Helia's Echo. - [Mage Equipment: Magic Spear, Storm, Ghost Mask, Remnant Plague, Luden's Companion, Molting Life] - [Assassin Equipment: Electric Three-wheeled Blade, Blasphemy Hydra, Forbidden Opportunity, Sword Feather, Brutal Power, Arrogance] - [Tank Equipment: Resplendent Echo, Endless Hatred, Defeater, Guide] - [Warrior Equipment: Burning Sky, Hex Imbued Steel Wall, Drill, Steel Seal, Giant Hydra] - [Archer Equipment: World Bow] In addition, there were some equipment that existed in previous versions, such as the Guardian Angel, the Magic Drinking Blade, the Electric Knife, the Mercury Scimitar, the Vision Focus, the Central Hourglass, the Ghost Book, Meja's Soul Stealing Scroll, the Tooth of Nash, the Archangel's Staff, the Banshee's Veil, the Ice Staff, Ruanna's Hurricane, the Bloodthirsty Sword, the Mist Cut, the Resentment of Sariel, the Rapid Cannon, the Phantom Blade, the Devil's Doctrine, the Immortal Shield Attack, the Mortal Reminder, the Mana Sucking Blade, the Dominica Lord's Greetings, the Wisdom Blade, the Big Hat, the Siren Killer.[Giant Serpent Tooth],[Kiek's Convergence],[Dead's Plate Armor],[Greedy Hydra], etc. Some of the equipment such as [Demon's Embrace] had been removed.
In the mythical version of League of Legends, equipment was built around mythical equipment. Due to the high bonus of Mythical equipment, only one could be dropped at a time. Moreover, some of the passive attributes of Mythical equipment could increase the attributes of subsequent Legendary equipment, so players usually chose Mythical equipment as their first equipment. Each position had mythical equipment suitable for their hero. The players had to choose according to the characteristics of the hero. For example, the tank hero Cheyenne Mythology could choose the Holy Shield of the Sun, which was more outstanding in terms of damage. The Sacrifice effect continued to increase when fighting against heroes and dragons, and could cause up to 172% Sacrifice damage. After stacking, it would have an AOE effect. However, with the development of the game, there were some problems with mythical equipment, such as limiting the freedom of equipment and limiting the variety of gameplay. Now, mythical equipment had been removed.
There were many differences and connections between Mythical and Legendary equipment in League of Legends. Mythical equipment: - In the previous versions, there were many mythical equipment, such as Acacia's Tenacity, Radiance Virtue, etc. However, in Version S14, some Mage Mythical Equipment were removed, such as Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, and so on. - Each character could only have one Mythical equipment. Legendary equipment: - In the game update called " Focus on Heroes," it was estimated that it would affect up to 119 pieces of Legendary equipment. - Legendary equipment was second only to Mythical equipment. It was sold directly from the mall. As long as the player had enough money, they could buy it without any limit.
There were many classic pieces of equipment in League of Legends. The following were some of the classic pieces of equipment: 1. [Phantom Dance (Red X): Originally a red fork that looks like a red fork. Players call it the Red X.] Combining Short Sword + Fever and Nimble Cape, priced at 2800, provides 50% Attack Speed, 30% Critical Chance, and 5% Movement Speed, and can ignore the size of the collision. In the version where the electric knife was not online, it was a must-have item for all ADC or Heroes who needed attack speed. At that time, the classic three-piece set for ADC was Red X, Blood Drink, and Endless. There were even cases where there were two or more Red X's. Later on, in S6, the icon was changed to the current green cross, and the attribute became 25% attack speed. It required four normal attacks to trigger the passive, and after triggering it, the attack speed was comparable to the red cross. 2. [Brutal Force (Cane)]: It was a very famous equipment in LOL history. Almost all the top-laners in AD would choose it as the first small piece to form. It provided attack power, cooldown reduction, and armor penetration. Compared to the current warrior equipment, its attributes were very cost-effective at that time. It could rely on the equipment cost-effectiveness to crush the AP champion. It was finally removed in S5. 3. [Zealot Armor: At the beginning of Season S3, the game mechanics of League of Legends were not yet complete. After the tank equipment was modified, the Zealot Armor became a T0 grade equipment.] At that time, passive healing was not the only effect. There would even be situations where players had more than one Fanatic in a game. For example, the healing effect of the six Fanatic's Mundo was very exaggerated. 4. [Hellfire Embrace (Hellfire): It is the strongest equipment for Mages. It has high magic power and reduces cooldown. Its active effect is the percentage of maximum health damage. It can counter tanks. The additional damage effect counters fragile skin.] In the ancient version, as long as a Mage had a hat and Hellfire, their ability to deal damage in the later stages was not inferior to an ADC. Moreover, they had an advantage in the output environment. For example, Assassin heroes such as Fox and LeBlanc could easily "evaporate" the opponent's ADC after using Hellfire. However, because they were too strong and difficult to balance, they were removed in S5.
In League of Legends in Season S13, the mythical equipment was as follows: 1. [Legendary Support-type Equipment: Shuriya's Warsong, Steel Box of the Sun, Empire's Order, Moonstone Regenerator] 2. ** Legendary Tank Equipment **: Holy Sunlight Shield, Frostfire Gauntlets, Turbo-type Alchemy Pot. 3. [Legendary Assassin Equipment: Twilight Blade, Darkwalker's Claw, Star Eclipse] 4. [Magical Mythical Equipment: Landry's Pain, Luden's Agitation, Eternal Frost, Hextech's Rocket Belt, Canyon Creator, Night Reaper] 5. [Warrior Mythical Equipment: Bloodthirsty Axe, Advance Destroyer, Holy Separator, Power of Three Elements.] 6. ** Mythical ADC equipment **: Gale Force, Siren Killer, Immortal Shield Bow. However, in Season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment.
In Season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. There was no longer a Mythical equipment system.
Mythical equipment in League of Legends includes auxiliary mythical equipment (Shuriya's Warsong, Steel Box of the Sun, Empire Order, Moonstone Regenerator), Tank Type Mythical Equipment (Sunfire Holy Shield, Frostfire Gauntlets, Turbo-Alchemy Pot), Assassin Mythical Equipment (Twilight Blade, Darkwalker's Claw, Star Eclipse), Mage Mythical Equipment (Landry's Pain, Luden's Surge, Eternal Frost, Hextech Rocket Belt, Canyon Creator, Night Reaper), Warrior Mythical Equipment (Bloodthirsty Axe, Advance Destroyer, Divine Separator, Tri-Phase Power), ADC Mythical Equipment (Gale Power, Siren Killer, Endless Shield Bow) However, in the S14 season, the Mythical equipment was removed.
In League of Legends, mythical equipment was introduced in Version 11.1 (early 2021). Each hero could only buy one Mythical equipment in the same game. Mythical equipment provided powerful basic attributes and had unique passive effects, which could significantly increase a hero's combat power. The following are the different types of common mythical equipment and their characteristics: 1. ** Support Type ** - [** Shuriya's Warsong **: Gives specific attribute bonuses and effects to support heroes (specific attribute bonuses and effects are not mentioned in detail).] - [Steel Box of the Sun](No specific attributes or effects mentioned) - [Empire's Command: (No specific attribute bonuses or effects mentioned)] - [Moonstone Regenerator](No specific attributes or effects mentioned). 2. ** Tank Type ** - [Holy Sunfire Shield](No specific attributes or effects mentioned). - ** Frostfire Gauntlets **:(No specific attributes or effects mentioned) - [** Turbo-Alchemy Pot **:(No specific attribute bonuses or effects mentioned)] 3. ** Assassin Type ** - [Twilight Blade](No specific attribute bonuses or effects mentioned). - [Darkwalker's Claw: (No specific attributes or effects mentioned)] - [Star Eclipse](No specific attributes or effects mentioned). 4. ** Magic Class ** - [Landry's Pain](No specific attributes or effects mentioned). - [Luden's Surge]: provides a certain amount of spell strength and other attributes, and has unique skill-related effects (In the previous version, it was specifically charged every three seconds to stack up to 6 layers of skills, so the charging would cause additional splash damage. S14 has been removed). - ** Eternal Frost **:(provides a certain attribute, S14 has been removed, no specific effect mentioned). - [Hextech Rocket Belt: +80 Spell Power,+10% cooldown reduction,+200 Mana. Active effect is to charge forward and cause AOE magic damage. Cooldown time is 20 seconds. It is recommended for Mages like Victor, Lefran, and Syndra who require displacement and control.] - [Canyon Creator](No specific stats or effects mentioned. S14's true damage is gone. A passive effect is added to the helmet.) - [Night Reaper](provides certain attributes. S14 has been removed. No specific effects have been mentioned.) 5. ** Warrior Type ** - [Bloodthirst Battle Axe](No specific attributes or effects mentioned). - [Advance into the Destroyer](No specific attributes or effects mentioned). - [Holy Separator: +65 Attack Power,+10% Cooldown Reduction,+300 Health Points. Passive effect: Ordinary attacks will cause additional magic damage, equivalent to 8% of the target's lost Health Points (maximum damage to non-heroic units is 40 - 160 points). Every third ordinary attack will cause additional physical damage, with a value of 15% additional Attack Power. High-level explosive heroes such as Yasuo, Sword Lady, and Draven are recommended.] - [Three-Phase Power](No specific attributes or effects mentioned). 6. **ADC Class ** - [Power of Wild Wind](No specific attributes or effects mentioned). - [** Sea Demon Killer **:(No specific attributes or effects mentioned)] - [Immortal Shieldbow](No specific attributes or effects mentioned). In Version S14, there were major changes to the Mage Mythical Equipment. Luden's Surge, Night Reaper, Broken Queen's Crown, Eternal Frost, Demon's Embrace, and the small Blood Squeezing Conqueror were deleted. At the same time, there were also new equipment, such as the replacement of Luden's Surge with the Magic Burst Gun. There were also adjustments to other equipment attributes, such as Landry changing to the Old Mask.